The Let's Play Archive

Battletech

by PoptartsNinja

Part 648: Retaking Sirdar - Turn 5

Retaking Sirdar Update 5

Lt. Jinks’ Wolfhound rattled like a tin roof in a hailstorm. He’d wanted a closer look at that Capellan Crusader, and it’d given him a bit more than he’d been hoping for. Its silhouette looked normal enough at a glance, but the LRMs had been moved into the shoulders rather than being wrapped around the wrists. It still had the wrist launchers of course, but those had fired the SRMs that Jinks thought should’ve been mounted in the Crusader’s legs. There shouldn’t have been enough space for a 15-rack LRM and a six-pack of SRMs in a Crusader’s arms, but the Capellans had managed somehow. The over-tuned medium lasers in the `Mech’s chest seemed more like an afterthought.

The Wolfhound’s diagnostics flashed from green to angry red, and even black in places as the SRMs struck with impossible accuracy. It was backing up its LRMs with streaks! Jinks gritted his teeth, his eyes squeezing shut and, in a moment of panic, he forgot to fire back. He was already turning downhill, trying to put the top of the ridge between his Wolfhound and the bulk of the Capellan forces. He still had both his arms, at least, but they’d been reduced to little more than a shiny endo-steel skeleton with ribbons of myomer pseudo-muscles hanging limply from them.

“Shit, Jinx,” Sgt. Borst’s voice was unreadable. “That was damned unlucky!”

“Unlucky nothing,” The temperature spike Jinks felt had nothing to do with the Wolfhound’s performance. Probably. “If that Crusader had tagged anyone else they’d be dead. Stay the hell off the ridgeline!”








Movement Phase
Skulker A
- Must roll a 9+ to resist becoming demoralized: rolled 11, succeeds!



Shooting Phase
Hunchback (Player)
- Attacks Lao Hu (4 skill + 2 TMM + 2 range + 1 woods + 1 partial cover = 10): rolled 3, miss!

Watchman (Player)
- Attacks Skulker B (4 skill + 3 TMM + 0 range + 2 jumped= 9): rolled 9, hit! 2 damage sustained! CfMSD! No Armor Remaining on a 1 Structure Unit: Skulker Forced to Withdraw!

Shadow Hawk (Player)
- Attacks Skulker A (4 skill + 3 TMM + 2 range = 9): rolled 6, miss!

Blackjack (Player)
- Attacks Snake (4 skill + 3 TMM + 2 range + 1 woods + 1 partial cover = 11): rolled 7, miss!

Warhammer (Player)
- Attacks Lao Hu (4 skill + 2 TMM + 2 range + 2 woods + 1 partial cover = 11): rolled 4, miss!

Orion (Player)
- Attacks Lao Hu (4 skill + 2 TMM + 2 range + 1 woods + 1 partial cover = 10): rolled 3, miss!

Marauder (Player)
- Attacks UrbanMech R63 A (4 skill + 0 TMM + 2 range + 3 woods + 2 jumped - 1 jumping jack = 10): rolled 10, hit! 4 damage sustained! Mech destroyed!

Grasshopper (Player)
- Attacks Skulker A (4 skill + 3 TMM + 2 range + 2 jumped = 11): rolled 10, miss!

“Fire” Javelin (Player)
- Attacks Skulker B (4 skill + 3 TMM + 0 range master + 1 woods = 8): rolled 8, hit! 4 damage sustained! Vehicle destroyed!

Scarabus (Player)
- Attacks Skulker A with Melee (4 skill + 3 TMM + 0 range = 7): rolled 5, miss!

Wolfhound (Player)
- No Line of Sight to primary target! Primary target already destroyed!

Spider (Player)
- Attacks Skulker A (4 skill + 3 TMM + 0 range + 2 jumped = 9): rolled 9, hit! 2 damage sustained! CfMSD! No Armor Remaining on a 1 Structure Unit: Skulker Forced to Withdraw!

Snake
- Attacks Grasshopper (4 skill + 2 TMM + 2 range + 2 jumped = 10): rolled 8, miss!

Urbanmech UM-R63(A)
- Attacks Marauder (4 skill + 2 TMM + 2 range + 2 woods + 1 heat - 1 stationary - 1 sandblaster = 9): rolled 4, miss!

Crusader Prime
- Attacks Wolfhound (3 skill + 2 TMM + 2 range + 1 partial cover - 1 stationary = 7): rolled 10, hit! 6 damage sustained! 2 Crits! Wolfhound Forced to Withdraw!

Men Shen Prime
- Attacks Marauder (4 skill + 2 TMM + 2 range = 8): rolled 5, miss!

Jinggau
- Attacks Warhammer (4 skill + 1 TMM + 2 range + 2 woods + 1 partial cover = 10): rolled 5, miss!

Lao Hu
- Attacks Hunchback (4 skill + 1 TMM + 2 range + 1 woods = 8): rolled 5, miss!

Cyclops
- Holds fire!

Stalker
- Holds fire!

Sha Yu
- Holds fire!

Vindicator
- Attacks Hunchback (4 skill + 1 TMM + 1 range + 1 woods - 1 stationary = 6): rolled 7, hit! 2 damage sustained!

Skulker A
- Attacks Scarabus (4 skill + 4 TMM + 0 range = 8): rolled 6, miss!

Skulker A
- Attacks Orion (4 skill + 1 TMM + 0 range + 1 woods = 6): rolled 7, hit! 1 damage sustained!



End Phase:
Skulker A
- Chance for Motive System Damage: rolled 6, no damage sustained!

Wolfhound
- Critical chance: rolled 9, no critical hit sustained!
- Critical chance: rolled 7, MP hit!








Next Turn’s Movement Phase
PTN’s note: I can only do this because we’re playing Alpha Strike.

Snake
- Ends turn in hex 0831!

Crusader Prime
- Remains Stationary in hex 0714!

Men Shen Prime
- Ends turn in hex 0530!

Jinggau
- Remains Stationary in hex 0613!

Lao Hu
- Holds Position in hex 0909!

Cyclops
- Ends turn in hex 0608!

Stalker
- Ends turn in hex 0617!

Sha Yu
- Ends turn in hex 1412!

Vindicator
- Remains Stationary in hex 0207!

Skulker A
- Retreats to hex 0921!

Pegasus B
- Retreats to hex 0515!

Galleon A
- Ends turn in hex 0719!

Galleon B
- Ends turn in hex 0915!

Swiftwind A
- Ends turn in hex 1316!

Swiftwind B
- Ends turn in hex 0719!



Player Status:






Opposing Force Status:





Special Rules
Forced Withdrawal - `Mechs and Vehicles which suffer more than 50% structure damage will automatically attempt to retreat off the nearest friendly board edge. Units with only 1 point of structure will withdraw if all of their armor is destroyed.



Primary Objectives
Primary Objectives
- Destroy or Drive Off All Enemy Scouts (4/8 destroyed)
or
- Destroy or Drive Off All Enemy `Mechs (3/12 destroyed)



Orders Due: Midnight Saturday!