The Let's Play Archive

Battletech

by PoptartsNinja

Part 665: Konpei Island - Turn 10

Konpei Island Update 10

Explosions rippled up the Hunchback’s torso like a dozen blossoming roses, scattering shrapnel and leaving only an oily black smoke lingering in the air. Isoroku staggered, but had no trouble keeping the Murakami on its feet. He held up his undamaged left arm, showing the pure white sword he’d had painted along the length of the forearm, and returned fire at the enemy missile-boat. The `Mech was patterned off of a Samurai warrior, a fact Isoroku found oddly distasteful. It shouldn’t have mattered, a `Mech was a `Mech after all, and yet it felt like an insult.

The ungainly form of Captain Jagoda’s venerable JagerMech crested the concrete berm that had once been a landing strip for large cargo aircraft. He called out a warning, she was rushing into the open and straight into the guns of the enemy! The JagerMech was by no means fast, but it was fast enough, closing the distance to the enemy Galahad in a dozen lumbering strides.

“Captain, you are too exposed!”

“You told me to follow my gut,” was Jagoda’s calm reply. She reared back, firing her autocannons and lasers as much to blind and confuse the enemy as to harm them. The Galahad reeled as Himura added his firepower to the mix, its left arm fell away as its side torso gave way. The Galahad was built too well for that to be a deathblow, but the Galahad’s jutting cockpit was exposed. Jagoda crushed it with one of the JagerMech’s long, wedge-shaped feet. Her panting was audible over the company channel, she’d either forgotten to key off her microphone or her breathing was loud enough to fool the computer into broadcasting anyway.









Shooting Phase
BattleMaster (Player)
- Torso-twists to threaten hex 1421!
- Fires PPC at Epona Prime #1 (2 base + 0 range + 2 movement + 4 enemy movement = 8): rolled 7, miss!
- Fires PPC at Epona Prime #1 (2 base + 0 range + 2 movement + 4 enemy movement = 8): rolled 9, hit Front (1/21 armor remaining)!
- Fires Medium Laser at Epona Prime #1 (2 base + 2 range + 2 movement + 4 enemy movement = 10): rolled 6, miss!
- Fires Medium Laser at Epona Prime #1 (2 base + 2 range + 2 movement + 4 enemy movement = 10): rolled 8, miss!
- Fires Medium Laser at Epona Prime #1 (2 base + 2 range + 2 movement + 4 enemy movement = 10): rolled 9, miss!
- Fires Medium Laser at Epona Prime #1 (2 base + 2 range + 2 movement + 4 enemy movement = 10): rolled 8, miss!
- Gains 34 heat, sinks 34!

Sagittaire (Player)
- Torso-twists to threaten hex 1022!
- Fires Large Pulse Laser at Summoner (3 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover - 1 targeting computer - 1 improved targeting short - 1 pulse laser = 7): rolled 7, hit Right Arm (7/17 armor remaining)!
- Fires Large Pulse Laser at Summoner (3 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover - 1 targeting computer - 1 improved targeting short - 1 pulse laser = 7): rolled 4, miss!
- Fires Medium Pulse Laser at Summoner (3 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover - 1 targeting computer - 1 improved targeting short - 1 pulse laser = 7): rolled 7, hit Left Leg (Damage Blocked by Terrain)!
- Fires Medium Pulse Laser at Summoner (3 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover - 1 targeting computer - 1 improved targeting short - 1 pulse laser = 7): rolled 12, hit Right Arm (0/17 armor remaining)!
- Fires Medium Pulse Laser (Rear) at Epona Prime #2 (3 base + 0 range + 3 movement + 1 enemy movement + 2 secondary target not in front arc - 1 targeting computer - 1 pulse laser = 7): rolled 10, hit Front (9/21 armor remaining)!
- Fires Medium Pulse Laser (Rear) at Epona Prime #2 (3 base + 0 range + 3 movement + 1 enemy movement + 2 secondary target not in front arc - 1 targeting computer - 1 pulse laser = 7): rolled 6, miss!
- Gains 39 heat, sinks 34! Overheating!

Hatamoto-Chi (Player)
- Torso-twists to threaten hex (whichever!)
- Fires PPC at Epona Prime #2 (3 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 8): rolled 10, hit Front (0/21 armor, 4/5 structure remaining)! Crit!
- Fires SRM-6 at Epona Prime #2 (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires SRM-6 at Epona Prime #2 (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 3, miss!
- Gains 16 heat, sinks 20!

Mauler (Player)
- Fires ER Large Laser at Gargoyle (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Left Arm (10/26 armor remaining)!
- Fires ER Large Laser at Gargoyle (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Right Arm (15/26 armor remaining)!
- Fires Light Autocannon at Gargoyle (3 base + 0 range + 1 movement + 0 enemy movement + 2 minimum range = 6): rolled 8, hit Right Torso (4/26 armor remaining)!
- Fires Light Autocannon at Gargoyle (3 base + 0 range + 1 movement + 0 enemy movement + 2 minimum range = 6): rolled 7, hit Right Torso (0/26 armor, 16/17 structure remaining)! Crit!
- Fires Light Autocannon at Gargoyle (3 base + 0 range + 1 movement + 0 enemy movement + 2 minimum range = 6): rolled 6, hit Left Arm (5/26 armor remaining)!
- Fires Light Autocannon at Gargoyle (3 base + 0 range + 1 movement + 0 enemy movement + 2 minimum range = 6): rolled 6, hit Right Leg (9/34 armor remaining)!
- Gains 29 heat, sinks 22! Overheating!

Hunchback (Player)
- Fires Assault Autocannon at Ha Otoko (1 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover = 5): rolled 9, hit Left Torso (3/23 armor remaining)!
- Fires Medium Laser at Ha Otoko (1 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 7): rolled 9, hit Right Leg (damage blocked by terrain)!
- Fires Medium Laser at Ha Otoko (1 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 7): rolled 3, miss!
- Fires Medium Laser at Ha Otoko (1 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 7): rolled 9, hit Right Arm (15/20 armor remaining)!
- Fires Medium Laser at Ha Otoko (1 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 7): rolled 7, hit Right Arm (10/20 armor remaining)!
- Gains 22 heat, sinks 24!

Naginata (Player)
- Torso-twists to threaten hex 0628!
- Fires ER PPC at Glass Spider (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 9, hit Left Torso (4/14 structure remaining)! Crit!
- Fires LRM-15 w/Artemis IV at Glass Spider (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 5, miss!
- Fires LRM-15 w/Artemis IV at Glass Spider (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 6, miss!
- Gains 27 heat, sinks 30!

JagerMech (Player)
- Fires ER Light Autocannon at Glass Spider (2 base + 0 range + 2 movement + 0 enemy movement + 2 minimum range = 6): rolled 7, hit Left Torso (0/14 structure remaining)! Torso Destroyed! Left Arm blown off!
- - Damage transfers to Center Torso (4/30 armor remaining)!
- Fires ER Light Autocannon at Glass Spider (2 base + 0 range + 2 movement + 0 enemy movement + 2 minimum range = 6): rolled 9, hit Left Leg (23/28 armor remaining)!
- Fires Light Autocannon at Glass Spider (2 base + 0 range + 2 movement + 0 enemy movement + 2 minimum range = 6): rolled 2, miss!
- Fires Light Autocannon at Glass Spider (2 base + 0 range + 2 movement + 0 enemy movement + 2 minimum range = 6): rolled 3, miss!
- Fires Medium Laser at Glass Spider (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 7, hit Right Arm (0/20 armor remaining)!
- Fires Medium Laser at Glass Spider (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 3, miss!
- Gains 12 heat, sinks 20!

Summoner
- Fires ER Large Laser at Sagittaire (3 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 6): rolled 9, hit Center Torso (10/44 armor remaining)!
- Fires ER Large Laser at Sagittaire (3 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 6): rolled 5, miss!
- Fires ER Medium Laser at Sagittaire (3 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 6): rolled 2, miss!
- Fires Streak SRM-4 at Sagittaire (3 base + 2 range + 3 movement + 1 enemy movement = 9): rolled 8, fails to lock-on!
- Gains 34 heat, sinks 38!

Ha Otoko
- Torso-twists to threaten hex 1633!
- Fires LRM-20 at Hunchback (3 base + 0 range + 1 movement + 1 enemy movement + 1 partial cover + 2 minimum range = 8): rolled 2, miss!
- Fires LRM-20 at Hunchback (3 base + 0 range + 1 movement + 1 enemy movement + 1 partial cover + 2 minimum range = 8): rolled 12, 15 missiles hit Right Torso (15/20 armor remaining), Center Torso (11/20 armor remaining), Left Torso (5/20 armor remaining)!
- Gains 13 heat, sinks 13!

Glass Spider
- Fires Gauss Rifle at Hunchback (3 base + 0 range + 0 movement + 1 enemy movement + 1 partial cover = 5): rolled 7, hit Right Arm (1/16 armor remaining)!
- Fires Gauss Rifle at Hunchback (3 base + 0 range + 0 movement + 1 enemy movement + 1 partial cover = 5): rolled 9, hit Center Torso (0/26 armor, 12/16 structure remaining)! Crit!
- Gains 4 heat, sinks 20!

Gargoyle
- Aims Carefully and Fires ER Large Laser at Mauler’s Left Torso (3 base + 0 range + 1 movement + 0 enemy movement + 3 targeting computer aimed shot = 7): rolled 6, miss!
- Aims Carefully and Fires ER Large Laser at Mauler’s Left Torso (3 base + 0 range + 1 movement + 0 enemy movement + 3 targeting computer aimed shot = 7): rolled 10, rolled 10 to confirm, hit Left Arm (3/15 structure remaining)! Crit!
- Aims Carefully and Fires ER Small Laser at Mauler’s Left Torso (3 base + 0 range + 1 movement + 0 enemy movement + 3 targeting computer aimed shot = 7): rolled 9, rolled 8 to confirm automatically hit Left Torso (10/19 structure remaining)! Crit!
- Aims Carefully and Fires ER Small Laser at Mauler’s Left Torso (3 base + 0 range + 1 movement + 0 enemy movement + 3 targeting computer aimed shot = 7): rolled 7, rolled 10 to confirm, hit Right Arm (3/22 armor remaining)!
- Aims Carefully and Fires ER Small Laser at Mauler’s Left Torso (3 base + 0 range + 1 movement + 0 enemy movement + 3 targeting computer aimed shot = 7): rolled 4, miss!
- Fires Streak SRM-6 at Mauler (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 5, 6 missiles hit Right Leg (14/22 armor remaining), Head (1/9 armor remaining (Pilot hit!)), Right Arm (1/22 armor remaining), Left Torso (8/19 structure remaining (Crit!)), Center Torso (11/27 armor remaining), Right Torso (18/26 armor remaining)!
- Gains 35 heat, sinks 32!

Stone Rhino
- Holds fire!
- Gains 3 heat, sinks 20!

Epona Prime #1
- Fires Medium Pulse Laser at BattleMaster (3 base + 2 range + 2 movement + 0 enemy movement - 1 pulse laser = 6): rolled 7, hit Right Arm (10/28 armor remaining)!
- Fires Medium Pulse Laser at BattleMaster (3 base + 2 range + 2 movement + 0 enemy movement - 1 pulse laser = 6): rolled 9, hit Center Torso (34/41 armor remaining)!
- Fires Medium Pulse Laser at BattleMaster (3 base + 2 range + 2 movement + 0 enemy movement - 1 pulse laser = 6): rolled 6, hit Left Arm (21/28 armor remaining)!
- Fires Medium Pulse Laser at BattleMaster (3 base + 2 range + 2 movement + 0 enemy movement - 1 pulse laser = 6): rolled 4, miss!
- Fires Streak SRM-4 at BattleMaster (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 12, 4 missiles hit Left Arm (19/28 armor remaining), Left Torso (5/18 structure remaining (Crit!)), Head (7/9 armor remaining (Pilot hit!)), Right Arm (8/28 armor remaining)!

Epona Prime #2
- Fires Medium Pulse Laser at Sagittaire (3 base + 0 range + 1 movement + 1 enemy movement + 1 partial cover - 1 pulse laser = 5): rolled 5, hit Center Torso (3/44 armor remaining)!
- Fires Medium Pulse Laser at Sagittaire (3 base + 0 range + 1 movement + 1 enemy movement + 1 partial cover - 1 pulse laser = 5): rolled 8, hit Right Leg (Damage blocked by Terrain)!
- Fires Medium Pulse Laser at Sagittaire (3 base + 0 range + 1 movement + 1 enemy movement + 1 partial cover - 1 pulse laser = 5): rolled 8, hit Right Torso (13/20 structure remaining)! Crit!
- Fires Medium Pulse Laser Sagittaire (3 base + 0 range + 1 movement + 1 enemy movement + 1 partial cover - 1 pulse laser = 5): rolled 12, hit Right Torso (6/20 structure remaining)! Crit!
- Fires Streak SRM-4 at Sagittaire (3 base + 0 range + 1 movement + 1 enemy movement + 1 partial cover = 6): rolled 10, 4 missiles hit Right Arm (24/31 armor remaining), Left Leg (Damage blocked by Terrain), Right Torso (4/20 structure remaining (Crit!)), Center Torso (1/44 armor remaining)!



End Phase:
Epona Prime #2
- Critical chance in Front: rolled 8, Sensors Hit!

Gargoyle
- Critical chance in Right Torso: rolled 11, 2 critical hits sustained!
- - Jump Jet hit!
- - Targeting Computer disabled!
- Must pass a piloting test or fall (4 base + 1 massive damage + 2 actuator damage = 7): rolled 5, fails!
- Suffers 8 damage in the fall to Right Torso (11/17 structure remaining (Crit!), Right Leg (6/34 armor remaining)!
- Avoiding Pilot Damage (4 base + 1 massive damage + 2 actuator damage + 2 avoiding pilot damage = 9): rolled 9, succeeds!
- Critical chance in Right Torso: rolled 7, no critical hits sustained!

Hunchback (Player)
- Critical chance in Center Torso: rolled 9, 1 critical hit sustained!
- - Gyro hit!
- Must pass a piloting test or fall (1 base + 1 massive damage + 3 gyro damage = 5): rolled 11, succeeds!

Mauler (Player)
- Critical chance in Left Arm: rolled 5, no critical hits sustained!
- Critical chance in Left Torso: rolled 9, 1 critical hit sustained!
- - Light Autocannon hit!
- Critical chance in Left Torso: rolled 5, no critical hits sustained!
- Must pass a 5+ Consciousness Test: rolled 6, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 10, succeeds!

BattleMaster (Player)
- Critical chance in Left Torso: rolled 8, 1 critical hit sustained!
- - Double Heat Sink hit!
- Must pass a 3+ Consciousness Test: rolled 12, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

Sagittaire (Player)
- Critical chance in Right Torso: rolled 8, 1 critical hit sustained!
- - Targeting Computer hit!
- Critical chance in Right Torso: rolled 8, 1 critical hit sustained!
- - Targeting Computer destroyed!
- Critical chance in Right Torso: rolled 8, 1 critical hit sustained!
- - Medium Pulse Laser hit!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!



Physical Combat Phase:
Mauler (Player)
- Kicks Gargoyle (4 base + 1 movement + 0 enemy movement - 2 kick = 3): rolled 11, hit Left Arm (0/26 armor, 0/13 structure remaining)! Arm blown off!

JagerMech
- Kicks Glass Spider (4 base + 2 movement + 0 enemy movement - 2 kick = 4): rolled 4, hit Head (0/9 armor, 0/3 structure remaining)! Cockpit destroyed! Pilot killed!



Next Turn Movement Phase:
Gargoyle
- Must pass a piloting test to stand (4 base + 2 actuator damage = 6): rolled 9, succeeds!








Player Status:




Opposing Force Status:




Special Rules
Special weapon and minimum range rules are in effect!



Primary Objectives
- Join forces with Isoroku Kurita (0/1)
- Avoid damaging the Luthien Armor Works Facility (14/17 remaining)

Secondary Objectives
- Secure the Monitor Naval Vessels (0/16)
- Protect the Monitor Naval Vessels as they escape (0/16)



Orders Due: Midnight Tuesday!