The Let's Play Archive

Battletech

by PoptartsNinja

Part 710: Aeaea - Turn 11

Aeaea 11

The Rampage toppled and fell as missiles rained down on its head and shoulders. One slab-like arm spun away as a lucky hit shattered the shoulder joint entirely. It toppled, oozing the cloying green smoke that suggested the fusion engine had been flooded with coolant and disabled, which was probably beyond the Wolverines’ current ability to repair. Moments later, the Champion’s Dragoon II fell to a burst of slugs from an enemy Gauss weapon.

Harendra’s deeply tanned face twisted into a craggy scowl. The Champion would stand back up in a moment, but the Colonel was out of the battle entirely. “Beware, they’re targeting our leadership.” He broadcast. A moment later he grimaced. So far the enemy—whoever they were—had made primary targets of every ‘Mech capable of forcing a short-range transmission through their omnipresent jamming. “Or they’re targeting transmission sources. Suggest broadcasting white noise on standard military channels—let’s make them think we’ve managed to cut through their jamming.”









Movement Phase
Rampage II (Player)
- Deactivates Blue Shield PFD!



Shooting Phase
Dragoon II (Player)
- Fires Large Pulse Laser at Cephalus Prime #5 (3 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser = 5): rolled 2, miss!
- Fires Large Pulse Laser at Cephalus Prime #5 (3 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser = 5): rolled 9, hit Right Leg (0/12 armor, 3/6 structure remaining)! Crit!
- Fires Plasma Rifle at Cephalus Prime #5 (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 6, miss!
- Fires Plasma Rifle at Cephalus Prime #5 (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 10, hit Right Leg (0/6 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (7/12 armor remaining)!
- Gains a reduced (42-3=39) heat, sinks 36!

Wolverine II (Player)
- Fires Plasma Rifle at Cephalus Prime #1 (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 4, miss!
- Fires Plasma Rifle at Cephalus Prime #1 (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 7, hit Right Torso (0/10 modular armor, 5/8 armor remaining)! Target gains 2 heat!
- Gains 21 heat, sinks 24!

Black Watch (Player)
- Fires LRM-20 w/Artemis IV at Cephalus D #4 (3 base + 0 range + 1 movement + 4 enemy movement + 1 heat = 9): rolled 11, 12 missiles hit Rear Center Torso (0/4 armor, 7/8 structure remaining (Crit!)), Rear Right Torso (0/4 armor, 3/6 structure remaining (Crit!)), Rear Left Torso (2/4 armor remaining)!
- Fires LRM-20 w/Artemis IV at Cephalus D #4 (3 base + 0 range + 1 movement + 4 enemy movement + 1 heat = 9): rolled 5, miss!
- Gains 13 heat, sinks 22!

Rampage II (Player)
- Fires Gauss Rifle at Summoner Z (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires Gauss Rifle at Summoner Z (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 11, hit Left Torso (7/22 armor remaining)!
- Fires Medium R-e Laser at Cephalus Prime #1 (3 base + 0 range + 1 movement + 3 enemy movement + 1 secondary target - 1 R-e Laser = 7): rolled 10, hit Right Torso (0/8 armor, 5/6 structure remaining)! Crit! R-e Laser bypasses Damage Reduction!
- Gains 22 heat, sinks 22!

Gurkha #1 (Player)
- Fires Snub-Nose PPC at Osteon Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 3, miss!
- Fires Micro-Pulse Laser at Osteon Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 4, hit Right Arm (22/24 armor remaining)!
- Fires Micro-Pulse Laser at Osteon Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 9, hit Right Leg (34/36 armor remaining)!
- Fires Micro-Pulse Laser at Osteon Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 5, hit Rear Center Torso (10/12 armor remaining)!
- Fires Micro-Pulse Laser at Osteon Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 7, hit Rear Left Torso (10/12 armor remaining)!
- Gains 27 heat, sinks 20! Overheating!

Nyx #1 (Player)
- Fires ER Medium Laser at Cephalus D #4 (3 base + 0 range + 2 movement + 4 enemy movement = 9): rolled 7, miss!
- Fires ER Medium Laser at Cephalus D #4 (3 base + 0 range + 2 movement + 4 enemy movement = 9): rolled 7, miss!
- Fires SRM-6 (AX) at Cephalus D #4 (3 base + 0 range + 2 movement + 4 enemy movement = 9): rolled 7, miss!
- Fires SRM-6 (AX) at Cephalus D #4 (3 base + 0 range + 2 movement + 4 enemy movement = 9): rolled 12, 4 missiles hit Right Leg (1/12 armor remaining), Rear Right Torso (1/6 structure remaining (Crit!)), Rear Left Torso (0/4 armor remaining (TAC!)), Left Arm (2/6 armor remaining)!
- Gains 20 heat, sinks 20!

Gurkha #2 (Player)
- Fires Snub-Nose PPC at Cephalus D #4 (3 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 11, hit Left Leg (4/12 armor remaining)!
- Gains 23 heat, sinks 20!

Nyx #2 (Player)
- Fires ER Medium Laser at Septicemia Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 7, hit Left Leg (19/24 armor remaining)!
- Fires ER Medium Laser at Septicemia Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 3, miss!
- Fires SRM-6 (AX) at Septicemia Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, 2 missiles hit Rear Center Torso (4/7 armor remaining), Rear Left Torso (4/7 armor remaining)!
- Fires SRM-6 (AX) at Septicemia Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 4, miss!
- Gains 12 heat, sinks 20!

Elementals 1 (Ally)
- Holds fire!

Elementals 2 (Ally)
- Holds fire!

Fire Elementals (Ally)
- Holds fire!

Golem (Ally)
- Fires ASRM-5 at Summoner Z (3 base + 0 range + 2 enemy movement = 5): rolled 10, 16 missiles hit Left Arm (20/22 armor remaining), Center Torso (31/33 armor remaining), Center Torso (29/33 armor remaining), Left Torso (5/22 armor remaining), Center Torso (27/33 armor remaining), Center Torso (25/33 armor remaining), Right Arm (20/22 armor remaining), Head (7/9 armor remaining (Pilot hit!)), Right Torso (20/22 armor remaining), Head (5/9 armor remaining (Pilot hit!)), Center Torso (23/33 armor remaining), Left Arm (18/22 armor remaining), Right Leg (26/28 armor remaining), Left Arm (16/22 armor remaining), Right Torso (18/22 armor remaining), Left Leg (26/28 armor remaining)!

Savage Wolf Prime (Player)
- Fires ER PPC at Summoner Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 4, miss!
- Fires ER PPC at Summoner Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 11, hit Left Leg (11/28 armor remaining)!
- Gains 36 heat, sinks 34!

Savage Wolf C (Ally)
- Fires ER Large Laser at Summoner Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit Head (0/9 armor, 0/3 structure remaining)! ’Mech Destroyed!
- Fires ER Large Laser at Summoner Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 11, hit Left Arm (6/22 armor remaining)!
- Gains 30 heat, sinks 34!

Savage Coyote (Ally)
- Primary target already destroyed!
- Fires ER PPC at Septicemia Z (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 3, miss!
- Fires LB 10-X Autocannon (Slug) at Septicemia Z (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 7, miss!
- Fires ATM-12 (ER) at Septicemia Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, 8 missiles hit Right Leg (7/24 armor remaining), Left Leg (16/24 armor remaining)!
- Fires ATM-12 (ER) at Septicemia Z (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 3, miss!
- Gains 33 heat, sinks 34!

Rabid Coyote (Ally)
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement - 2 pulse laser - 1 improved short range targeting = 6): rolled 11, hit Left Torso (11/18 armor remaining)!
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement - 2 pulse laser - 1 improved short range targeting = 6): rolled 10, hit Left Leg (17/24 armor remaining)!
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement - 2 pulse laser - 1 improved short range targeting = 6): rolled 7, hit Right Torso (11/18 armor remaining)!
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement - 2 pulse laser - 1 improved short range targeting = 6): rolled 5, miss!
- Gains 18 heat, sinks 24!

Cephalus Prime #1
- Fires Light TAG at Rampage II (5 base + 0 range + 2 movement + 0 enemy movement = 7): rolled 7, hit!
- Gains 12 heat, sinks 20!

Osteon Prime
- Fires iATM-9 (MR) indirectly at Rampage II (4 base + 0 range + 2 movement + 0 enemy movement + 0 tagged target + 1 indirect = 7): rolled 6, fails to lock-on!
- Fires iATM-9 (MR) indirectly at Rampage II (4 base + 0 range + 2 movement + 0 enemy movement + 0 tagged target + 1 indirect = 7): rolled 10, a reduced 8 missiles hit Right Torso (21/32 armor remaining), Right Leg (31/40 armor remaining), Center Torso (12/48 armor remaining), Right Leg(33/40 armor remaining)!
- Fires iATM-9 (MR) indirectly at Rampage II (4 base + 0 range + 2 movement + 0 enemy movement + 0 tagged target + 1 indirect = 7): rolled 7, 8 missiles hit Right Leg (26/40 armor remaining), Left Leg (28/40 armor remaining), Left Arm (7/17 structure remaining (Crit!)), Left Torso (17/32 armor remaining)!
- Fires iATM-9 (MR) at Rampage II (4 base + 0 range + 2 movement + 0 enemy movement + 0 tagged target + 1 indirect = 7): rolled 10, 4 missiles hit Right Leg (21/40 armor remaining), Left Arm (4/17 structure remaining (Crit!))!
- Gains 20 heat, sinks 20!

Summoner Z
- Fires ER Large Pulse Laser at Savage Coyote (5 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 6): rolled 7, hit Right Arm (15/25 armor remaining)!
- Fires iATM-12 (HE) at Savage Coyote (5 base + 0 range + 2 movement + 1 enemy movement = 9): rolled 12, hit Left Torso (23/26 armor remaining), Left Leg (15/30 armor remaining), Center Torso (31/34 armor remaining), Left Torso (20/26 armor remaining), Right Torso (18/26 armor remaining), Center Torso (28/34 armor remaining), Left Torso (17/26 armor remaining), Left Leg (12/30 armor remaining), Left Leg (9/30 armor remaining), Left Leg (6/30 armor remaining), Left Leg (3/30 armor remaining), Left Torso (14/26 armor remaining)!
- Fires AP Gauss Rifle at Savage Coyote (5 base + 0 range + 2 movement + 1 enemy movement = 9): rolled 7, miss!
- Fires AP Gauss Rifle at Savage Coyote (5 base + 0 range + 2 movement + 1 enemy movement = 9): rolled 8, miss!
- Fires AP Gauss Rifle at Savage Coyote (5 base + 0 range + 2 movement + 1 enemy movement = 9): rolled 9, hit Right Arm (12/25 armor remaining)!
- Fires AP Gauss Rifle at Savage Coyote (5 base + 0 range + 2 movement + 1 enemy movement = 9): rolled 6, miss!
- Fires AP Gauss Rifle at Savage Coyote (5 base + 0 range + 2 movement + 1 enemy movement = 9): rolled 3, miss!
- Fires AP Gauss Rifle at Savage Coyote (5 base + 0 range + 2 movement + 1 enemy movement = 9): rolled 8, miss!
- Fires AP Gauss Rifle at Savage Coyote (5 base + 0 range + 2 movement + 1 enemy movement = 9): rolled 5, miss!
- Fires AP Gauss Rifle at Savage Coyote (5 base + 0 range + 2 movement + 1 enemy movement = 9): rolled 7, miss!
- Gains 31 heat, sinks 32!

Septicemia C-Z
- Torso-twists to threaten hex 1202!
- Fires Medium Pulse Laser at Gurkha #1 (5 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 8): rolled 10, hit Center Torso (8/15 armor remaining)!
- Fires Medium Pulse Laser at Gurkha #1 (5 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 8): rolled 9, hit Left Arm (5/12 armor remaining)!
- Fires Medium Pulse Laser at Gurkha #1 (5 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 8): rolled 5, miss!
- Fires Medium Pulse Laser at Gurkha #1 (5 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 8): rolled 8, hit Right Leg (9/16 armor remaining)!
- Gains 26 heat, sinks 24!

Cephalus Prime #5
- Holds fire!
- Gains 12 heat, sinks 20!

Septicemia Z
- Extended torso-twists to threaten hex 1104!
- Fires ER Large Laser at Nyx #2 (5 base + 0 range + 2 movement + 3 enemy movement = 10): rolled 6, miss!
- Fires Medium Pulse Laser at Nyx #2 (5 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 8): rolled 8, hit Right Torso (0/10 armor, 6/7 structure remaining)! Crit!
- Gains 18 heat, sinks 22!

Septicemia B-Z
- Fires Large Pulse Laser at Rabid Coyote (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 5, miss!
- Fires Large Pulse Laser at Rabid Coyote (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 8, hit Left Torso (7/17 armor remaining)! TAC!
- Gains 22 heat, sinks 26!

Cephalus D #4
- Holds fire!
- Gains 12 heat, sinks 20!

Septicemia Prime
- Fires HAG-40 at Dragoon II (5 base + 2 range + 2 movement + 0 enemy movement - 1 targeting computer = 8): rolled 8, 24 pellets hit Left Arm (9/22 armor remaining), Center Torso (7/36 armor remaining), Right Torso (3/24 armor remaining), Left Arm (4/22 armor remaining), Left Arm (0/22 armor remaining)!
- Fires ER Large Laser at Dragoon II (5 base + 2 range + 2 movement + 0 enemy movement - 1 targeting computer = 8): rolled 8, hit Right Leg (13/29 armor remaining)!
- Gains 2 heat, sinks 26!



End Phase:
Cephalus D #4
- Critical chance in Center Torso: rolled 12, 3 critical hits sustained!
- - Gyro hit!
- - XXL Engine hit!
- - XXL Engine hit!
- Critical chance in Right Torso: rolled 3, no critical hits sustained!
- Critical chance in Right Torso: rolled 10, 2 critical hits sustained!
- - XXL Engine destroyed! 'Mech destroyed!
- - Improved Heavy Large Laser damaged!
- Through-armor critical chance in Left Torso: rolled 11, 2 critical hits sustained!
- - XXL Engine hit!
- - Null Signature System damaged!

Rampage II (Player)
- Critical chance in Left Arm: rolled 12, arm blown off!
- Critical chance in Left Arm transfers to Left Torso!
- Critical chance in Left Torso: rolled 12, 3 critical hits sustained!
- - Gauss Rifle ammo hit!
- - Blue Shield PFD hit! System already deactivated, no additional damage sustained!
- - Gauss Rifle hit! Gauss Rifle explodes! Pilot hit! Pilot hit!
- Weapon explosion deals 20 damage to Left Torso (0/17 armor, 18/21 structure remaining)! Crit!
- Critical chance in Left Torso: rolled 12, 3 critical hits sustained!
- - Gauss Rifle ammo hit!
- - XL Engine hit!
- - XL Engine destroyed! 'Mech destroyed!

Nyx #2 (Player)
- Critical chance in Right Torso: rolled 11, 2 critical hits sustained!
- - XL Engine hit!
- - Acid ammo hit! Acid ammo explodes! Pilot hit! Pilot hit!
- Ammunition explosion deals 108 damage to Right Torso (0/7 structure remaining)! Torso Destroyed! Right Arm Blown Off! XL Engine hit!
- 101 damage vented harmlessly by CASE!
- Must pass a 3+ consciousness test: rolled 7, succeeds!
- Must pass a 5+ consciousness test: rolled 9, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!

Rabid Coyote (Ally)
- Through-armor critical chance in Left Torso: rolled 7, no critical hits sustained!

Dragoon II (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 4, fails!
- Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 2 avoiding damage = 7): rolled 7, succeeds!
- Suffers 8 damage in the fall to Right Arm (7/12 structure remaining (Crit!)), Right Torso (0/24 Armor Remaining)
- Critical chance in Right Arm: rolled 7, no critical hits sustained!

Gurkha #1 (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!



Physical Combat Phase:
Gurkha #1 (Player)
- Attacks Osteon Prime with Heavy Vibrosword (4 base + 2 movement + 1 enemy movement - 1 sword = 6): rolled 4, miss!

Nyx #2 (Player)
- Kicks Septicemia Z (4 base + 2 movement + 2 enemy movement - 2 kick = 6): rolled 9, hit Left Leg (10/24 armor remaining)!

Septicemia Z
- Extended torso-twists to threaten hex 1104!
- Punches Nyx #2 with both arms (6 base + 2 movement + 3 enemy movement = 11): rolled 9, miss!



End Phase:
Septicemia Z
- Must pass a piloting test or fall (6 base + 0 kicked = 6): rolled 9, succeeds!



Turn End Phase:
Nova CEWS
- Networks Shuffled!





Map Link



Player Status:




Ally Status:




OpForce Status:




Special Rules
Aces Some enemy ‘Mech units may become aces if certain conditions are met
BattleArmor Aces All battle armor units are aces



Primary Objectives
- Defeat or Drive Off the Society (8/14)

RWA Secondary Objectives
- Destroy the Septicemia Z to call in the Legion (0/1)

Coyote Secondary Objectives
- Secure hex 1909 or 1904 to warn the Clan (0/1)



Orders Due: Midnight Saturday!