The Let's Play Archive

Battletech

by PoptartsNinja

Part 632: Operation: Deserved Requital - Turn 5

Operation: Deserved Requital: Tactical Update 5

“Nice shot, Foerstner,” Hauptmann Von Tonder’s voice was crisp and clear. His Archer’s communication system was first rate even if the pilot inside was still a little wet behind the ears.

“Luck,” was Mu’tasim Foerstner’s taciturn reply. A shot from his right arm large laser had pierced one of the enemy Wyvern’s CASE vents and set off a chain reaction in one of the ammo bins. From the sound of the boom Mu’tasim thought he must’ve hit the LRM ammo, he didn’t hear the telltale firecracker popping of machine gun ammo. The enemy `mech tottered, its pilot clearly stunned by the detonation. It went down on one knee, then fell face-first to the rocky earth.

A secondary explosion ruptured the case vents on the opposite side, sending the Wyvern’s other arm skittering across the soil like a snake fleeing from a toppling man. A pillar of smoke rose from the Wyvern’s form. Its heart still pulsed on thermals—undamaged in spite of the tandem blasts, but the machine lay still, its pilot undoubtedly knocked unconscious in the fall or even killed.

“Luck, or the Grace of God” Uberto Hideki corrected dryly. “Your guy’s all right in my book, Mu’tasim. Keep making shots like that and you’ll make a believer of me. I’ll put a statue of Mohammad on my ancestral kami shrine.”

“One,” Mu’tasim’s resolve cracked. “my family haven’t been practicing Muslims for three hundred years. Two, I’m reasonably certain that would be sacrilege. Three, you’re Catholic, why the hell do you have a kami shrine?”

“Old habits,” Uberto laughed. “Port Moseby changed hands enough times during the old days that it was safer to keep the saints in a Shinto shrine next to Buddha and Amaterasu. Made the ISF look the other way as long as we were paying lip service to the Coordinator. That’s why we’ve gotta take it back—who the hell knows what the Clans practice? I don’t want to get home just to find out my sister’s had to add the archtraitor or the Cameron Star to the wall.”








Movement Phase
Thunder Hawk (player)
- Insufficient MP to face hex 2334: needs 6, has 5!



Shooting Phase
Thunder Hawk (player)
- Fires Gauss Rifle at Kingfisher (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 7, hit Right Torso (13/28 armor remaining)!
- Fires Gauss Rifle at Kingfisher (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 6, miss!
- Fires Gauss Rifle at Kingfisher (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 10, hit Center Torso (12/45 armor remaining)!
- Gains 5 heat, sinks 10!

Banshee (player)
- Fires PPC at Kingfisher (4 base + 0 range + 0 movement + 2 enemy movement = 6): rolled 10, hit Left Torso (3/28 armor remaining)!
- Fires SRM-6 at Kingfisher (4 base + 2 range + 0 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires Autocannon/10 (AP Ammo) at Kingfisher (4 base + 0 range + 0 movement + 2 enemy movement = 6): rolled 4, miss!
- Gains 24 heat, sinks 21!

Zeus (player)
- King Cobra too distracting to be a secondary target!
- Fires Gauss Rifle at King Cobra (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 7, miss!
- Fires ER Large Laser at King Cobra (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 5, miss!
- Gains 24 heat, sinks 24!

Sunder Prime (player)
- Torso-twists to threaten hex 1733
- Fires Large Laser at Kingfisher (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires Large Laser at Kingfisher (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 12, hit Rear Center Torso (4/12 armor remaining)!
- Fires Autocannon/20 at Kingfisher (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 10, hit Rear Center Torso (0/12 armor, 13/29 structure remaining)! Crit!
- Fires SRM-4 at Kingfisher (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires SRM-4 at Kingfisher (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires SRM-4 at Kingfisher (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 5, miss!
- Gains 34 heat, sinks 30! Overheating!

Archer (player)
- Fires LRM-15 (Ammo not specified: rolled 3: anti-radiation) at Battle Cobra A (3 base + 2 range + 1 movement + 3 enemy movement = 9): rolled 7, miss!
- Fires LRM-15 (Ammo not specified: rolled 3: anti-radiation) at Battle Cobra A (3 base + 2 range + 1 movement + 3 enemy movement = 9): rolled 8, miss!
- Gains 11 heat, sinks 20!

Penetrator (player)
- Fires ER Large Laser at Wyvern IIC (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 9, hit Rear Left Torso (0/5 armor, 8/11 structure remaining)! Crit!
- Fires ER Large Laser at Wyvern IIC (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 6, miss!
- Gains 25 heat, sinks 24!

Cestus (player)
- Fires Gauss Rifle at Battle Cobra B (4 base + 2 range + 2 movement - 1 stabilized weapon + 3 enemy movement = 10): rolled 8, miss!
- Gains 3 heat, sinks 24!

Caesar (player)
- Fires PPC at Wyvern IIC (4 base + 4 range + 1 movement + 1 enemy movement = 10): rolled 10, hit Right Arm (4/14 armor remaining)!
- Fires Gauss Rifle at Wyvern IIC (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 5, miss!
- Gains 17 heat, sinks 32!

Cyclops (Allied)
- Fires Gauss Rifle at Nightstar (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 6, hit Left Arm (17/32 armor remaining)!
- Fires Gauss Rifle at Nightstar (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 5, hit Left Arm (2/32 armor remaining)!
- Fires LRM-10 (Deadfire) at Nightstar (2 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 7): rolled 4, miss!
- Fires Medium Laser at Nightstar (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 6, miss!
- Fires Medium Laser at Nightstar (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 5, miss!
- Gains 16 heat, sinks 14!

Warhawk Prime
- Fires ER PPC at Banshee’s Left Torso (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 3 targeted shot = 11): rolled 10, miss!
- Fires ER PPC at Banshee’s Left Torso (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 3 targeted shot = 11): rolled 11, rolled 5 to confirm, hit Center Torso (25/40 armor remaining)!
- Gains 32 heat, sinks 40!

Nightstar
- Fires Gauss Rifle at Cyclops (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover - 1 accurate weapon = 6): rolled 5, miss!
- Fires Gauss Rifle at Cyclops (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover - 1 accurate weapon = 6): rolled 9, hit Center Torso (21/36 armor remaining)!
- Fires ER PPC at Cyclops (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover - 1 accurate weapon = 6): rolled 5, miss!
- Fires Medium Pulse Laser (Clan) at Cyclops (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover - 1 accurate weapon - 2 pulse laser = 3): rolled 6, hit Center Torso (14/36 armor remaining)!
- Fires Medium Pulse Laser (Clan) at Cyclops (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover - 1 accurate weapon - 2 pulse laser = 3): rolled 5, hit Left Arm (19/26 armor remaining)!
- Gains 27 heat, sinks 28!

Dire Wolf Prime
- Fires LRM-20 w/Artemis IV at Thunder Hawk (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 6, miss!
- Fires ER PPC at Thunder Hawk (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 2, miss!
- Fires ER PPC at Thunder Hawk (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 3, miss!
- Gains 38 heat, sinks 40!

Kingfisher E
- Reverses arms!
- Fires ER PPC at Sunder (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires ER PPC at Sunder (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 6, miss!
- Gains 32 heat, sinks 32!

King Cobra
- Fires Gauss Rifle at Zeus (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 7, miss!
- Gains 3 heat, sinks 26!

Wolverine II
- Torso-twists to threaten hex 1723!
- Fires Ultra AC/5 (Ultra) at Caesar (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 7, miss!
- Gains 2 heat, sinks 20!

Battle Cobra Prime
- Seeking targets!
- Gains 1 heat, sinks 26!

Battle Cobra B
- Fires ER PPC at Cestus (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 3, miss!
- Gains 17 heat, sinks 26!

Wyvern IIC
- Torso-twists to threaten hex 1222!
- Fires ER Large Laser at Penetrator (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 10, hit Left Torso (14/24 armor remaining)!
- Gains 16 heat, sinks 24!

Battle Cobra A
- Extended torso-twists to threaten hex 1820!
- Fires Medium Pulse Laser at Archer (3 base + 4 range + 2 movement + 0 enemy movement - 2 pulse laser = 7): rolled 9, hit Left Arm (15/22 armor remaining)!
- Fires Medium Pulse Laser at Archer (3 base + 4 range + 2 movement + 0 enemy movement - 2 pulse laser = 7): rolled 8, hit Right Torso (17/24 armor remaining)!
- Fires Medium Pulse Laser at Archer (3 base + 4 range + 2 movement + 0 enemy movement - 2 pulse laser = 7): rolled 4, miss!
- Fires Medium Pulse Laser at Archer (3 base + 4 range + 2 movement + 0 enemy movement - 2 pulse laser = 7): rolled 6, miss!
- Fires Streak SRM-6 at Archer (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 8, fails to lock-on!
- Fires Streak SRM-6 at Archer (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 8, fails to lock-on!
- Gains 18 heat, sinks 26!



End Phase:
Kingfisher
- Critical chance in Center Torso: rolled 9, 1 critical hit sustained!
- - Engine hit!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

Wyvern IIC
- Critical chance in Left Torso: rolled 11, 2 critical hits sustained!
- - Jump Jet hit!
- - LRM-10 Ammo hit!
- LRM-10 ammo explodes! Wyvern IIC suffers 120 damage to Left Torso (0/17 armor, 0/11 structure remaining)! Torso destroyed! Arm Blown Off! 2 Pilot hits!
- - CASE vents 95 damage harmlessly!
- Must pass a 3+ consciousness test: rolled 11, succeeds!
- Must pass a 5+ consciousness test: rolled 4, fails!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): automatic failure!
- - Suffers 5 damage in the fall to Right Torso (12/17 armor remaining) TAC!
- Critical chance in Right Torso: rolled 9, 1 critical hit sustained!
- - SRM-6 ammo hit!
- SRM-6 ammo explodes! Wyvern IIC suffers 180 damage to Right Torso (0/17 armor, 0/11 structure remaining)! Torso destroyed! Arm blown off! 2 pilot hits!








Player Status:




Ally Status




Opposing Force Status:




Special Rules
Strict Zell – Clan Cloud Cobra is strictly following their Clan’s interpretation of Zellbrigen.
Buildings – Unless otherwise noted, all buildings are Light CF and level 2
Hidden Units – All player units count as hidden until an enemy unit establishes Line of Sight. Units which have lost ‘hidden’ status do not regain it.

House Rule
House Rule: Minimum Range – Rather than scaling based on distance, the minimum range penalty is fixed at +2



Primary Objectives
- Recover intercepted Clan HPG transmission data from the Saeder-Krupp Interstellar facility (0/1)
- Extract Saeder-Krupp Interstellar personnel (2/10 turns)

Secondary Objectives
- Protect the Green Knight (0/1)
- Extract if Necessary (0/8)



Orders Due: Midnight Saturday!