The Let's Play Archive

Battletech

by PoptartsNinja

Part 634: Operation: Deserved Requital - Turn 7

Operation: Deserved Requital: Tactical Update 7

“Stupid sons of bitches,” Morgaine grinned, her face hidden behind her mirrored face shield. The Clan pilots fought with a skill and precision most Inner Sphere pilots couldn’t match but it hadn’t taken more than a few moments for her to see the flaw in their training. They were target-fixated, pursuing whatever they first fired at with a relentless singlemindedness that suggested an overwhelming apathy for their own survival.

Her comms chattered away as the Lyrans chose a new target, but Morgaine had already done the same. A Clan assault had perched itself on the ridgeline like an overfed vulture, its four PPCs leveled menacingly. She could tell almost instantly that the pilot had changed its targets, it was already swiveling towards the Sunder in a display of uncharacteristic flexibility. A baby step towards independent thought, and one Morgaine thought it best to discourage.

She leveled her crosshairs over a machine that expected her to continue attacking the Nightstar with the same single-minded fury of his- or her-own kind and eased the Cyclops’s torso back as though she were seeking an aerial target. The Cyclops’s battle computer crackled as it recalculated firing angles to compensate. There was a nearly inaudible clang as her Gauss Rifles reached their maximum downward traversal and her backwards tilt ended once she’d locked the top-half of the Clan assault `Mech on her forward display.

“How have your people survive this long?” She asked over her `Mech’s external loudspeakers an instant before pulling the trigger.








Shooting Phase
Thunder Hawk (player)
- Fires Gauss Rifle at Nightstar (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 8, hit Right Arm (0/32 armor, 13/16 structure remaining)! Crit!
- Fires Gauss Rifle at Nightstar (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 8, hit Center Torso (29/50 armor remaining)!
- Fires Gauss Rifle at Nightstar (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 6, hit Left Leg (10/40 armor remaining)!
- Gains 3 heat, sinks 10!

Banshee (player)
- Fires PPC at Nightstar (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 12, hit Left Arm (0/16 armor, 8/16 structure remaining)! Crit!
- Fires PPC at Nightstar (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 4, miss!
- Fires Autocannon/10 (AP Ammo) at Nightstar (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 7, hit Right Leg (13/40 armor remaining)! APAC Crit!
- Gains 24 heat, sinks 21! Overheating!

Zeus (player)
- Primary target uncertain (there are 3 battle cobras, no line of sight to any!)
- No Line of Sight to Nightstar!
- Fires Gauss Rifle at Dire Wolf (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 8, hit Left Torso (17/32 armor remaining)!
- Fires ER Large Laser at Dire Wolf (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 9, hit Right Arm (11/34 armor remaining)!
- Gains 14 heat, sinks 24!

Sunder Prime (player)
- Fires Autocannon/20 at Nightstar (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 8, hit Right Leg (0/40 armor, 13/20 structure remaining)! Crit!
- Fires Large Laser at Nightstar (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 5, miss!
- Fires Large Laser at Nightstar (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, hit Left Arm (0/16 structure remaining)! Arm blown off!
- Fires SRM-4 at Nightstar (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 3, miss!
- Fires SRM-4 at Nightstar (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 6, 4 missiles hit Right Arm (11/16 structure remaining (TAC!)), Left Torso (0/32 armor remaining (Crit!)), Left Torso (18/20 structure remaining (Crit!)), Left Torso (16/20 structure remaining (Crit!))!
- Fires SRM-4 at Nightstar (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 4, miss!
- Gains 34 heat, sinks 30!

Archer (player)
- Fires LRM-15 (HE) at Battle Cobra Prime (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 9, 5 missiles hit Right Leg (14/19 armor remaining)!
- Fires LRM-15 (HE) at Battle Cobra Prime (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 7, 9 missiles hit Left Arm (7/12 armor remaining), Left Torso (11/15 armor remaining)!
- Gains 11 heat, sinks 20!

Penetrator (player)
- Fires Medium Pulse Laser at Battle Cobra Prime (4 base + 0 range + 3 movement + 3 enemy movement - 2 pulse laser = 8): rolled 10, hit Right Torso (8/15 armor remaining)!
- Fires Medium Pulse Laser at Battle Cobra Prime (4 base + 0 range + 3 movement + 3 enemy movement - 2 pulse laser = 8): rolled 8, hit Right Leg (8/19 armor remaining)!
- Fires Medium Pulse Laser at Battle Cobra Prime (4 base + 0 range + 3 movement + 3 enemy movement - 2 pulse laser = 8): rolled 5, miss!
- Fires Medium Pulse Laser at Battle Cobra Prime (4 base + 0 range + 3 movement + 3 enemy movement - 2 pulse laser = 8): rolled 8, hit Left Torso (5/15 armor remaining)!
- Fires Medium Pulse Laser at Battle Cobra Prime (4 base + 0 range + 3 movement + 3 enemy movement - 2 pulse laser = 8): rolled 4, miss!
- Gains 24 heat, sinks 24!

Cestus (player)
- Fires Gauss Rifle at Battle Cobra B (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 10, hit Left Arm (0/12 armor, 3/6 structure remaining)! Crit!
- Fires Large Laser at Battle Cobra B (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 9, hit Right Leg (11/19 armor remaining)!
- Fires Large Laser at Battle Cobra B (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 10, hit Left Arm (0/6 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (10/15 armor remaining)!
- Fires Medium Laser at Battle Cobra B (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 3, miss!
- Fires Medium Laser at Battle Cobra B (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 5, miss!
- Gains 24 heat, sinks 24!

Caesar (player)
- Fires ER PPC at Battle Cobra A (4 base + 0 range + 1 movement + 3 enemy movement + 1 partial cover = 9): rolled 7, miss!
- Fires Gauss Rifle at Battle Cobra A (4 base + 0 range + 1 movement + 3 enemy movement + 1 partial cover = 9): rolled 8, miss!
- Fires Medium Pulse Laser at Battle Cobra A (4 base + 2 range + 1 movement + 3 enemy movement + 1 partial cover - 2 pulse laser = 9): rolled 8, miss!
- Fires Medium Pulse Laser at Battle Cobra A (4 base + 2 range + 1 movement + 3 enemy movement + 1 partial cover - 2 pulse laser = 9): rolled 9, hit Right Leg (damage blocked by terrain)!
- Gains 25 heat, sinks 32!

Cyclops (Allied)
- Aims high and Fires Gauss Rifle at Warhawk Prime (2 base + 0 range + 1 movement + 0 enemy movement + 3 Aimed Shot (High) = 6): rolled 6, hit Head (0/9 armor, 0/3 structure remaining)! Head destroyed! Pilot killed!
- Aims high and Fires Gauss Rifle at Warhawk Prime (2 base + 0 range + 1 movement + 0 enemy movement + 3 Aimed Shot (High) = 6): rolled 7, hit Right Arm (13/28 armor remaining)!
- Aims high and Fires Medium Laser at Warhawk Prime (2 base + 2 range + 1 movement + 0 enemy movement + 3 Aimed Shot (High) = 8): rolled 11, hit Left Torso (21/26 armor remaining)!
- Aims high and Fires Medium Laser at Warhawk Prime (2 base + 2 range + 1 movement + 0 enemy movement + 3 Aimed Shot (High) = 8): rolled 7, miss!
- Gains 10 heat, sinks 14!

Warhawk Prime
- Fires ER PPC at Sunder (3 base + 0 range + 0 movement + 2 enemy movement - 1 targeting computer = 4): rolled 9, hit Center Torso (26/41 armor remaining)!
- Fires ER PPC at Sunder (3 base + 0 range + 0 movement + 2 enemy movement - 1 targeting computer = 4): rolled 9, hit Left Arm (0/30 armor, 10/15 structure remaining)! Crit!
- Fires ER PPC at Sunder (3 base + 0 range + 0 movement + 2 enemy movement - 1 targeting computer = 4): rolled 11, hit Left Arm (0/15 structure remaining)! Arm Blown Off!
- - Damage transfers to Left Torso (23/28 armor remaining)!
- Fires ER PPC at Sunder (3 base + 0 range + 0 movement + 2 enemy movement - 1 targeting computer = 4): rolled 4, hit Left Torso (8/23 armor remaining)! TAC!
- Fires LRM-10 at Banshee (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 6, 6 missiles hit Right Leg (28/33 armor remaining), Right Torso (16/19 structure remaining (TAC!))!
- Gains 64 heat, sinks 40!

Nightstar
- Fires Gauss Rifle at Cyclops (3 base + 0 range + 1 movement + 0 enemy movement - 1 accurate weapon = 3): rolled 7, hit Center Torso (0/36 armor, 28/29 structure remaining)! Crit!
- Fires Gauss Rifle at Cyclops (3 base + 0 range + 1 movement + 0 enemy movement - 1 accurate weapon = 3): rolled 7, hit Left Torso (0/30 armor remaining)!
- Fires ER PPC at Cyclops (3 base + 0 range + 1 movement + 0 enemy movement - 1 accurate weapon = 3): rolled 7, hit Left Torso (9/19 structure remaining)! Crit!
- Fires Medium Pulse Laser (Clan) at Cyclops (3 base + 2 range + 1 movement + 0 enemy movement - 2 pulse lasers - 1 accurate weapon = 3): rolled 4, hit Right Arm (4/26 armor remaining)!
- Fires Medium Pulse Laser (Clan) at Cyclops (3 base + 2 range + 1 movement + 0 enemy movement - 2 pulse lasers - 1 accurate weapon = 3): rolled 7, hit Right Torso (16/30 armor remaining)!
- Gains 27 heat, sinks 28!

Dire Wolf Prime
- Fires Ultra AC/20 (Single) at Thunder Hawk (3 base + 4 range + 0 movement + 0 enemy movement = 7): rolled 7, hit Right Leg (22/42 armor remaining)!
- Fires ER PPC at Thunder Hawk (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 4, miss!
- Fires ER PPC at Thunder Hawk (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 6, hit Left Torso (7/32 armor remaining)!
- Fires LRM-20 w/Artemis IV at Thunder Hawk (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 6, 20 missiles hit Left Arm (19/34 armor remaining), Left Arm (14/34 armor remaining), Left Arm (9/34 armor remaining), Center Torso (30/50 armor remaining)!
- Gains 38 heat, sinks 40!

King Cobra
- Extended torso-twist to threaten hex 2833!
- Fires Gauss Rifle at Zeus (3 base + 0 range + 2 movement + 1 enemy movement - 1 targeting computer = 5): rolled 10, hit Left Leg (9/24 armor remaining)!
- Fires Gauss Rifle at ER Medium Laser (3 base + 0 range + 2 movement + 1 enemy movement - 1 targeting computer = 5): rolled 9, hit Left Arm (13/20 armor remaining)!
- Gains 7 heat, sinks 26!

Wolverine II
- Fires Ultra AC/5 (Ultra) at Caesar (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 6, miss!
- Fires Medium Pulse Laser (Clan) at Caesar (3 base + 2 range + 2 movement + 0 enemy movement - 2 pulse laser = 5): rolled 9, hit Right Leg (14/21 armor remaining)!
- Fires SRM-6 w/Artemis IV at Caesar (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 7, miss!
- Gains 8 heat, sinks 20!

Battle Cobra Prime
- Torso-twists to threaten hex 1619!
- Fires Large Pulse Laser at Penetrator (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 5, hit Center Torso (24/34 armor remaining)!
- Fires Large Pulse Laser at Penetrator (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 7, hit Left Torso (4/24 armor remaining)!
- Fires Medium Pulse Laser at Penetrator (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 9, hit Left Arm (7/21 armor remaining)!
- Gains 26 heat, sinks 26!

Battle Cobra B
- Torso-twists to threaten hex 1114!
- Fires ER PPC at Cestus (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 8, hit Right Arm (0/5 armor, 0/10 structure remaining)! Arm blown off!
- Fires Medium Pulse Laser at Cestus (3 base + 0 range + 2 movement + 0 enemy movement - 2 pulse laser = 3): rolled 8, hit Right Torso (15/22 armor remaining)!
- Fires Medium Pulse Laser at Cestus (3 base + 0 range + 2 movement + 0 enemy movement - 2 pulse laser = 3): rolled 9, hit Left Arm (13/20 armor remaining)!
- Gains 25 heat, sinks 26!

Wyvern IIC
- Unable to act
- Gains 0 heat, sinks 24!

Battle Cobra A
- Extended torso-twists to threaten hex 1313!
- Fires Medium Pulse Laser at Archer (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser = 6): rolled 6, hit Left Torso (17/24 armor remaining)!
- Fires Medium Pulse Laser at Archer (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser = 6): rolled 2, miss!
- Fires Medium Pulse Laser at Archer (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser = 6): rolled 9, hit Right Leg (19/26 armor remaining)!
- Fires Medium Pulse Laser at Archer (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser = 6): rolled 6, hit Right Arm (15/22 armor remaining)!
- Fires Streak SRM-6 at Archer (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 4, fails to lock-on!
- Fires Streak SRM-6 at Archer (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 5, fails to lock-on!
- Gains 18 heat, sinks 26!



End Phase:
Nightstar
- Critical chance in Right Arm: rolled 8, 1 critical hit sustained!
- - Medium Pulse Laser hit!
- APAC Critical chance in Right Leg: rolled 7, no critical hits sustained!
- Critical chance in Right Leg: rolled 5, no critical hits sustained!
- Through-armor critical chance in Right Arm: rolled 9, 1 critical hit sustained!
- - Right Shoulder hit!
- Critical chance in Left Torso: rolled 7, no critical hits sustained!
- Critical chance in Left Torso: rolled 6, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!

Battle Cobra B
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!

Sunder (Player)
- Critical chance in Left Arm: rolled 6, critical hits sustained!
- Through-armor critical chance in Left Torso: rolled 7, no critical hits sustained!
- Through-armor critical chance in Right Torso: rolled 8, 1 critical hit sustained!
- - Medium Laser damaged!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 6, succeeds!

Cestus (Player)
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 8, succeeds!

Cyclops (Allied)
- Critical chance in Center Torso: rolled 8, 1 critical hit sustained!
- - Engine hit!
- Critical chance in Left Torso: rolled 7, no critical hits sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds!



Physical Combat Phase:
Cestus (Player)
- Kicks Battle Cobra A (5 base + 1 movement + 3 enemy movement - 2 kick = 7): rolled 6, miss!



End Phase:
Cestus (Player)
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds!



Turn End Phase:
Wyvern IIC
- Must pass an 11+ consciousness test: rolled 8, fails!








Player Status:




Ally Status




Opposing Force Status:




Special Rules
Strict Zell – Clan Cloud Cobra is strictly following their Clan’s interpretation of Zellbrigen.
Buildings – Unless otherwise noted, all buildings are Light CF and level 2
Hidden Units – All player units count as hidden until an enemy unit establishes Line of Sight. Units which have lost ‘hidden’ status do not regain it.

House Rule
House Rule: Minimum Range – Rather than scaling based on distance, the minimum range penalty is fixed at +2



Primary Objectives
- Recover intercepted Clan HPG transmission data from the Saeder-Krupp Interstellar facility (0/1)
- Extract Saeder-Krupp Interstellar personnel (5/10 turns)

Secondary Objectives
- Protect the Green Knight (0/1)
- Extract if Necessary (0/8)



Orders Due: Midnight Tuesday!