The Let's Play Archive

Battletech

by PoptartsNinja

Part 669: Konpei Island - Turn 14

Konpei Island Update 14

Sumiko’s head pounded with the thunderous pressure of her own beating heart. Seconds stretched into hours as she waited for each life-affirming beat. Colors, vague and shapeless, swirled through her vision. The long, slender serpents writhing and slithering in front of her slowly resolved themselves to be her arms, hanging numbly from the restraint straps, a scant few centimeters from touching the armored Transplex canopy of her Hatamoto-Chi. She barely felt where the command couch’s restraints dug into her hips and shoulders, she was too fascinated watching a bead of sweat roll down her right arm and into the sweatband of her leather piloting glove.

She couldn’t remember where she’d gotten that glove, or why, but she knew it was important. A sweaty palm could slip on a control at a crucial instant, but a properly-fitted glove would never have that problem. A familiar fog welled up in front of her but it took her several seconds to remember she could move her arms, and longer still to reach up and open the visor on her NeuroHelmet. With the cockpit’s life support systems offline, her own breath had been enough to steam up the inside of her helmet. Now if only she could figure out why she couldn’t turn her head.

She’d been fighting, that much she remembered. The particulars eluded her, but the view through the cockpit glass was little help. A flat expanse of ferrocrete was all that awaited her, featureless save for some white reflective lines painted on to aid navigation. The distant rumble of Thunder convinced her it would be best to stay where she was for the time being, none of the cockpit controls responded to her desultory efforts to convince her BattleMech to stand up. Even the damage diagnostic monitors refused to power up, but what that meant exactly was presently beyond her comprehension.









Shooting Phase
Monitor #1
- Holds fire!

Monitor #3
- Holds fire!

Monitor #5
- Holds fire!

Monitor #11
- Attacks Donar MS4 with Assault Autocannon (5 base + 4 range + 1 movement + 2 enemy movement + 1 airborn target = 13): automatic miss!
- Attacks Donar MS4 with Assault Autocannon (5 base + 4 range + 1 movement + 2 enemy movement + 1 airborn target = 13): automatic miss!

BattleMaster (Player)
- Torso-twists to threaten hex 1925!
- Fires PPC at Summoner (2 base + 4 range + 1 movement + 3 enemy movement = 10): rolled 9, miss!
- Fires PPC at Summoner (2 base + 4 range + 1 movement + 3 enemy movement = 10): rolled 8, miss!
- Fires Medium Laser at Donar MS2 (2 base + 0 range + 1 movement + 3 enemy movement + 1 airborn target + 1 secondary target = 8): rolled 7, miss!
- Fires Medium Laser at Donar MS2 (2 base + 0 range + 1 movement + 3 enemy movement + 1 airborn target + 1 secondary target = 8): 6, miss!
- Fires Medium Laser at Donar MS2 (2 base + 0 range + 1 movement + 3 enemy movement + 1 airborn target + 1 secondary target = 8): rolled 10, hit Rotor (0/2 armor remaining)! Crit!
- Fires Medium Laser at Donar MS2 (2 base + 0 range + 1 movement + 3 enemy movement + 1 airborn target + 1 secondary target = 8): rolled 9, hit Front (11/16 armor remaining)!
- Fires Small Laser at Donar MS2 (2 base + 0 range + 1 movement + 3 enemy movement + 1 airborn target + 1 secondary target = 8): rolled 6, miss!
- Gains 32 heat, sinks 32!

Sagittaire (Player)
- Torso-twists to threaten hex 1617!
- Fires Large Pulse Laser at Donar MS3 (3 base + 0 range + 1 movement + 4 enemy movement + 1 airborn target - 1 pulse laser = 8): rolled 9, hit Left Side (4/14 armor remaining)!
- Fires Large Pulse Laser at Donar MS3 (3 base + 0 range + 1 movement + 4 enemy movement + 1 airborn target - 1 pulse laser = 8): rolled 6, miss!
- Fires Medium Pulse Laser at Donar MS3 (3 base + 0 range + 1 movement + 4 enemy movement + 1 airborn target - 1 pulse laser = 8): rolled 5, miss!
- Fires Medium Pulse Laser at Donar MS3 (3 base + 0 range + 1 movement + 4 enemy movement + 1 airborn target - 1 pulse laser = 8): rolled 11, hit Front (9/16 armor remaining)!
- Fires Small Pulse Laser at Donar MS3 (3 base + 0 range + 1 movement + 4 enemy movement + 1 airborn target - 1 pulse laser = 8): rolled 8, hit Right Side (8/14 armor remaining)!
- Gains 41 heat, sinks 34! Overheating!

Hatamoto-Chi (Player)
- Torso-twists to threaten hex 1031!
- Fires PPC at Summoner (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 7, hit Cockpit (0/9 armor, 2/3 structure remaining)! Crit! Pilot hit!
- Fires SRM-6 at Summoner (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 7, 6 missiles hit Left Torso (18/22 armor remaining), Head (0/3 structure remaining (`Mech destroyed! Pilot killed!), Head, Left Torso (16/22 armor remaining), Left Arm (9/17 armor remaining), Center Torso (9/27 armor remaining)!
- Gains 20 heat, sinks 20!

Mauler (Player)
- Fires ER Large Laser at Donar CS1 (3 base + 0 range + 2 movement + 4 enemy movement + 1 airborn target = 10): rolled 7, miss!
- Fires LRM-15 at Donar CS1 (3 base + 0 range + 2 movement + 4 enemy movement + 1 airborn target = 10): rolled 5, miss!
- Fires Light Autocannon at Donar CS1 (3 base + 0 range + 2 movement + 4 enemy movement + 1 airborn target + 2 minimum range = 12): rolled 7, miss!
- Fires Light Autocannon at Donar CS1 (3 base + 0 range + 2 movement + 4 enemy movement + 1 airborn target + 2 minimum range = 12): rolled 10, miss!
- Fires Light Autocannon at Donar CS1 (3 base + 0 range + 2 movement + 4 enemy movement + 1 airborn target + 2 minimum range = 12): rolled 10, miss!
- Gains 21 heat, sinks 22!

Hunchback (Player)
- Target already destroyed!
- Gains 2 heat, sinks 24!

Naginata (Player)
- Fires LRM-15 at Donar CS3 (3 base + 0 range + 2 movement + 4 enemy movement + 1 airborn target = 10): rolled 4, miss!
- Fires ER PPC at Donar CS3 (3 base + 0 range + 2 movement + 4 enemy movement + 1 airborn target = 10): rolled 10, hit Rear (0/11 armor, 0/3 structure remaining)! Vehicle destroyed!
- Gains 21 heat, sinks 30!

JagerMech (Player)
- Primary target already destroyed!
- Gains 2 heat, sinks 20!

Summoner
- Fires ER Large Laser at Hatamoto-Chi (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 7, hit Center Torso (16/34 armor remaining)!
- Fires ER Large Laser at Hatamoto-Chi (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 8, hit Right Leg (26/34 armor remaining)!
- Fires ER Medium Laser at Hatamoto-Chi (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 11, hit Center Torso (9/34 armor remaining)!
- Fires ER Medium Laser at Hatamoto-Chi (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 4, hit Right Leg (19/34 armor remaining)!
- Fires Streak SRM-6 at Hatamoto-Chi (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 5, 6 missiles hit Left Torso (11/25 armor remaining (TAC!)), Right Leg (17/34 armor remaining), Right Torso (1/17 structure remaining (Crit!)), Center Torso (7/34 armor remaining), Right Arm (15/26 armor remaining), Center Torso (5/34 armor remaining (TAC!))!
- Gains 39 heat, sinks 38!

Stone Rhino
- Fires Gauss Rifle at Roughneck 1 (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 9, hit Center Torso (16/31 armor remaining)!
- Fires Gauss Rifle at Roughneck 1 (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 9, hit Center Torso (1/31 armor remaining)!
- Gains 2 heat, sinks 20!

Donar CS1
- No Line of Sight to target!

Donar CS3
- Fires Heavy Medium Laser at BattleMaster (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 5, miss!
- Fires Heavy Medium Laser at BattleMaster (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 5, miss!
- Fires One-shot Streak SRM-2 at BattleMaster (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 5, fails to lock-on!
- Fires One-shot Streak SRM-2 at BattleMaster (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 4, fails to lock-on!

Donar MS2
- Fires ATM-12 (ER) at Naginata (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 7, 8 missiles hit Left Torso (4/20 structure remaining (Crit!)), Left Arm (17/25 armor remaining)!

Donar MS3
- Fires ATM-12 (HE) at Sagittaire (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, 8 missiles hit Center Torso (0/44 armor, 28/30 structure remaining (Crit!)), Right Arm (21/31 armor remaining), Left Leg (17/39 armor remaining), Head (3/8 armor remaining (Pilot Hit!)), Left Leg (14/39 armor remaining), Head (0/8 armor remaining (Pilot Hit!)), Right Torso (1/20 structure remaining (Crit!)), Left Leg (11/39 armor remaining)!

Donar MS4
- Holds fire!

Roughneck 1
- Fires LB-10X Autocannon (Slug) at Stone Rhino (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 8, hit Head (0/8 armor, 1/3 structure remaining)! Crit! Pilot hit!
- Gains 4 heat, sinks 14!

Roughneck 2
- Torso-twists to threaten hex 1921!
- Fires Medium Autocannon at Donar CS2 (4 base + 4 range + 1 movement + 4 enemy movement + 1 airborn target = 14): automatic miss!
- Gains 4 heat, sinks 14!

Roughneck 3
- Fires ER Light Autocannon at Donar MS4 (4 base + 0 range + 2 movement + 4 enemy movement + 1 airborn target + 2 minimum range = 13): automatic miss!
- Fires SRM-6 at Donar MS4 (4 base + 2 range + 2 movement + 4 enemy movement + 1 airborn target = 13): automatic miss!
- Fires SRM-6 at Donar MS4 (4 base + 2 range + 2 movement + 4 enemy movement + 1 airborn target = 13): automatic miss!
- Gains 11 heat, sinks 14!

Roughneck 4
- Holds fire!
- Gains 1 heat, sinks 14!



End Phase:
Donar MS2
- Critical chance in Rotor: rolled 11, rotor destroyed!

Stone Rhino
- Critical chance in Head: rolled 8, 1 critical hit sustained!
- - Cockpit destroyed! Pilot killed!

Hatamoto-Chi (Player)
- Through-armor critical chance in Left Torso: rolled 12, 3 critical hits sustained!
- - SRM-6 Ammo hit!
- - - Hatamoto-Chi suffers 132 damage to Left Torso (0/25 armor, 0/17 structure remaining)! Torso Destroyed! Arm blown off! Pilot hit! Pilot hit!
- - - - Remaining damage vented harmlessly by CASE!
- 2 Critical hits transfer to Center Torso:
- - Gyro hit!
- - Engine hit!
- Critical chance in Right Torso: rolled 7, no critical hits sustained!
- Through-armor critical chance in Center Torso: rolled 5, no critical hits sustained!
- Must pass a 3+ Consciousness Test: rolled 10, succeeds!
- Must pass a 5+ Consciousness Test: rolled 4, fails!
- Must pass a piloting test or fall (4 base + 1 massive damage + 3 gyro hit = 8): automatic failure!
- Unable to avoid pilot damage, pilot unconscious! Pilot hit!
- Suffers 8 damage in the fall to Center Torso (0/34 armor remaining), Center Torso (22/25 structure remaining)! Crit!
- Critical chance in Center Torso: rolled 10, 2 critical hits sustained!
- - Engine hit!
- - Engine destroyed! `Mech Destroyed!

Naginata (Player)
- Critical chance in Left Torso: rolled 5, no critical hits sustained!

Sagittaire (Player)
- Critical chance in Center Torso: rolled 8, 1 critical hit sustained!
- - XL Engine hit!
- Critical chance in Right Torso: rolled 8, 1 critical hit sustained!
- - XL Engine hit!
- Must pass a 5+ Consciousness Test: rolled 7, succeeds!
- Must pass a 7+ Consciousness Test: rolled 8, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!








Player Status:




Ally? Status:




Opposing Force Status:





Special Rules
Special weapon and minimum range rules are in effect!



Primary Objectives
- Join forces with Isoroku Kurita (Complete)
- Destroy enemy reinforcements (5/8 remaining)!

Secondary Objectives
- Avoid damaging the Luthien Armor Works Facility (13/17 remaining)
- Secure the Monitor Naval Vessels (4/16)



Orders Due: Midnight Saturday!