The Let's Play Archive

Battletech

by PoptartsNinja

Part 687: Snake Pit - Turn 15

Snake Pit 15

Valten Ryder drummed his fingertips on the Centurion’s command console as he rushed to catch up with the company’s more advanced forces. His Centurion, upgraded at the Federated Suns’ expense, had always been a reliable workhorse of a machine. He hadn’t been too upset to strip out the unreliable torso LRMs in favor of the double-barreled PPCs currently mounted in the right arm. Long range had never been the Centurion’s strong point, and the extra close-range punch was a nasty surprise for anyone expecting to walk right over him.

He sneered downrange at the mottled brown Thunderbolt. The Clan version of the venerable SLDF design still hadn’t bothered to center the cockpit, but its boxy, workmanlike body suggested it alone boasted more armor than even Robert Korean’s Roughneck. He flipped it off, then mentally walked through the process of making the Centurion do the same. The Clan pilot’s transparent attempt to bait an attack wouldn’t succeed.

The Thunderbolt’s arms swung downward, and all at once it resumed maneuvering. For a moment it looked like it was about to block a side street in an effort to funnel the company elsewhere—but then it turned its back on the Yakuza in the ancient Von Rohrs.

“Don’t you do it, man,” Ryder broadcast, his communications laser flickering against the back of the Von Rohrs’ head.

The Yakuza sounded incensed, “He’s askin’ for it! Turning his back on the Yamaguchi-gumi like we’re—!”

“He’s playing you,” Ryder wanted to curse, but that was a surefire way to get the Yakuza to shoot. He wasn’t a gang member himself, but the young Mercenary had had more than one run-in with tatted-up goons. “He wants you to shoot him. Pity he doesn’t know the Yamaguchi gang’s too smart for a trick like that, eh?”









Shooting Phase
Roughneck DSI (Player)
- Holds fire!
- Gains 2 heat, sinks 22!

Roughneck 3A (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 36!

Bandersnatch (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Centurion (Player)
- Charges PPC Capacitor!
- Gains 7 heat, sinks 30!

Mongoose (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Hitman (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Sentinel (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Spider (Player)
- Holds fire!
- Gains 10 heat, sinks 23!

Charger (Player)
- Primary target chooses to establish Line of Sight!
- Fires Medium Pulse Laser at Timberwolf D: (3 base + 2 range + 1 movement + 3 enemy movement - 2 pulse laser = 7): rolled 11, hit Center Torso (30/36 armor remaining)!
- Fires Medium Pulse Laser at Timberwolf D: (3 base + 2 range + 1 movement + 3 enemy movement - 2 pulse laser = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Timberwolf D: (3 base + 2 range + 1 movement + 3 enemy movement - 2 pulse laser = 7): rolled 11, hit Right Torso (19/25 armor remaining)!
- Fires Medium Pulse Laser at Timberwolf D: (3 base + 2 range + 1 movement + 3 enemy movement - 2 pulse laser = 7): rolled 3, miss!
- Gains 18 heat, sinks 24!

Quickdraw (Player)
- Holds fire!
- Gains 2 heat, sinks 36!

Von Rohrs (Player)
- No Line of Sight to target!
- Gains 2 heat, sinks 32!

Thunderbolt IIC
- Holds fire!
- Gains 2 heat, sinks 32!

Timber Wolf D (ACE)
- Fires ER PPC at Charger (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 7, hit Right Torso (9/24 armor remaining)!
- Fires ER PPC at Charger (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 9, hit Left Torso (9/24 armor remaining)!
- Gains 32 heat, sinks 30!

Hunchback IIC
- Holds fire!
- Gains 2 heat, sinks 20!



End Phase:
Charger (Player)
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds!





Map Link



Player Status:




Opposing Force Status:




Special Rules
- Enemy units are alert and aware of player positions



Primary Objectives
- Find and Destroy enemy commander (0/1)

Secondary Objectives
- Destroy Enemy BattleMechs (9/19 remaining)



Orders Due: Midnight Saturday!