The Let's Play Archive

Battletech

by PoptartsNinja

Part 649: Retaking Sirdar - Turn 6

Retaking Sirdar Update 6

Carina winced as Sgt. Borst’s scream was cut decisively short. She’d been fighting for a long time, but she’d never gotten used to losing friends—acquaintances, really, in Borst’s case. He’d been a tall, thin man with a long, pointed nose—which had earned him his nickname so long ago that even Carina couldn’t remember who’d given it to him. They were long dead, and now Borst had joined them.

She didn’t know much more about the man—like all Javelin pilots he’d just seemed sort of ubiquitous, especially back when the Duchy was still part of the AFFS. His career hadn’t been anything spectacular, but he’d been reliable, unassuming, and capable. Precisely the sort of Mechwarrior the Sirdar Militia favored. She’d bet money on the new kid dying first: Fungi was just that sort, a glory-seeking FNG who probably wouldn’t survive three missions without a lot of luck on his side. The Draconis Combine called kids like him Dragons’ Tears, ostensibly because the Dragon cried whenever one of them died—but in practice because the DCMS was usually strengthened by shedding them. It all made her glad she’d never had kids of her own. It was too much hassle—and she’d already shed enough blood for Duchy and Homeworld.

“Stay with me, Wither,” Sgt. Mitchel broadcast on their private line. They’d set it up in semi-secret ages ago—they worked so well as a pair that the White Knight chose to look the other way when he’d found out.

“I’ve got your back, you know that,” She swiveled the Grasshopper’s head to get a better look at Suresh Mitchell’s Marauder. “Just keep doing your thing, F.T.C.”

“Damn straight,” She could picture Suresh’s grim smile. He always got vicious when a friendly bought it. “Fuck The Capellans.”








Movement Phase
Hunchback (Player)
- Insufficient MP to reach hex 1808: needs 5, has 4!

Sha Yu
- Orion forces a 9+ test to resist becoming demoralized: rolled 6, fails!

Skulker Light Tank A
- Marauder forces a 9+ test to resist becoming demoralized: rolled 5, fails!

Galleon Light Tank A
- Marauder forces a 9+ test to resist becoming demoralized: rolled 5, fails!

Swift Wind Scout Car A
- Orion forces a 9+ test to resist becoming demoralized: rolled 8, fails!

Swift Wind Scout Car B
- Marauder forces a 9+ test to resist becoming demoralized: rolled 8, fails!



Shooting Phase
Hunchback (Player)
- No Line of Sight to primary target!
- No Line of Sight to secondary target!

Watchman (Player)
- Attacks Sha Yu (4 skill + 3 TMM + 2 range + 2 jumped + 1 stealth armor = 12): rolled 9, miss!

Shadow Hawk (Player)
- Attacks Snake (4 skill + 3 TMM + 2 range + 2 woods = 11): rolled 4, miss!

Blackjack (Player)
- Attacks Snake (4 skill + 3 TMM + 0 range + 1 woods = 8): rolled 8, hit! 3 damage sustained! `Mech destroyed!

Warhammer (Player)
- Holds fire!

Orion (Player)
- Attacks Swift Wind Scout Car A (4 skill + 4 TMM + 0 range + 1 woods = 9): rolled 10, hit! 4 damage sustained! Combat Vehicle destroyed!

Marauder (Player)
- Primary target allows Line of Sight!
- Attacks Stalker (4 skill + 1 TMM + 2 range + 2 woods + 2 jumped - 1 jumping jack = 10): rolled 9, miss!

Grasshopper (Player)
- No Line of Sight to primary target!

“Fire” Javelin (Player)
- No Line of Sight to primary target!
- Primary target already destroyed!

Scarabus (Player)
- No Line of Sight to primary target!

Wolfhound (Player)
- No Line of Sight to primary target! Primary target already destroyed!

Spider (Player)
- Primary target not in front firing arc!

Snake
- Attacks Blackjack (4 skill + 1 TMM + 0 range + 2 jumped + 2 woods = 9): rolled 5, miss!

Crusader Prime
- Attacks Fire Javelin (3 skill + 2 TMM + 2 range + 2 woods - 1 stationary = 8): rolled 9, hit! 6 damage sustained! `Mech destroyed!

Men Shen Prime
- Attacks Shadow Hawk (4 skill + 2 TMM + 2 range + 1 woods = 9): rolled 7, miss!

Jinggau
- Holds fire!

Lao Hu
- Holds fire!

Cyclops
- Holds fire!

Stalker
- Attacks Marauder (4 skill + 2 TMM + 2 range + 3 woods = 11): rolled 5, miss!

Sha Yu
- Attacks Orion (4 skill + 1 TMM + 0 range + 1 demoralized = 6): rolled 8, hit! 2 damage sustained!

Vindicator
- Attacks Hunchback (4 skill + 1 TMM + 2 range + 1 woods - 1 stationary = 7): rolled 7, hit! 2 damage sustained!

Skulker A
- Attacks Marauder (4 skill + 2 TMM + 0 range + 1 woods + 1 demoralized = 8): rolled 5, miss!








Next Turn’s Movement Phase
PTN’s note: I can only do this because we’re playing Alpha Strike.

Crusader Prime
- Remains Stationary in hex 0714!

Men Shen Prime
- Holds position in hex 0530!

Jinggau
- Jumps to hex 1115!

Lao Hu
- Moves to hex 1307!

Cyclops
- Moves to hex 0710!

Stalker
- Moves to hex 0619!

Sha Yu
- Moves to hex 1211!

Vindicator
- Remains Stationary in hex 0207!

Skulker A
- Retreats to hex 0715!

Pegasus B
- Retreats to hex 0112!

Galleon A
- Ends turn in hex 0715!

Galleon B
- Ends turn in hex 1009!

Swiftwind B
- Ends turn in hex 0724!



Player Status:






Opposing Force Status:




Special Rules
Forced Withdrawal - `Mechs and Vehicles which suffer more than 50% structure damage will automatically attempt to retreat off the nearest friendly board edge. Units with only 1 point of structure will withdraw if all of their armor is destroyed.



Primary Objectives
Primary Objectives
- Destroy or Drive Off All Enemy Scouts (5/8 destroyed)
or
- Destroy or Drive Off All Enemy `Mechs (4/12 destroyed)



Orders Due: Midnight Tuesday!