The Let's Play Archive

Battletech

by PoptartsNinja

Part 677: Snake Pit - Turn 5

Snake Pit 5

Mahesh had been in enough simulator battles to know when he was in a losing fight. For a young Clanner to encounter a real battle on a training excursion wasn’t that rare: cadets were often used to hunt small packs of chalcas bandits, but for cadets to engage in an actual ‘Mech battle before their eighteenth birthday was unheard of. This might just be another test—but the explosions looked real. He weighed his options in silence, the enemy hadn’t turned towards him. He could move in, hope for a lucky shot at the enemy’s back, and then—die, almost certainly. He was ready to die for his Clan, he just didn’t want to die as a cadet.

He kicked the Kit Fox up to speed. The boxy gun platform wouldn’t be his ‘Mech of choice once he graduated, but it was an almost perfect training machine for a Trueborn. His was a mixed sibko, the Hell’s Horses were more egalitarian than many Clans. They valued the contributions of their freebirths, and expected their warriors to get along. Letting True learn beside Free also let their genetically enhanced superiority shine through: it gave them a baseline to measure themselves against. Mahesh was a superior warrior, although he couldn’t find fault with Teija’s bravery or Halvor’s determined stoicism.

All the same, the best course of action was to get clear and report in. The Kit Fox’s spindly legs gave the machine an awkward, bobbing gait as he charged down a side alley. He’d confirmed the presence of enemy units. Star Commander Nthanda would know how to proceed.

As he rounded the corner of a parking garage he brought the Kit Fox to a sparking halt. His targeting computer blatted a warning as he blundered into one—no, two enemy Assault `Mechs. How they’d flanked him undetected he didn’t know—or had he gotten turned around and blundered into them by mistake? The Kit Fox lurched as it slowed to a stop and its bird-like legs began to backpedal. He needed to get clear.

It was only a moment later he realized if he’d have kept running he’d have had a straight line shot to link up with Halvor.









Movement Phase
Mongoose
- Activates MASC! Must pass a 3+ test: rolled 7, succeeds!

Hitman
- Activates MASC! Must pass a 3+ test: rolled 12, succeeds!

Von Rohrs
- Unable to enter hex 1045: Hex already occupied! Movement ends early in hex 1043!



Shooting Phase
Roughneck DSI (Player)
- Reserves until after the Von Rohrs!

Roughneck 3A (Player)
- Fires PPC at Falcon (4 base + 0 range + 0 movement + 3 enemy movement + 2 minimum range + 1 narrow profile = 10): rolled 7, miss!
- Fires PPC at Falcon (4 base + 0 range + 0 movement + 3 enemy movement + 2 minimum range + 1 narrow profile = 10): rolled 6, miss!
- Fires Medium Laser at Falcon (4 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile = 8): rolled 9, hit Right Arm (3/8 armor remaining)!
- Fires Medium Laser at Falcon (4 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile = 8): rolled 6, miss!
- Fires Medium Laser at Falcon (4 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile = 8): rolled 8, hit Left Leg (8/13 armor remaining)!
- Fires Medium Laser at Falcon (4 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile = 8): rolled 9, hit Right Leg (8/13 armor remaining)!
- Fires Small Laser at Falcon (4 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile = 8): rolled 10, hit Left Leg (5/13 armor remaining)!
- Gains 33 heat, sinks 36!

Bandersnatch (Player)
- Reserves until after the Roughneck DSI!

Centurion (Player)
- Fires Snub-Nose PPC w/PPC Capacitor (charged) at Falcon (3 base + 0 range + 0 movement + 3 enemy movement - 1 improved targeting (short) + 1 narrow profile = 6): rolled 9, hit Right Torso (0/12 armor, 4/7 structure remaining)! Crit!
- Fires Snub-Nose PPC at Falcon (3 base + 0 range + 0 movement + 3 enemy movement - 1 improved targeting (short) + 1 narrow profile = 6): rolled 10, hit Left Leg (0/13 armor, 2/7 structure remaining)! Crit!
- Fires Medium Laser at Falcon (3 base + 0 range + 0 movement + 3 enemy movement - 1 improved targeting (short) + 1 narrow profile = 6): rolled 7, hit Right Arm (0/8 armor, 3/5 structure remaining)! Crit!
- Gains 28 heat, sinks 30!

Mongoose (Player)
- Torso-twists to threaten hex 1549!
- Fires Medium Pulse Laser at Parash (5 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 6): rolled 7, hit Left Arm (6/12 armor remaining)!
- Fires Medium Pulse Laser at Parash (5 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser - 1 stabilized weapon = 5): rolled 8, hit Left Arm (0/12 armor remaining)!
- Fires Small Laser at Parash (5 base + 0 range + 2 movement + 1 enemy movement - 1 stabilized weapon = 7): rolled 8, hit Center Torso (13/16 armor remaining)!
- Gains 11 heat, sinks 20!

Hitman (Player)
- Fires Medium Laser at Parash (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Left Arm (1/6 structure remaining)! Crit!
- Fires Medium Laser at Parash (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Left Torso (5/10 armor remaining)!
- Fires Medium Laser at Parash (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Left Leg (11/16 armor remaining)!
- Fires TAG at Parash (3 base + 0 range + 2 movement + 1 enemy movement - 1 accurate weapon = 5): rolled 9, hit! Target tagged!
- Gains 11 heat, sinks 20!

Sentinel (Player)
- Fires Gauss Rifle at Falcon (3 base + 0 range + 1 movement + 3 enemy movement + 1 narrow profile = 8): rolled 10, hit Right Torso (0/7 structure remaining)! Torso destroyed! Arm blown off!
- - Damage transfers to Center Torso (3/14 armor remaining)!
- Fires Medium Laser at Falcon (3 base + 0 range + 1 movement + 3 enemy movement + 1 narrow profile = 8): rolled 3, miss!
- Fires Small Laser at Falcon (3 base + 0 range + 1 movement + 3 enemy movement + 1 narrow profile = 8): rolled 10, hit Center Torso (0/14 armor remaining)!
- Gains 6 heat, sinks 20!

Spider (Player)
- Fires Medium Pulse Laser at Parash (3 base + 0 range + 4 movement + 1 enemy movement - 2 pulse laser = 6): rolled 9, hit Center Torso (7/16 armor remaining)!
- Fires Medium Pulse Laser at Parash (3 base + 0 range + 4 movement + 1 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Gains 18 heat, sinks 23!

Charger (Player)
- Holds fire!
- Gains 0 heat, sinks !

Quickdraw (Player)
- Holds fire!
- Gains 0 heat, sinks !

Von Rohrs (Player)
- Fires PPC at Falcon (4 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile = 8): rolled 11, hit Left Arm (0/8 armor, 3/5 structure remaining)! Crit!
- Gains 10 heat, sinks 32!

Roughneck DSI (Player)
- Fires Gauss Rifle (Clan) at Falcon (3 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile + 2 minimum range = 9): rolled 11, hit Center Torso (0/10 structure remaining)! Target destroyed!
- Fires Large Pulse Laser (Clan) at Falcon (3 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile - 2 pulse laser = 5): rolled 7, hit Left Arm (0/5 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (5/12 armor remaining)!
- Fires Small Pulse Laser (Clan) at Falcon (3 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile - 2 pulse laser = 5): rolled 6, hit Left Torso (0/12 armor remaining)! TAC!
- Fires Medium Laser at Falcon (3 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile = 7): rolled 8, hit Center Torso!
- Fires Magshot Gauss Rifle at Falcon (3 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile = 7): rolled 7, hit Center Torso!
- Fires Magshot Gauss Rifle at Falcon (3 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile = 7): rolled 5, miss!
- Fires Magshot Gauss Rifle at Falcon (3 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile = 7): rolled 5, miss!
- Fires Magshot Gauss Rifle at Falcon (3 base + 0 range + 0 movement + 3 enemy movement + 1 narrow profile = 7): rolled 12, hit Center Torso! TAC!
- Gains 20 heat, sinks 22!

Bandersnatch (Player)
- Primary target already destroyed!
- Gains 1 heat, sinks 20!

Falcon
- Fires ER Large Laser at Roughneck DSI (4 base + 0 range + 2 movement + 0 enemy movement - 1 targeting computer = 5): rolled 8, hit Left Arm (8/18 armor remaining)!
- Fires ER Small Laser at Roughneck DSI (4 base + 0 range + 2 movement + 0 enemy movement - 1 targeting computer = 5): rolled 6, hit Right Leg (22/27 armor remaining)!
- Fires ER Small Laser at Roughneck DSI (4 base + 0 range + 2 movement + 0 enemy movement - 1 targeting computer = 5): rolled 7, hit Right Arm (13/18 armor remaining)!

Parash
- Fires Large Pulse Laser at Hitman (4 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser = 6): rolled 7, hit Right Arm (0/7 armor, 2/5 structure remaining)! Crit!
- Gains 11 heat, sinks 20!

Kit Fox C
- Fires ER Large Laser at Von Rohrs (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 3, miss!



End Phase:
Hitman
- Critical chance in Right Arm: rolled 7, no critical hits sustained!

Parash
- Critical chance in Left Arm: rolled 8, 1 critical hit sustained!
- - Lower arm actuator hit!





Map Link



Player Status:




Opposing Force Status:




Special Rules
Half-Blind – Enemy scout units are marked by blips, they are patrolling along set paths. If line of sight is established the players have 3 turns to destroy enemy scouts, or two turns to destroy enemy Star Commanders before reinforcements are summoned.



Primary Objectives
- Find and Destroy enemy command post (0/1)
- Evade or Destroy enemy scouts (0/3)

Secondary Objectives
- Destroy alerted enemies before they can call for assistance
- - Kit Fox C (1 turns remaining)
- - Parash (2 turns remaining (alerted via active probe))



This Turn's Betting Pool Points
Unknown #1
- Scintilla (30 ton guess) - 1 point
- Goatface (30 ton guess) - 1 point
- Farraday (30 ton guess) - 1 point
- TheParadigm (30 ton guess) - 1 point

Unknown #2
- Gun Jam (Parash) - 3 points
- TheParadigm (Parash) - 3 points
- jng2058 (Parash) - 3 points

Unknown #3
- Gun Jam (Kit Fox C) - 3 points
- Raverrn (Kit Fox C) - 3 points
- goatface (Kit Fox C) - 3 points


Leaderboard
- Gun Jam - 6 points
- TheParadigm - 4 points
- Goatface - 3 points
- Raverrn - 3 points
- jng2058 - 3 points
- Scintilla - 1 point
- Farraday - 1 point



Orders Due: Midnight Tuesday!