The Let's Play Archive

Battletech

by PoptartsNinja

Part 639: Operation: Deserved Requital - Turn 12

Operation: Deserved Requital: Tactical Update 12

“We concede the field to you, House Steiner,” Izdihar Steiner was neither infuriated nor depressed by the concession. Only rarely had planets been won or lost on the back of a single battle, and as long as the Cloud Cobras won on Yaguas her pride could survive a single lost battle. Her crystal blue eyes bored into the holed body of the enemy Cestus—if they’d been lasers it would have been sufficient to finish the enemy `Mech off. As it stood, the machine was merely her hostage. If the Lyran commander opted to continue the fight, she’d cut it down and sell her life dearly.

“You fought well against overwhelming odds, and won—but the battle for the planet has not yet ended and neither of our forces gain if we kill one another to the last. I ask for safcon—safe conduct—to allow my remaining forces to withdraw in good order. In return, your victory here will not be directly contested—the Cloud Cobras will drive your forces from the world elsewhere.”








Movement Phase
The Black Marauder (Allied?)
- Emits smoke in hex 1937!



Shooting Phase
Banshee (player)
- Fires Autocannon/10 at Marauder (4 base + 0 range + 2 movement + 2 enemy movement + 1 smoke + 1 narrow profile = 10): rolled 7, miss!
- Fires SRM-6 at Marauder (4 base + 0 range + 2 movement + 2 enemy movement + 1 smoke + 1 narrow profile = 10): rolled 6, miss!
- Fires Medium Laser at Marauder (4 base + 0 range + 2 movement + 2 enemy movement + 1 smoke + 1 narrow profile = 10): rolled 6, miss!
- Fires Medium Laser at Marauder (4 base + 0 range + 2 movement + 2 enemy movement + 1 smoke + 1 narrow profile = 10): rolled 11, hit Left Arm (21/24 armor remaining)! Reflec armor halves damage!
- Fires Medium Laser at Marauder (4 base + 0 range + 2 movement + 2 enemy movement + 1 smoke + 1 narrow profile = 10): rolled 10, hit Left Arm (18/24 armor remaining)! Reflec armor halves damage!
- Fires Medium Laser at Marauder (4 base + 0 range + 2 movement + 2 enemy movement + 1 smoke + 1 narrow profile = 10): rolled 8, miss!
- Gains 21 heat, sinks 21!

Archer (player)
- Fires NARC at Wolverine II (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 8, hit Right Arm!
- Fires LRM-15 (Anti-Radiation) at Wolverine II (3 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range - 1 ARAD & NARC = 9): rolled 7, miss!
- Fires LRM-15 (Anti-Radiation) at Wolverine II (3 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range - 1 ARAD & NARC = 9): rolled 10, 12 missiles hit Left Torso (7/20 armor remaining), Left Arm (11/16 armor remaining), Right Arm (6/16 armor remaining)!
- Fires Streak SRM-2 at Wolverine II (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 11, 2 missiles hit Left Torso (10/20 armor remaining), Right Torso (18/20 armor remaining)!
- Fires Streak SRM-2 at Wolverine II (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 9, 2 missiles hit Right Arm (4/16 armor remaining), Left Arm (9/16 armor remaining)!
- Fires Medium Pulse Laser at Wolverine II (3 base + 2 range + 2 movement + 3 enemy movement - 2 pulse laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Wolverine II (3 base + 2 range + 2 movement + 3 enemy movement - 2 pulse laser = 8): rolled 9, hit Left Leg (8/20 armor remaining)! TAC!
- Gains 26 heat, sinks 20! Overheating!

Penetrator (player)
- Fires Medium Pulse Laser at Wolverine II (4 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 7): rolled 9, hit Left Torso (4/20 armor remaining)!
- Fires Medium Pulse Laser at Wolverine II (4 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 7): rolled 5, miss!
- Fires Medium Pulse Laser at Wolverine II (4 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 7): rolled 9, hit Left Leg (8/20 armor remaining)!
- Fires Medium Pulse Laser at Wolverine II (4 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Wolverine II (4 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 7): rolled 7, hit Center Torso (4/20 armor remaining)!
- Fires Medium Pulse Laser at Wolverine II (4 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 7): rolled 7, hit Right Torso (12/20 armor remaining)!
- Gains 31 heat, sinks 24! Overheating!

Cestus (player)
- Fires Gauss Rifle at Wolverine II (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 10, hit Right Torso (0/20 armor, 10/13 structure remaining)! Crit!
- Fires Large Laser at Wolverine II (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 9, miss!
- Fires Medium Laser at Wolverine II (4 base + 4 range + 1 movement + 3 enemy movement = 12): rolled 2, miss!
- Gains 13 heat, sinks 24!

Caesar (player)
- Fires Gauss Rifle at Battle Cobra B (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 12, hit Center Torso (2/17 armor remaining)!
- Fires ER PPC at Cobra B (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 11, hit Head (0/9 armor, 2/3 structure remaining)! Pilot Hit! Crit!
- Fires Medium Pulse Laser at Cobra B (4 base + 2 range + 2 movement + 3 enemy movement - 2 pulse laser = 9): rolled 6, miss!
- Fires Medium Pulse Laser at Cobra B (4 base + 2 range + 2 movement + 3 enemy movement - 2 pulse laser = 9): rolled 8, miss!
- Gains 22 heat, sinks 32!

King Cobra
- Torso-twists to threaten hex 2029!
- Fires Gauss Rifle at Marauder (3 base + 0 range + 2 movement + 2 enemy movement + 1 smoke + 1 narrow profile - 1 targeting computer + 2 minimum range = 10): rolled 6, miss!
- Fires ER Medium Laser at Marauder (3 base + 0 range + 2 movement + 2 enemy movement + 1 smoke + 1 narrow profile - 1 targeting computer = 8): rolled 7, miss!
- Fires Streak SRM-6 at Marauder (3 base + 0 range + 2 movement + 2 enemy movement + 1 smoke + 1 narrow profile - 1 targeting computer = 8): rolled 9, 6 missiles hit Left Torso (22/24 armor remaining), Left Torso (20/24 armor remaining), Head (7/9 armor remaining), Center Torso (34/36 armor remaining), Center Torso (32/36 armor remaining), Left Arm (16/24 armor remaining)!
- Fires Streak SRM-6 at Marauder (3 base + 0 range + 2 movement + 2 enemy movement + 1 smoke + 1 narrow profile - 1 targeting computer = 8): rolled 4, fails to lock-on!
- Fires Flamer (Damage) at Marauder (3 base + 0 range + 2 movement + 2 enemy movement + 1 smoke + 1 narrow profile - 1 targeting computer = 8): rolled 7, miss!
- Gains 2 heat, sinks 26!

Wolverine II
- Fires Ultra AC/2 (Ultra) at Penetrator (3 base + 0 range + 3 movement + 1 enemy movement + 2 minimum range = 9): rolled 11, 1 shell hit Left Arm (2/21 armor remaining)!
- Fires Medium Pulse Laser (Clan) at Penetrator (3 base + 0 range + 3 movement + 1 enemy movement - 2 pulse laser = 5): rolled 5, hit Left Torso (0/24 armor, 13/16 structure remaining)! Crit!
- Fires SRM-6 w/Artemis IV at Penetrator (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 9, 4 missiles hit Center Torso (8/23 structure remaining (Crit!)), Left Leg (24/26 armor remaining), Center Torso (6/23 structure remaining (Crit!)), Left Arm (0/21 armor remaining)!
- Gains 14 heat, sinks 20!

Battle Cobra Prime
- Extended torso-twists to threaten hex 0721!
- Fires Large Pulse Laser at Cestus (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 8, hit Rear Left Torso (0/8 armor, 8/15 structure remaining)! Crit!
- Fires Large Pulse Laser at Cestus (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 7, hit Rear Center Torso (0/10 armor remaining)!
- Fires Medium Pulse Laser at Cestus (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 7, hit Rear Left Torso (1/15 structure remaining)! Crit!
- Gains 26 heat, sinks 26!

Battle Cobra B
- Extended torso-twists to threaten hex 0612!
- Fires ER PPC at Caesar (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, hit Left Torso (0/15 armor, 3/15 structure remaining)! Crit!
- Fires Medium Pulse Laser at Caesar (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 11, hit Right Torso (0/15 armor, 13/15 structure remaining)! Crit!
- Gains 25 heat, sinks 26!

Black Marauder (Allied?)
- Randomly Determines Gunnery: Rolled (1 - 1 = 0)!
- Randomly determines target (King Cobra = 1-3, Banshee 4-6): rolled 4, Banshee!
- Torso-twists to threaten hex 1836!
- Fires Heavy PPC w/ PPC Capacitor (drained) at Banshee (0 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 5): rolled 5, hit Right Torso (0/20 structure remaining)! Torso destroyed!
- - 1 damage transfers to Center Torso (24/40 armor remaining)!
- Fires Heavy PPC w/ PPC Capacitor (drained) at Banshee (0 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 5): rolled 7, hit Left Leg (11/26 armor remaining)!
- Fires Medium Laser at Banshee (0 base + 0 range + 2 movement + 1 enemy movement = 3): rolled 6, hit Center Torso (19/40 armor remaining)!
- Fires Medium Laser at Banshee (0 base + 0 range + 2 movement + 1 enemy movement = 3): rolled 4, hit Center Torso (14/40 armor remaining)!
- Fires Light Autocannon/5 at Banshee (0 base + 0 range + 2 movement + 1 enemy movement = 3): rolled 6, hit Left Torso (9/40 armor remaining)!
- Gains 39 heat, sinks 42!



End Phase:
Wolverine II
- Through-armor critical chance in Left Leg: rolled 11, 2 critical hits sustained!
- - Hip damaged!
- - Foot actuator damaged!
- Critical chance in Right Torso: rolled 9, 1 critical hit sustained!
- - SRM-6 Launcher hit!
- Must pass a piloting test or fall (4 base + 1 massive damage + 2 hip damage + 1 actuator damage = 8): rolled 5, fails!
- Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 2 hip damage + 1 actuator damage + 2 avoiding damage = 10): rolled 9, fails!
- Suffers 5 damage in the fall to Right Leg (3/20 armor remaining)!
- Must pass a 3+ consciousness test: rolled 2, fails!

Battle Cobra B
- Critical chance in Head: rolled 8, 1 critical hit sustained!
- - Life Support hit!
- Must pass a 3+ consciousness test: rolled 4, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!

Penetrator
- Critical chance in Left Torso: rolled 3, no critical hits sustained!
- Critical chance in Center Torso: rolled 5, no critical hits sustained!
- Critical chance in Center Torso: rolled 12, 3 critical hits sustained!
- - Gyro hit!
- - Gyro destroyed! `Mech destroyed!
- - Gyro hit!

Cestus
- Critical chance in Left Torso: rolled 3, no critical hits sustained!
- Critical chance in Left Torso: rolled 6, no critical hits sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 6, succeeds!



Physical Combat Phase:
King Cobra
- Attacks Marauder with Mace (Punch Hit) (4 base + 2 movement + 2 enemy movement + 1 smoke + 1 narrow profile + 1 mace = 11): rolled 11, hit Head (0/9 armor, 0/3 structure remaining)! Melee damage to Reflec armor doubled! `Mech destroyed!








Player Status:




Ally? Status




Opposing Force Status:




Special Rules
Strict Zell – Clan Cloud Cobra is strictly following their Clan’s interpretation of Zellbrigen.
Buildings – Unless otherwise noted, all buildings are Light CF and level 2
Hidden Units – All player units count as hidden until an enemy unit establishes Line of Sight. Units which have lost ‘hidden’ status do not regain it.

House Rule
House Rule: Minimum Range – Rather than scaling based on distance, the minimum range penalty is fixed at +2



Primary Objectives
- Recover intercepted Clan HPG transmission data from the Saeder-Krupp Interstellar facility (Succeeded)!
- Extract Saeder-Krupp Interstellar personnel (canceled)
- - Outlast or destroy the Black Marauder (Succeeded)!

Secondary Objectives
- Protect the Green Knight (failed)
- - Do not destroy the Black Marauder (failed!)
- Extract if Necessary (0/4)



Orders Due: Midnight Tuesday! (If the players wish to continue)