The Let's Play Archive

Battletech

by PoptartsNinja

Part 715: Aeaea - Turn 16

Aeaea 16

A dozen fiery streaks lit the sky like a meteor shower. The drop pods of the Legion heated and scorched, but didn’t burn even as they plummeted straight into Circe’s thick atmosphere. Ensconced in their armored cocoons, the Legion’s heat sinks worked double-time to keep the cockpits and core components cool. Normally, the Drop Pods would blow apart a few seconds after entering the lower atmosphere, allowing parachutes to deploy and freeing the BattleMech encased within.

The Legion remained in their pods nearly the entire way down. With a few exceptions BattleMechs weren’t especially aerodynamic, and the longer drop troops could stand to remain in their pods the closer their formation would be when they landed. The Legion took the typical HALO drops to the extreme, riding their drop pods until they were precisely three seconds shy of smashing unceremoniously into the surface of the planet.

Captain Brannigan watched their descent with a mix of awe and trepidation. Only pilots who had absolute faith in themselves and their BattleMechs—or a complete disregard for their own safety—would risk such a hard landing. It was theoretically possible for a jump jet equipped BattleMech to survive a fall from orbit by firing their jets as hard as possible at the last instant, but as far as she was aware no one had ever been stupid or crazy enough to attempt such a feat. The Legion did nearly that completely blind, trusting their instruments and the topographical scans of the orbiting satellites without a second thought.

Serena wouldn’t have risked that for all the BattleMechs in the Republic. Not even with her stimulant injector set to triple the maximum safe dose.









Movement Phase
Black Watch
- Insufficient MP to reach hex 1314: needs 5, has 4!



Shooting Phase
Dragoon II (Player)
- Holds fire!
- Gains 2 heat, sinks 36!

Wolverine II (Player)
- Shut Down!
- Gains 0 heat, sinks 24!

Black Watch (Player)
- Holds fire!
- Gains 2 heat, sinks 22!

Gurkha #1 (Player)
- Fires Snub-Nose PPC at Septicemia C-Z (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 5, miss!
- Fires Micro Pulse Laser at Septicemia C-Z (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods - 2 pulse laser = 5): rolled 7, hit Right Arm (4/18 armor remaining)!
- Fires Micro Pulse Laser at Septicemia C-Z (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods - 2 pulse laser = 5): rolled 5, hit Left Arm (4/9 structure remaining)! Crit!
- Fires Micro Pulse Laser at Septicemia C-Z (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods - 2 pulse laser = 5): rolled 7, hit Left Arm (1/9 structure remaining)! Crit!
- Fires Micro Pulse Laser at Septicemia C-Z (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods - 2 pulse laser = 5): rolled 3, hit Rear Right Torso (9/13 structure remaining)! Crit!
- Gains 30 heat, sinks 20! Overheating!

Nyx #1 (Player)
- Fires ER Medium Laser at Osteon Prime (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 6, miss!
- Fires ER Medium Laser at Osteon Prime (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 5, miss!
- Fires SRM-6 (AX) at Osteon Prime (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 4, miss!
- Fires SRM-6 (Inferno) at Osteon Prime (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 5, miss!
- Gains 20 heat, sinks 20!

Gurkha #2 (Player)
- Torso-twists to threaten hex 1207!
- Fires Snub-Nose PPC at Osteon Prime (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 8, hit Right Leg (22/36 armor remaining)!
- Gains 12 heat, sinks 20!

Nyx #2 (Player)
- Fires ER Medium Laser at Septicemia C-Z (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 7, hit Left Arm (0/9 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (12/18 armor remaining)!
- Fires SRM-6 (HE) at Septicemia C-Z (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 7, 4 missiles hit Left Torso (10/18 armor remaining), Center Torso (10/23 armor remaining), Right Arm (2/18 armor remaining), Center Torso (8/23 armor remaining)!
- Fires SRM-6 (HE) at Septicemia C-Z (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 2, miss!
- Gains 15 heat, sinks 20!

Fire Elementals (Ally)
- Holds fire!

Golem (Ally)
- Holds fire!

Savage Wolf C (Player)
- Fires LRM-15 w/Artemis V at Osteon Prime (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods - 1 Artemis V = 6): rolled 10, 15 missiles hit Left Torso (20/24 armor remaining), Left Torso (16/24 armor remaining), Right Torso (15/24 armor remaining)!
- Fires ER Medium Laser at Osteon Prime (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 8, hit Right Torso (10/24 armor remaining)!
- Fires ER Medium Laser at Osteon Prime (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 11, hit Left Torso (11/24 armor remaining)!
- Fires Medium Pulse Laser at Osteon Prime (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 11, hit Right Arm (17/27 structure remaining)! Crit!
- Fires Medium Pulse Laser at Osteon Prime (3 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods = 7): rolled 2, miss!
- Gains 29 heat, sinks 34!

Rabid Coyote (Ally)
- Fires Medium Pulse Laser at Osteon Prime (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods - 2 pulse laser - 1 improved targeting (short) = 5): rolled 5, hit Rear Center Torso (5/10 armor remaining)!
- Fires Medium Pulse Laser at Osteon Prime (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods - 2 pulse laser - 1 improved targeting (short) = 5): rolled 6, hit Rear Left Torso (5/12 armor remaining)!
- Fires Medium Pulse Laser at Osteon Prime (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 2 heavy woods - 2 pulse laser - 1 improved targeting (short) = 5): rolled 2, miss!
- Gains 26 heat, sinks 24!

Osteon Prime
- Delays attack!

Septicemia C-Z
- Extended torso-twists to threaten hex 0407!
- Fires Medium Pulse Laser at Gurkha #1 (5 base + 0 range + 0 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 6): rolled 10, hit Right Torso (0/11 armor, 2/8 structure remaining)! Crit!
- Fires Medium Pulse Laser at Gurkha #1 (5 base + 0 range + 0 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 6): rolled 8, hit Right Torso (0/8 structure remaining)! Torso destroyed! XL Engine hit! XL Engine hit!
- - Damage transfers to Center Torso (3/15 armor remaining)!
- Fires Medium Pulse Laser at Gurkha #1 (5 base + 0 range + 0 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 6): rolled 7, hit Left Torso (0/11 armor, 5/8 structure remaining)! Crit!
- Fires Medium Pulse Laser at Nyx #2 (5 base + 0 range + 0 movement + 3 enemy movement + 1 light woods + 0 MultiTrac - 2 pulse laser = 7): rolled 6, miss!
- Fires Plasma Cannon at Nyx #2 (5 base + 0 range + 0 movement + 2 enemy movement + 1 light woods + 0 MultiTrac = 9): rolled 6, miss!
- Fires Triple Machine Gun Array at Nyx #2 (5 base + 0 range + 0 movement + 2 enemy movement + 1 light woods + 0 MultiTrac = 9): rolled 11, hit Center Torso (2/15 armor remaining), (0/15 armor remaining), (8/10 structure remaining)! Crit!
- Fires Triple Machine Gun Array at Nyx #2 (5 base + 0 range + 0 movement + 2 enemy movement + 1 light woods + 0 MultiTrac = 9): rolled 6, miss!
- Gains 23 heat, sinks 24!

Osteon Prime
- Fires iATM-9 (Inferno) at Savage Wolf C (4 base + 0 range + 0 movement + 2 enemy movement + 1 heat + 2 minimum range = 9): rolled 7, miss!
- Fires iATM-9 (HE) at Nyx #1 (4 base + 0 range + 0 movement + 3 enemy movement + 1 heat + 0 MultiTrac = 8): rolled 11, 9 missiles hit Center Torso (2/15 armor remaining), Left Arm (0/8 armor, 3/5 structure remaining (Crit!)), Right Leg (0/10 armor, 5/7 structure remaining (Crit!)), Right Torso (4/10 armor remaining)!
- Gains 8 heat, sinks 20!



End Phase:
Septicemia C-Z
- Critical chance in Right Torso: rolled 4, no critical hits sustained!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 6, fails!
- Suffers 6 damage in the fall to Left Torso (6/18 armor remaining), Center Torso (17/23 armor remaining)!

Osteon Prime
- Critical chance in Right Arm: rolled 7, no critical hits sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 9, succeeds!

Gurkha #1 (Player)
- Critical chance in Left Torso: rolled 8, 1 critical hit sustained!
- - Double Heat Sink hit!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!

Nyx #1 (Player)
- Critical chance in Left Arm: rolled 10, 2 critical hits sustained!
- - ER Medium Laser damaged!
- - Upper Arm Actuator damaged!
- Critical chance in Right Leg: rolled 8, 1 critical hit sustained!
- - Upper leg actuator damaged!



Physical Combat Phase:
Gurkha #1 (Player)
- Kicks Septicemia C-Z (4 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods - 1 prone adjacent target - 2 kick = 5): rolled 7, hit Left Torso (4/18 armor remaining)!

Nyx #1 (Player)
- Kicks Osteon Prime (4 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods + 1 actuator damage - 2 kick = 7): rolled 7, hit Left Leg (25/29 armor remaining)!

Nyx #2 (Player)
- Kicks Septicemia C-Z (4 base + 0 range + 2 movement + 0 enemy movement + 2 heavy woods - 1 prone adjacent target - 2 kick = 5): rolled 11, hit Left Torso (0/18 armor, 11/13 structure remaining)! Crit!

Osteon Prime
- Kicks Nyx #1 (5 base + 0 range + 0 movement + 3 enemy movement - 2 kick = 6): rolled 7, hit Right Leg (0/7 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (0/15 armor, 0/10 structure remaining)! ’Mech destroyed!



End Phase:
Septicemia C-Z
- Critical chance in Left Torso: rolled 8, 1 critical hit sustained!
- - AP Gauss Rifle hit! AP Gauss Rifle explodes!
- Suffers 3 damage in an Ammunition Explosion to Left Torso (8/13 structure remaining)! Crit! Pilot hit! Pilot hit!
- Critical chance in Left Torso: rolled 3, no critical hits sustained!
- Must pass a 7+ Consciousness test: rolled 5, fails!
- Must pass a 9+ Consciousness test: Already unconscious!

Osteon Prime
- Must pass a piloting test or fall (5 base + 1 massive damage + 0 kicked = 6): rolled 6, critical hits sustained!



Turn End Phase:
Wolverine II
- Must pass an 11+ Consciousness test: rolled 6, fails!





Map Link



Player Status:




Ally Status:




OpForce Status:




Special Rules
Aces Some enemy ‘Mech units may become aces if certain conditions are met
BattleArmor Aces All battle armor units are aces



Primary Objectives
- Defeat or Drive Off the Society (Complete)

RWA Secondary Objectives
- Destroy the Septicemia Z to call in the Legion (Complete)

Coyote Secondary Objectives
- Secure hex 1909 or 1904 to warn the Clan (Complete)

Society Primary Objective
- ??? (2/3)



Orders Due: Midnight Tuesday! (Maybe)

PTN’s note: I’m willing to cut my losses here and concede, I can’t achieve the last Society objective and our friend Dr. Lysenko is “scripted” to run the instant she’s the last ‘Mech standing. There’s a good chance I can get her off the board but it’s another two turns of mop-up and trip attempts. So, I’m leaving it up to the players: you can take your victory or we can play out the turns. If you choose to take the victory, I’ll let the players chose whether Dr. Lysenko escapes so the players can fight her next mission or whether she gets run down and dies here.

Chktshadeclaw, I don’t think you really got to enjoy the Black Watch. That’s a rough unit for a new player because it’s so slow, and you spent pretty much the entire game so out of position and on the rare occasion you got to do anything you missed nearly every time. I feel bad about that. If you’re not BattleTech’d out, I’d be happy to have you back next mission in something a little faster.