The Let's Play Archive

Battletech

by PoptartsNinja

Part 681: Snake Pit - Turn 9

Snake Pit 9

“Shit,” Korean Robert’s targeting computer flashed a lock-on warning. He’d been trying to slow his heavy Roughneck, but had stepped out into the open for just a moment. A moment had been more than enough for the Clan scout ‘Mech to spot him. This one wasn’t in the flat gray that seemed to signify a cadet, but instead sported the mottled brown and tan of a line unit. It had barrel-shaped arms, and as it stooped it resembled nothing so much as a gorilla with a bird-like beak.

Manlike and swift, the Clan machine spun in place before kicking in its Jump Jets. Robert tried to line up a shot, but it was already too late. Instead of fleeing down one of the numerous side-streets and alleys, the Clan machine instead leapt to the top of the parking garage beside him, and vanished out of sight.

“I’ve been spotted,” he transmitted to the only ‘Mech in range. “It may be time to abandon stealth. Do you have a line to anyone else?”

“Just the two of us, we’re cut off from the bulk of the company.” Captain D’antonio sounded tinny, her voice cut off as the Mongoose twisted and the lasercomms briefly broke connection. “… not detecting an increase in Clan chatter, they haven’t reported us yet.”

“Well, let’s just hope the rest of the company is still doing alright. They probably spotted the jumper, at least. We’re only half a kilometer from the closest potential objective site—it’s about a minute out for me, if I push straight for it.”

“Don’t rush things, Robert,” the Captain cautioned. “I’ve got overall command but this is your city, so if you say go loud, we’re going loud. I’m just a sneaky backstabber who wants to wait for the last possible instant before we lose the element of surprise.”









Movement Phase
Horned Owl
- Chance to detect Roughneck DSI (10 base - 5 piloting skill + 3 target weight class - 2 rear arc = 6): rolled 6, succeeds!



Shooting Phase
Roughneck DSI (Player)
- Holds fire!
- Gains 2 heat, sinks 22!

Roughneck 3A (Player)
- Holds fire!
- Gains 2 heat, sinks 36!

Bandersnatch (Player)
- Fires Medium Laser at Urbanmech IIC (3 base + 2 range + 2 movement + 2 enemy movement + 1 low profile = 10): rolled 3, miss!
- Fires Medium Laser at Urbanmech IIC (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 10, hit Left Arm (0/10 armor remaining)!
- Fires Medium Laser at Urbanmech IIC (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 10, hit Left Torso (3/8 armor remaining)!
- Fires Medium Laser at Urbanmech IIC (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 6, miss!
- Fires LB-10X Autocannon (Slug) at Urbanmech IIC (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 7, hit Left Arm (0/5 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (0/8 armor, 5/7 structure remaining)! Crit!
- Fires LB-10X Autocannon (Slug) at Urbanmech IIC (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 7, hit Right Torso (0/7 structure remaining)! Torso destroyed! Arm blown off!
- - Damage transfers to Center Torso (6/11 armor remaining)!
- Fires LRM-5 at Urbanmech IIC (3 base + 0 range + 2 movement + 2 enemy movement + 2 minimum range = 9): rolled 8, miss!
- Fires LRM-5 at Urbanmech IIC (3 base + 0 range + 2 movement + 2 enemy movement + 2 minimum range = 9): rolled 4, miss!
- Fires LRM-5 at Urbanmech IIC (3 base + 0 range + 2 movement + 2 enemy movement + 2 minimum range = 9): rolled 7, miss!
- Gains 24 heat, sinks 20!

Centurion (Player)
- Charges PPC Capacitor
- Gains 7 heat, sinks 30!

Mongoose (Player)
- Holds fire!
- Gains 0 heat, sinks 20!

Hitman (Player)
- Holds fire!
- Gains 0 heat, sinks 20!

Sentinel (Player)
- Fires Gauss Rifle at Urbanmech IIC (3 base + 0 range + 2 movement + 2 enemy movement + 1 low profile + 2 minimum range = 10): rolled 9, miss!
- Fires Medium Laser at Urbanmech IIC (3 base + 0 range + 2 movement + 2 enemy movement + 1 low profile = 8): rolled 4, miss!
- Fires Medium Laser at Urbanmech IIC (3 base + 0 range + 2 movement + 2 enemy movement + 1 low profile = 8): rolled 5, miss!
- Gains 7 heat, sinks 20!

Spider (Player)
- Holds fire
- Gains 0 heat, sinks 23!

Charger (Player)
- Fires Medium Pulse Laser at Urbanmech IIC (3 base + 0 range + 2 movement + 2 enemy movement + 1 low profile - 2 pulse laser = 6): rolled 9, hit Left Torso (0/5 structure remaining)! Torso destroyed!
- - Damage transfers to Center Torso (5/11 armor remaining)!
- Fires Medium Pulse Laser at Urbanmech IIC (3 base + 0 range + 2 movement + 2 enemy movement + 1 low profile - 2 pulse laser = 6): rolled 11, hit Center Torso (0/11 armor, 9/10 structure remaining)! Crit!
- Fires LRM-20 w/Artemis IV at Urbanmech IIC (3 base + 0 range + 2 movement + 2 enemy movement + 1 low profile + 2 minimum range = 10): rolled 10, 16 missiles hit Center Torso (4/10 structure remaining (Crit!)), Center Torso (0/10 structure remaining (’Mech Destroyed!)), Center Torso, Center Torso!
- Gains 16 heat, sinks 24!

Quickdraw (Player)
- Primary target already destroyed!
- Gains 2 heat, sinks 36!

Von Rohrs (Player)
- No valid targets!
- Gains 2 heat, sinks 32!

Urbanmech IIC
- Extended torso-twists to threaten hex 1936!
- Fires Ultra AC/10 (Ultra) at Charger (4 base + 0 range + 3 movement + 2 enemy movement = 9): rolled 8, miss!
- Fires ER Small Laser at Charger (4 base + 0 range + 3 movement + 2 enemy movement = 9): rolled 8, miss!
- Gains 10 heat, sinks 20!





Map Link



Player Status:




Opposing Force Status:




Special Rules
Half-Blind – Enemy scout units are marked by blips, they are patrolling along set paths. If line of sight is established the players have 3 turns to destroy enemy scouts, or two turns to destroy enemy Star Commanders before reinforcements are summoned.



Primary Objectives
- Find and Destroy enemy command post (0/1)
- Evade or Destroy enemy scouts (3/5)

Secondary Objectives
- Destroy alerted enemies before they can call for assistance
- - Horned Owl (2 turns remaining)
- - Mist Lynx (2 turns remaining (alerted via active probe))



This Turn's Betting Pool Points
Unknown #4 – Mist Lynx
- Gun Jam (Mist Lynx)



Leaderboard
- Gun Jam - 12 points (it’s still possible for someone else to take first place if they guess #8, #9, and #10 correctly!)
- TheParadigm - 4 points
- Goatface - 4 points
- Raverrn - 3 points
- jng2058 - 3 points
- Scintilla - 1 point
- Farraday - 1 point

Hint: We have seen one medium, which means there is 1 light, 1 medium, and 1 heavy ‘Mech remaining.



Orders Due: Midnight Saturday!