The Let's Play Archive

Battletech

by PoptartsNinja

Part 703: Aeaea - Turn 4

Aeaea 4

“Did we confuse them?”

That had been Lt. Faustina. Serena had only met the woman briefly—the Wolverine Mechwarriors were often secretive, and Marduk had kept her well clear of them on the week-long trip to and from the jump point. It was unfortunate, she realized in retrospect, she could rattle off Faustina’s serial number—SN998462-W—but didn’t know the woman’s face. The Wolverines didn’t much care for the Republic’s combat coordinators. They prided themselves on independence and good judgement, so a biological Command & Control director like Serena was nearly anathema to them.

It wasn’t her place to change their minds. The injector implant in the back of her neck carefully monitored her brain’s chemistry, releasing trace stimulants and suppressants to keep her mind operating for days if need-be while dulling her emotions. Fear she still felt, distantly. The Republic considered fear one of the healthy emotions, but the suppressants would never let it build to full-blown terror. Other emotions were harder to name, they were a mix of eddies that still suggested courses of action but couldn’t overpower her conscious, rational mind.

“The Clan force is taking up a raiding stance, they will attempt harass us and take our measure. Clan Assault BattleArmor will likely reappear in ten seconds,” she could still hear traces of emotion in her voice. To anyone without the coordinator implant she knew the subtlety would be completely lost. She didn’t have a good mental picture of the battlefield yet—and she didn’t fully understand the Clan psyche—but the only reason they would delay is if they were preparing to evacuate or, “Expect a full frontal assault to be launched in twenty to thirty seconds.”









Movement Phase
Dragoon II (Player)
- Unable to enter hex 0823: ally blocking site! Movement ends in hex 0724!

Wolverine II (Player)
- Unable to enter hex 1421: insufficient MP (needs 9, has 8)! Movement ends in hex 1422!

Gurkha #2 (Player)
- Unable to enter hex 0620: ally blocking site! Movement ends in hex 0521!



Shooting Phase
Dragoon II (Player)
- No Line of Sight to primary target!
- Gains 1 heat, sinks 36!

Wolverine II (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 24!

Coyote (Player)
- No Line of Sight to primary target: blocked by elevation 2 hill in hex 1015!
- No Line of Sight to secondary target!
- No Line of Sight to tertiary target!
- Gains 2 heat, sinks 20!

Black Watch (Player)
- Fires LRM-20 w/Artemis IV at Lobo (3 base + 4 range + 3 movement + 3 enemy movement = 13): automatic miss!
- Fires LRM-20 w/Artemis IV at Lobo (3 base + 4 range + 3 movement + 3 enemy movement = 13): automatic miss!
- Gains 15 heat, sinks 22!

Rampage II (Player)
- Fires Gauss Rifle at Lobo (3 base + 2 range + 0 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires Gauss Rifle at Lobo (3 base + 2 range + 0 movement + 3 enemy movement = 8): rolled 8, hit Left Arm (0/12 armor, 3/6 structure remaining)! Crit!
- Fires Large R-e Laser at Lobo (3 base + 4 range + 0 movement + 3 enemy movement = 10): rolled 7, miss!
- Gains 2 heat, sinks 22!

Gurkha #1 (Player)
- Torso-twists to threaten hex 0316!
- Fires Snub-nose PPC at Ironhold (3 base + 2 range + 2 movement + 1 enemy movement + 1 small targets + 3 smoke = 12): rolled 4, miss!
- Gains 12 heat, sinks 20!

Nyx #1 (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 20!

Gurkha #2 (Player)
- No Line of Sight to primary target!
- No Line of Sight to secondary target!
- Gains 2 heat, sinks 20!

Nyx #2 (Player)
- No Line of Sight to primary target!
- Gains 2 heat, sinks 20!

Ironhold (Ace)
- Holds fire!

Lobo
- Fires ER Large Laser at Rampage II (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 12, hit Left Leg (damage blocked by terrain)!
- Fires ATM-6 (ER) at Rampage II (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 4, miss!
- Fires ATM-6 (ER) at Rampage II (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 5, miss!

Kit Fox
- Fires Gauss Rifle at Dragoon II (3 base + 4 range + 2 movement + 0 enemy movement + 1 partial cover = 10): rolled 5, miss!

Snow Fox
- Fires ER Medium Laser at Nyx #1 (3 base + 4 range + 2 movement + 0 enemy movement + 2 heavy woods = 11): rolled 4, miss!



End Phase:
Lobo
- Critical chance in Left Arm: rolled 7, no critical hits sustained!





Map Link



Player Status:




Opposing Force Status:




Special Rules
Aces Some enemy ‘Mech units may become aces if certain conditions are met
BattleArmor Aces All battle armor units are aces



Primary Objectives
- Destroy Enemy BattleMechs (0/10)

Secondary Objectives
- Destroy Enemy BattleArmor (0/5)



Orders Due: Midnight Saturday!