The Let's Play Archive

Battletech

by PoptartsNinja

Part 690: Snake Pit - Turn 18

Snake Pit 18

“I swear, Bronislaw. You may make it into the remembrance as the luckiest of the Hell’s Horses.”

Harsh warning lights flooded Star Commander Cobb’s cockpit with crimson and orange. Perhaps only his imagination, the soft ‘ping’ of shell casings expanding in the intense heat seemed to carry all the way to his ears. The Hunchback didn’t have enough armor left to stop sound, much less enemy fire, but it was alive—and so was he. Weary as were both machine and the man who controlled it, that meant they could both still fight. The Hunchback IIC was oven-hot, but despite the risk he might slowly bake himself alive, he was in no position—and of no inclination—to withdraw and cool off.

“You will not be rid of me easily, Star Commander,” he managed, though even opening his mouth seared his lungs. “And you are one to talk: going to live to be a thousand at this rate.”

“No,” Grier’s laugh sounded sad. He was still vital, still in full control of his faculties. Dementia was a rarity even in the Inner Sphere, and virtually unheard-of in Clan space. It had been over four decades since Bronislaw had first been assigned to Grier’s command. The Khan had only been a Star Commander then, and as he’d risen Bronislaw had risen alongside him—at least, as far as he’d been capable of.

“The Clans are dead,” Grier continued, “or never were. Our dreams and ideals? Nothing. Nothing but lies put forth to keep Kerensky and his bastards in power. Our people will do as they were always meant to: grow beyond us, into something more than what we are now; but I’m too old to change, and my vision—my children—have brought us to ruin. It may be that I shall enter the remembrance as the last Khan of Clan Hell’s Horses, but I will not outlive my Clan.”

“And I,” Bronislaw croaked. It was so hot he couldn’t truly sweat, and he was certain only the rhythmic pumping of coolant through his vest was keeping him conscious, “will not outlive you, old friend. Lucky or not, I shall die here today, killing your foes—or you and the Clan had best both be prepared to survive until the stars burn themselves to lifeless cinders.”









Movement Phase
Timber Wolf D
- Enters building hex 1910!
- Must pass a piloting test to avoid pilot damage (3 base + 1 medium building + 0 distance traveled = 4): rolled 11, succeeds!



Shooting Phase
Roughneck DSI (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 22!

Roughneck 3A (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 36!

Bandersnatch (Player)
- Fires LB 10-X Autocannon (Cluster) at Hunchback IIC (3 base + 2 range + 1 movement + 1 enemy movement - 1 cluster = 6): rolled 3, miss!
- Fires LB 10-X Autocannon (Cluster) at Hunchback IIC (3 base + 2 range + 1 movement + 1 enemy movement - 1 cluster = 6): rolled 7, 8 submunitions hit Right Torso (0/12 armor remaining), Left Torso (5/12 armor remaining), Right Torso (11/12 structure remaining (Crit!)), Right Torso (10/12 structure remaining (Crit!)), Center Torso (17/18 armor remaining), Right Leg (11/12 armor remaining), Left Arm (2/8 structure remaining (Crit!)), Left Arm (1/8 structure remaining (Crit!))!
- Fires LRM-5 at Hunchback IIC (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 2, miss!
- Fires LRM-5 at Hunchback IIC (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 11, 4 missiles hit Right Torso (6/12 structure remaining (Crit!))!
- Fires LRM-5 at Hunchback IIC (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 7, 4 missiles hit Right Torso (2/12 structure remaining (Crit!))!
- Gains 10 heat, sinks 20!

Centurion (Player)
- Charges PPC Capacitor!
- Holds fire!
- Gains 7 heat, sinks 30!

Mongoose (Player)
- Fires Medium Pulse Laser at Hunchback IIC (5 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 6): rolled 8, hit Left Leg (6/12 armor remaining)!
- Fires Medium Pulse Laser at Hunchback IIC (5 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 6): rolled 7, hit Right Torso (0/12 structure remaining)! Torso destroyed!
- - Damage transfers to Center Torso (13/18 armor remaining)!
- Fires Medium Pulse Laser at Hunchback IIC (5 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 6): rolled 6, hit Center Torso (7/18 armor remaining)!
- Fires Small Laser at Hunchback IIC (5 base + 0 range + 2 movement + 1 enemy movement = 8): rolled 4, miss!
- Gains 15 heat, sinks 20!

Sentinel (Player)
- Fires Gauss Rifle at Hunchback IIC (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 5, miss!
- Gains 2 heat, sinks 20!

Spider (Player)
- Holds fire!
- Gains 10 heat, sinks 23!

Charger (Player)
- Fires Medium Pulse Laser at Hunchback IIC (3 base + 0 range + 1 movement + 1 enemy movement - 2 pulse laser = 3): rolled 6, hit Left Leg (0/12 armor remaining)!
- Fires Medium Pulse Laser at Hunchback IIC (3 base + 0 range + 1 movement + 1 enemy movement - 2 pulse laser = 3): rolled 3, hit Right Leg (5/12 armor remaining)!
- Fires Medium Pulse Laser at Hunchback IIC (3 base + 0 range + 1 movement + 1 enemy movement - 2 pulse laser = 3): rolled 9, hit Right Leg (0/12 armor, 11/12 structure remaining)! Crit!
- Fires Medium Pulse Laser at Hunchback IIC (3 base + 0 range + 1 movement + 1 enemy movement - 2 pulse laser = 3): rolled 6, hit Left Arm (0/8 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (0/12 armor remaining)!
- Gains 7 heat, sinks 24!

Quickdraw (Player)
- Holds fire!
- Gains 1 heat, sinks 36!

Von Rohrs (Player)
- Fires PPC at Hunchback IIC (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 7, miss!
- Fires SRM-6 (HE) at Hunchback IIC (4 base + 4 range + 1 movement + 1 enemy movement = 10): rolled 7, miss!
- Fires SRM-6 (HE) at Hunchback IIC (4 base + 4 range + 1 movement + 1 enemy movement = 10): rolled 6, miss!
- Gains 0 heat, sinks 32!

Timber Wolf D (ACE)
- Torso-twists to threaten hex 2211!
- Fires ER PPC at Bandersnatch (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 5, hit Left Leg (3/18 armor remaining)!
- Fires ER PPC at Bandersnatch (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 9, hit Left Torso (8/23 armor remaining)!
- Gains 32 heat, sinks 30!

Hunchback IIC
- Torso-twists to threaten hex 2117!
- Fires Ultra AC/20 (Ultra) at Charger (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 6, 2 shells hit Center Torso (0/27 armor, 22/25 structure remaining (Crit!)), Right Arm (0/15 armor, 3/13 structure remaining (Crit!))!
- Fires Ultra AC/20 (Ultra) at Charger (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 5, 2 shells hit Right Arm (0/13 structure remaining (Arm blown off! Damage transfers to Right Torso (0/24 armor, 9/17 structure remaining (Crit!))), Left Torso (0/24 armor, 6/17 structure remaining (Crit!))!
- Fires ER Medium Laser at Mongoose (2 base + 0 range + 2 movement + 1 enemy movement + 1 secondary target = 6): rolled 4, miss!
- Fires ER Medium Laser at Mongoose (2 base + 0 range + 2 movement + 1 enemy movement + 1 secondary target = 6): rolled 7, hit Left Arm (1/8 armor remaining)!
- Gains 40 heat, sinks 24!



End Phase:
Hunchback IIC
- Critical chance in Right Leg: rolled 4, no critical hits sustained!
- Must pass a 4+ test to avoid ammunition explosion: rolled 5, succeeds!
- Must pass a 6+ test to avoid shutdown: rolled 6, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!

Charger (Player)
- Critical chance in Center Torso: rolled 5, no critical hits sustained!
- Critical chance in Right Torso: rolled 6, no critical hits sustained!
- Critical chance in Left Torso: rolled 9, 1 critical hit sustained!
- - XL Engine hit!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds!

Bandersnatch (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!





Map Link



Player Status:




Opposing Force Status:





Special Rules
- Enemy units are alert and aware of player positions



Primary Objectives
- Find and Destroy enemy commander (0/1)

Secondary Objectives
- Destroy Enemy BattleMechs (9/19 remaining)



Orders Due: Midnight Tuesday!