The Let's Play Archive

Battletech

by PoptartsNinja

Part 711: Aeaea - Turn 12

Aeaea 12

Varsha struggled to pry her PA(L) faceplate open with one hand. She’d coughed blood all over the inner surface, rendering the hud nearly useless, and her armored gauntlet’s fingers weren’t making matters better. Lacking a soft surface, they were serving only to make long crimson streaks on the inner panes. After a few moments she gave up and left the visor open, toggling the cockpit’s back-up HUD on. It wasn’t quite as responsive as the Pilot PA(L)’s, but it functioned.

A wave of missiles smashed into the Coyote assault ‘Mech. She’d been dreading fighting that one before, but the machine collapsed in a controlled fashion—rolling straight onto its head in the process. It still struggled in place, the pilot was still alive, but they had to be hurting after a fall like that. She was beginning to regret sticking close to Captain Réka. She’d joined her CO’s brave charge without a thought expecting the rest of the Wolverines wouldn’t be far behind, but so far the only backup they’d gotten had been from the Coyotes, whom they couldn’t even speak with. Backpedaling, she buried her Nyx in a copse of trees, hiding from the primer gray newcomers and quietly praying her olive drab BattleMech would be too small a fry for the Coyote heavy lance to try to pot-shot.

“C’mon,” she murmured under her breath. There was no point even trying to transmit, but she wouldn’t have in any case. “Where is everyone?”









Movement Phase
Rampage II (Player)
- Deactivates Blue Shield PFD!



Movement Phase
Dragoon II (Player)
- Must pass a piloting test to stand (4 base + 0 = 4): rolled 5, succeeds!

Savage Wolf Prime (Player)
- Insufficient MP to reach hex 1007: Needs 11 (counting the final turn) has 8!

Gurkha #2 (Player)
- Activates MASC, must pass a 3+ test: rolled 3, succeeds!
- Insufficient MP to face hex 1627: Needs 15, has 14!

Fire Elementals (Ally)
- Initiate Swarm Attack on Cephalus Prime #1!



Shooting Phase
Dragoon II (Player)
- Fires Large Pulse Laser at Cephalus Prime #1 (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Fires Large Pulse Laser at Cephalus Prime #1 (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 8, hit Left Torso (0/10 modular armor, 4/8 armor remaining)!
- Fires Plasma Rifle at Cephalus Prime #1 (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 5, miss!
- Fires Plasma Rifle at Cephalus Prime #1 (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 11, hit Left Leg (1/12 armor remaining)! Target gains 3 heat!
- Gains a reduced (42-3=39) heat, sinks 36! Overheating!

Wolverine II (Player)
- Fires Plasma Rifle at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement + 1 partial cover = 10): rolled 7, miss!
- Fires Plasma Rifle at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement + 1 partial cover = 10): rolled 7, miss!
- Gains 22 heat, sinks 24!

Black Watch (Player)
- No Line of Sight to primary target!
- Gains 1 heat, sinks 22!

Gurkha #1 (Player)
- Torso-twists to threaten hex 0905!
- Fires Snub-Nose PPC at Septicemia Z (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 8): rolled 7, miss!
- Gains 12 heat, sinks 20!

Nyx #1 (Player)
- Torso-twists to threaten hex 1828!
- Fires ER Medium Laser at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Rear Center Torso (2/7 armor remaining)!
- Fires ER Medium Laser at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 10, hit Rear Right Torso (2/7 armor remaining)!
- Fires SRM-6 (AX) at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, 5 missiles hit Right Leg (21/24 armor remaining), Rear Left Torso (4/7 armor remaining), Rear Center Torso (0/7 armor remaining), Rear Left Torso (1/7 armor remaining), Left Arm (15/18 armor remaining)!
- Fires SRM-6 (AX) at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Gains 20 heat, sinks 20!

Gurkha #2 (Player)
- Fires Snub-Nose PPC at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Right Arm (8/18 armor remaining)!
- Fires Micro Pulse Laser at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 3, miss!
- Fires Micro Pulse Laser at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 11, hit Left Arm (12/18 armor remaining)!
- Fires Micro Pulse Laser at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 5, hit Rear Right Torso (0/7 armor, 12/13 structure remaining)! Crit!
- Fires Micro Pulse Laser at Septicemia Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 9, hit Left Leg (21/24 armor remaining)!
- Gains 23 heat, sinks 20!

Nyx #2 (Player)
- Holds fire!
- Gains 11 heat, sinks 20!

Elementals 1 (Ally)
- Holds fire!

Elementals 2 (Ally)
- Holds fire!

Fire Elementals (Ally)
- Holds fire!

Golem (Ally)
- Fires ASRM-5 at Septicemia Z (3 base + 0 range + 2 enemy movement + 1 partial cover = 6): rolled 9, 25 missiles hit Right Leg (damage blocked), Left Arm (13/18 armor remaining), Left Torso (16/18 armor remaining), Center Torso (15/23 armor remaining), Head (4/9 armor remaining (Pilot hit!), Center Torso (13/23 armor remaining), Left Leg (damage blocked), Right Arm (4/18 armor remaining), Center Torso (11/23 armor remaining), Left Leg (damage blocked), Left Leg (damage blocked), Left Leg (damage blocked), Right Leg (damage blocked), Right Arm (2/18 armor remaining), Left Arm (11/18 armor remaining), Right Torso (8/18 armor remaining), Center Torso (9/23 armor remaining), Left Arm (9/18 armor remaining), Right Leg (damage blocked), Right Arm (0/18 armor remaining), Right Leg (damage blocked), Left Arm (7/18 armor remaining), Left Leg (damage blocked), Right Arm (7/9 structure remaining (Crit!)), Left Arm (5/18 armor remaining)!

Savage Wolf Prime (Player)
- Fires ER PPC at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 6, miss!
- Fires Streak SRM-6 at Osteon (3 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods = 9): rolled 6, fails to lock-on!
- Fires Streak SRM-6 at Osteon (3 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods = 9): rolled 4, fails to lock-on!
- Gains 21 heat, sinks 34!

Savage Wolf C (Player)
- Fires ER Medium Laser at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement = 9): rolled 8, miss!
- Fires ER Medium Laser at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement = 9): rolled 5, miss!
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement - 2 pulse laser = 7): rolled 5, miss!
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement - 2 pulse laser = 7): rolled 8, Right Leg (10/24 armor remaining)!
- Fires LRM-15 w/Artemis V at Septicemia B-Z (3 base + 0 range + 2 movement + 4 enemy movement - 1 Artemis V = 8): rolled 3, miss!
- Gains 38 heat, sinks 34!

Savage Coyote (Ally)
- Fires ER PPC at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 6, miss!
- Fires LB 10-X Autocannon (Cluster) at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods - 1 cluster = 6): rolled 6, hit! No damage sustained!
- Fires ATM-12 (ER) at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 9, 8 missiles hit Right Torso (20/24 armor remaining), Right Arm (20/24 armor remaining)!
- Fires ATM-12 (ER) at Osteon (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 8, 8 missiles hit Left Leg (32/36 armor remaining), Right Arm (18/24 armor remaining)!
- Gains 33 heat, sinks 34!

Rabid Coyote (Ally)
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 1 movement + 4 enemy movement + 1 partial cover - 2 pulse laser - 1 improved short range targeting = 6): rolled 6, hit Rear Center Torso (0/7 armor remaining)!
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 1 movement + 4 enemy movement + 1 partial cover - 2 pulse laser - 1 improved short range targeting = 6): rolled 4, miss!
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 1 movement + 4 enemy movement + 1 partial cover - 2 pulse laser - 1 improved short range targeting = 6): rolled 5, miss!
- Fires Medium Pulse Laser at Septicemia B-Z (3 base + 0 range + 1 movement + 4 enemy movement + 1 partial cover - 2 pulse laser - 1 improved short range targeting = 6): rolled 9, hit Rear Center Torso (11/18 structure remaining)! Crit!
- Fires ATM-12 (HE) at Septicemia B-Z (3 base + 0 range + 1 movement + 4 enemy movement + 1 partial cover - 1 improved short range targeting = 8): rolled 8, 8 missiles hit Left Arm (15/18 armor remaining), Rear Left Torso (4/7 armor remaining), Left Arm (12/18 armor remaining), Right Arm (15/18 armor remaining), Right Leg (damage blocked), Left Leg (damage blocked), Rear Left Torso (1/7 armor remaining), Left Arm (9/18 armor remaining)!
- Gains 32 heat, sinks 24! Overheating!

Cephalus Prime #1
- Fires Light TAG at Black Watch (5 base + 2 range + 2 movement + 0 enemy movement = 9): rolled 5, miss!
- Gains 16 heat, sinks 20!

Osteon Prime
- Fires iATM-9 (HE) at Savage Coyote (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 12, 9 missiles hit Center Torso (25/34 armor remaining), Right Arm (9/25 armor remaining), Right Arm (6/25 armor remaining), Head (6/9 armor remaining (TAC! Pilot hit!)), Right Arm (3/25 armor remaining), Center Torso (22/34 armor remaining), Left Arm (2/25 armor remaining), Left Torso (11/26 armor remaining), Right Leg (27/30 armor remaining)!
- Fires iATM-9 (HE) at Savage Coyote (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 9, 9 missiles hit Left Torso (8/26 armor remaining), Center Torso (19/34 armor remaining), Right Torso (15/26 armor remaining), Right Torso (12/26 armor remaining), Left Arm (0/25 armor, 13/14 structure remaining (Crit!)), Right Leg (24/30 armor remaining), Right Arm (0/25 armor remaining), Left Arm (10/14 structure remaining (Crit!)), Left Torso (5/26 armor remaining)!
- Fires iATM-9 (HE) at Savage Coyote (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 4, miss!
- Fires iATM-9 (HE) at Savage Coyote (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 11, 9 missiles hit Head (3/9 armor remaining (Pilot hit!)), Left Leg (0/30 armor remaining (TAC!)), Left Arm (7/14 structure remaining (Crit!)), Left Leg (15/18 structure remaining (Crit!)), Left Leg (12/18 structure remaining (Crit!)), Center Torso (16/34 armor remaining), Right Torso (9/26 armor remaining), Right Torso (6/26 armor remaining), Left Torso (2/26 armor remaining)!
- Gains 20 heat, sinks 20!

Septicemia C-Z
- Extended torso-twists to threaten hex 0607!
- Fires Plasma Cannon at Savage Wolf C (5 base + 0 range + 1 movement + 1 enemy movement = 7): rolled 6, miss!
- Fires Plasma Cannon at Savage Wolf C (5 base + 0 range + 1 movement + 1 enemy movement = 7): rolled 7, hit! Target gains 9 heat!
- Fires Plasma Cannon at Rabid Coyote (5 base + 0 range + 1 movement + 1 enemy movement + 0 MultiTrac = 7): rolled 11, hit! Target gains 6 heat!
- Gains 23 heat, sinks 24!

Septicemia Z
- Fires ER Large Laser at Savage Wolf Prime (5 base + 0 range + 2 movement + 2 enemy movement = 9): rolled 11, hit Left Torso (16/24 armor remaining)!
- Fires Medium Pulse Laser at Savage Wolf Prime (5 base + 2 range + 2 movement + 2 enemy movement - 2 pulse laser = 9): rolled 4, miss!
- Gains 18 heat, sinks 22!

Septicemia B-Z
- Fires Large Pulse Laser at Savage Wolf Prime (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 8, hit Rear Center Torso (0/8 armor remaining)!
- Fires Large Pulse Laser at Savage Wolf Prime (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 7, hit Left Arm (16/24 armor remaining)!
- Gains 27 heat, sinks 26!

Septicemia Prime
- Extended torso twists to face hex 1726!
- Fires HAG-40 at Gurkha (5 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range - 1 targeting computer = 11): rolled 5, miss!
- Fires ER Large Laser at Gurkha (5 base + 0 range + 2 movement + 3 enemy movement - 1 targeting computer = 9): rolled 10, hit Left Arm (2/12 armor remaining)!
- Gains 2 heat, sinks 26!



End Phase:
Septicemia Prime
- Critical chance in Right Torso: rolled 9, 1 critical hit sustained!
- - HAG-40 hit! HAG-40 explodes!
- Septicemia Prime suffers 20 damage to Right Torso (0/18 armor, 10/13 structure remaining)! Crit! Pilot hit! Pilot hit!
- Critical chance in Right Torso: rolled 3, no critical hits sustained!
- Must pass a 3+ consciousness test: rolled 4, succeeds!
- Must pass a 5+ consciousness test: rolled 8, succeeds!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 8, succeeds!

Septicemia Z
- Must pass a 3+ consciousness test: rolled 6, succeeds!
- Must pass a 5+ consciousness test: rolled 6, succeeds!
- Critical chance in Right Arm: rolled 5, no critical hits sustained!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 6, fails!
- - Attempts to avoid pilot damage (6 base + 1 massive damage + 2 avoiding damage = 9): rolled 7, fails!
- Must pass a 7+ consciousness test: rolled 4, fails!
- Suffers 5 damage in the fall to Right Arm (2/7 structure remaining)! Crit!
- Critical chance in Right Arm: rolled 7, no critical hits sustained!

Septicemia B-Z
- Critical chance in Center Torso: rolled 7, no critical hits sustained!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 10, succeeds!

Savage Coyote
- Must pass a 3+ consciousness test: rolled 10, succeeds!
- Must pass a 5+ consciousness test: rolled 10, succeeds!
- Through-armor critical chance in Head: rolled 8, 1 critical hit sustained!
- - Life Support disabled!
- Through-armor critical chance in Left Leg: rolled 5, no critical hits sustained!
- Critical chance in Left Arm: rolled 5, no critical hits sustained!
- Critical chance in Left Leg: rolled 5, no critical hits sustained!
- Critical chance in Left Leg: rolled 8, 1 critical hit sustained!
- - Lower Leg Actuator hit!
- Must pass a piloting test or fall (4 base + 1 massive damage + 1 actuator damage = 6): rolled 5, fails!
- - Attempts to avoid pilot damage (4 base + 1 massive damage + 1 actuator damage + 2 avoiding damage = 8): rolled 9, succeeds!
- Suffers 8 damage in the fall to Head (0/9 armor, 1/3 structure remaining (Crit! Pilot hit!)), Right Leg (21/30 armor remaining)!
- Must pass a 7+ consciousness test: rolled 9, succeeds!
- Critical chance in Head: rolled 8, 1 critical hits sustained!
- - Sensors hit!



Physical Combat Phase:
Savage Wolf C (Player)
- Kicks Septicemia B-Z (4 base + 2 movement + 4 enemy movement - 2 kick = 8): rolled 6, miss!

Gurkha #2 (Player)
- Attacks Septicemia Prime w/ Large Vibroblade (4 base + 2 movement + 2 enemy movement - 1 sword = 7): rolled 10, hit Rear Center Torso (4/18 structure remaining)! Crit!

Fire Elementals (Ally)
- Initate Swarm Attack on Cephalus Prime #1 (4 base + 3 enemy movement + 2 surviving troopers = 9): rolled 8, miss!

Septicemia B-Z
- Extended torso-twists to threaten hex 1811!
- Punches Savage Wolf C with both arms (6 base + 2 movement + 1 enemy movement = 9): rolled 9, hit Center Torso (31/35 armor remaining), Left Arm (20/24 armor remaining)!

Septicemia Prime
- Extended torso-twists to threaten hex 1726!
- Punches Gurkha #2 with both arms (6 base + 2 movement + 3 enemy movement = 11): rolled 7, miss!



End Phase:
Savage Wolf C (Player)
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 7, succeeds!

Septicemia Prime
- Critical chance in Center Torso: rolled 4, no critical hits sustained!





Map Link



Player Status:




Ally Status:




OpForce Status:




Special Rules
Aces Some enemy ‘Mech units may become aces if certain conditions are met
BattleArmor Aces All battle armor units are aces



Primary Objectives
- Defeat or Drive Off the Society (8/14)

RWA Secondary Objectives
- Destroy the Septicemia Z to call in the Legion (0/1)

Coyote Secondary Objectives
- Secure hex 1909 or 1904 to warn the Clan (0/1)



Orders Due: Midnight Tuesday!