The Let's Play Archive

Battletech

by PoptartsNinja

Part 670: Konpei Island - Turn 15

Konpei Island Update 15

The last helicopter came about, dipping its nose as the pilot put on as much speed as she could manage. The counter-rotating blades of the Clan vehicle’s rotors moved so quickly that Robert couldn’t even make them out on the Neurohelmet’s disorienting circle-vision strip. He brought the Roughneck to a halt and, for the first time since he’d taken those Gauss Rifle hits, checked his damage diagnostic diagram. He suppressed the urge to whistle, the Roughneck had been hammered, but the armor hadn’t breached.

“Technical Lance,” Robert broadcast, “do not pursue. We can’t catch up with a helicopter.”

He turned, raising the Roughneck’s right arm to point at the distant BattleMaster. Robert wasn’t certain who was in charge of the invaders but they’d cared enough about their people to stage a rescue, which meant they weren’t Clan. The BattleMaster was simply the biggest `Mech he could see. The Roughneck’s hand was basic, lacking in fingers, a claw-like clamp that could be closed and anchored tightly to the arm. It was reinforced for punching, and well suited to prying things up and hauling, but lacked the capacity for fine manipulation most BattleMech hands possessed. He opened the claw, doing his best to point with the upper portion.

“I don’t know who’s in charge over there,” he paused, then repeated himself after turning on the Roughneck’s external speakers. “But thank you, for not killing any plant employees.”









Shooting Phase
Monitor #11
- Holds fire!

BattleMaster (Player)
- Fires PPC at Donar MS3 (2 base + 0 range + 2 movement + 4 enemy movement = 8): rolled 7, miss!
- Fires PPC at Donar MS3 (2 base + 0 range + 2 movement + 4 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at Donar MS3 (2 base + 2 range + 2 movement + 4 enemy movement = 10): rolled 6, miss!
- Fires Medium Laser at Donar MS3 (2 base + 2 range + 2 movement + 4 enemy movement = 10): rolled 6, miss!
- Fires Medium Laser at Donar MS3 (2 base + 2 range + 2 movement + 4 enemy movement = 10): rolled 10, hit Front (4/16 armor remaining)!
- Fires Medium Laser at Donar MS3 (2 base + 2 range + 2 movement + 4 enemy movement = 10): rolled 8, miss!
- Gains 32 heat, sinks 32!

Sagittaire (Player)
- Torso-twists to threaten hex 1517
- Fires Large Pulse Laser at Donar MS4 (3 base + 0 range + 1 movement + 2 enemy movement + 1 airborn target - 1 pulse laser = 6): rolled 8, hit Rotors (1/3 structure remaining)! TAC!
- Fires Large Pulse Laser at Donar MS4 (3 base + 0 range + 1 movement + 2 enemy movement + 1 airborn target - 1 pulse laser = 6): rolled 8, hit Rotors (0/3 structure remaining)! Vehicle destroyed!
- Fires Medium Pulse Laser at Donar MS4 (3 base + 0 range + 1 movement + 2 enemy movement + 1 airborn target - 1 pulse laser = 6): rolled 3, miss!
- Fires Medium Pulse Laser at Donar MS4 (3 base + 0 range + 1 movement + 2 enemy movement + 1 airborn target - 1 pulse laser = 6): rolled 6, hit Front (9/16 armor remaining)!
- Fires Small Pulse Laser at Donar MS4 (3 base + 0 range + 1 movement + 2 enemy movement + 1 airborn target - 1 pulse laser = 6): rolled 8, hit Left Side (7/14 armor remaining)!
- Gains 41 heat, sinks 34! Overheating!

Mauler (Player)
- Holds fire!
- Gains 22 heat, sinks 22!

Hunchback (Player)
- Torso-twists to threaten hex 1030!
- Fires Medium Laser at Donar MS3 (1 base + 2 range + 2 movement + 4 enemy movement + 1 airborn target = 10): rolled 9, miss!
- Fires Medium Laser at Donar MS3 (1 base + 2 range + 2 movement + 4 enemy movement + 1 airborn target = 10): rolled 2, miss!
- Fires Medium Laser at Donar MS3 (1 base + 2 range + 2 movement + 4 enemy movement + 1 airborn target = 10): rolled 8, miss!
- Fires Medium Laser at Donar MS3 (1 base + 2 range + 2 movement + 4 enemy movement + 1 airborn target = 10): rolled 6, miss!
- Gains 2 heat, sinks 24!

Naginata (Player)
- Torso-twists to threaten hex 1333!
- Fires ER PPC at Donar MS3 (3 base + 2 range + 0 movement + 4 enemy movement + 1 airborn target = 10): rolled 9, miss!
- Fires LRM-15 at Donar MS3 (3 base + 2 range + 0 movement + 4 enemy movement + 1 airborn target = 10): rolled 5, miss!
- Gains 19 heat, sinks 30!

JagerMech (Player)
- Fires ER Light Autocannon at Donar MS3 (3 base + 0 range + 1 movement + 4 enemy movement + 1 airborn target - 2 anti-aircraft targeting = 7): rolled 7, hit Front (0/16 armor, 2/3 structure remaining)! Crit!
- Fires ER Light Autocannon at Donar MS3 (3 base + 0 range + 1 movement + 4 enemy movement + 1 airborn target - 2 anti-aircraft targeting = 7): rolled 6, miss!
- Fires Light Autocannon at Donar MS3 (3 base + 2 range + 1 movement + 4 enemy movement + 1 airborn target - 2 anti-aircraft targeting = 9): rolled 9, hit Front (0/3 structure remaining)! Vehicle destroyed!
- Fires Light Autocannon at Donar MS3 (3 base + 2 range + 1 movement + 4 enemy movement + 1 airborn target - 2 anti-aircraft targeting = 9): rolled 12, hit Right Side (3/14 armor remaining)!
- Gains 5 heat, sinks 20!

Donar CS1
- Holds fire!

Donar MS3
- Fires ATM-12 (HE) at BattleMaster (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 7, miss!

Donar MS4
- Fires ATM-12 (HE) at Roughneck 1 (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, 8 missiles hit Right Torso (19/22 armor remaining), Left Torso (19/22 armor remaining), Left Leg (24/27 armor remaining), Left Arm (15/18 armor remaining), Right Arm (15/18 armor remaining), Left Leg (21/27 armor remaining), Left Arm (12/18 armor remaining), Left Torso (16/22 armor remaining)!

Roughneck 1
- Torso-twists to threaten hex 0818!
- Fires Machine Gun at Donar CS1 (4 base + 0 range + 2 movement + 4 enemy movement + 1 airborn target = 11): rolled 8, miss!
- Fires Machine Gun at Donar CS1 (4 base + 0 range + 2 movement + 4 enemy movement + 1 airborn target = 11): rolled 11, hit Rear (6/11 armor remaining)!
- Gains 2 heat, sinks 14!

Roughneck 2
- Torso-twists to threaten hex 1920!
- Fires Machine Gun at Donar CS1 (4 base + 0 range + 2 movement + 4 enemy movement + 1 airborn target = 11): rolled 11, hit Rear (1/11 armor remaining)!
- Gains 4 heat, sinks 14!

Roughneck 3
- Holds fire!
- Gains 2 heat, sinks 14!

Roughneck 4
- Torso-twists to threaten hex 0720!
- Fires SRM-6 at Donar CS1 (4 base + 0 range + 1 movement + 4 enemy movement + 1 airborn target = 10): rolled 8, miss!
- Fires SRM-6 at Donar CS1 (4 base + 0 range + 1 movement + 4 enemy movement + 1 airborn target = 10): rolled 5, miss!
- Fires Machine Gun at Donar CS1 (4 base + 0 range + 1 movement + 4 enemy movement + 1 airborn target = 10): rolled 4, miss!
- Fires Machine Gun at Donar CS1 (4 base + 0 range + 1 movement + 4 enemy movement + 1 airborn target = 10): rolled 7, miss!
- Gains 9 heat, sinks 14!



End Phase:
Sagittaire
Must pass a 4+ test to avoid shutdown: rolled 11, succeeds!








Player Status:




Ally? Status:




Opposing Force Status:




Special Rules
Special weapon and minimum range rules are in effect!



Primary Objectives
- Join forces with Isoroku Kurita (Complete)
- All Enemy Units Destroyed or Fled (Complete!)!

Secondary Objectives
- Avoid damaging the Luthien Armor Works Facility (13/17 remaining)
- Secure the Monitor Naval Vessels (8/16)



After-Action Report:
Well, those last few turns went far worse for me than I’d planned. The reinforcements were meant to be more of a timer than anything else, giving the players a good chance for victory while under fire and too battered to engage the Stone Rhino. And then I lost both my surviving BattleMechs to Classic BattleTech™ and with only a sole surviving VTOL with incredibly short range, sticking it out wouldn't have worked out. I had quite a bit of fun with the rules shuffling this mission, but we'll be back to mostly standard rules for the second (and final) campaign mission. There will be a vote, so I guarantee you'll have a chance to shake things up.

Next mission, all weapons will be back to normal--but we'll be using fixed range brackets like Aerospace Fighters do. In my experience this is a buff to weapons that can push themselves into a slightly higher bracket, and gives the AC/2 an interesting niche as one of a handful of weapons that can attack into Extreme Range.

As usual: one player MVP, one OpForce MVP. The Roughnecks don't count.