The Let's Play Archive

Battletech

by PoptartsNinja

Part 719: Rabbit Warren - Turn 2

Rabbit Warren Update 2

One of the Rho Galaxy machines fell, its cockpit reduced to a smoking ruin by the first shot of Elias Combs’ PPC. As it toppled, he swiveled methodically and walked shots from his AP Gauss Rifles in a Z pattern over the nearest cluster of enemy infantry. They’d been stunned by the collapse of the lightweight weather shelter they’d been hiding in, and were easy pickings for the high-velocity gauss flechettes. He spent a moment watching the dust from his attack settle.

That sort of perfect efficiency was what Angel lance strived for. Not only because it was effective, but because it could quickly cripple enemy morale. As if on cue, the enemy’s small Highlander analogue decided it would rather take its chances further downfield, putting heavy woods between itself an Elias. A triple comm squelch and the sudden appearance of a communications frequency on his peripheral HUD told him to tap into the enemy communications frequency. He did so even as a shell from the enemy JagerMech skipped off the Legion’s fully-armored head.

“-vag!” A clanner was shouting. She sounded young. “They got Blaze in one shot! Did our scientist friends lose some prototype trashborn? Who are these monsters?!”

A countdown appeared on Elias’s secondary monitor. A question like that couldn’t go unanswered—he’d have smiled if he still had control of his facial muscles, but the neurons whose job that was were devoted to the Legion’s primary camera system.

Three. Two. One. And on zero every member of the company broadcast in unison, in the same measured tones that ensured they’d all finish nearly simultaneously. Cyborgs though they were, they weren’t entirely without ways to amuse themselves.

“I am Legion,” Elias quoted, his voice joining the chorus. “For we are many.”









Movement Phase
Legion #3 (Player)
- Invalid final facing: Hex 0734 is not adjacent, original facing kept.



Shooting Phase
Legion #1 (Player)
- Fires rHeavy PPC at Hellfire (2 base + 2 range + 3 movement + 0 enemy movement - 1 cybernetics = 6): rolled 9, hit Left Leg (9/24 armor remaining)!
- - Plasma arcs to Center Torso (24/29 armor remaining)!
- Gains 40 heat, sinks 24! Overheating!

Legion #2 (Player)
- No Line of Sight to Hellbringer Z: (blocked by terrain)!
- Gains 5 heat, sinks 24!

Legion #3 (Player)
- Fires rHeavy PPC at Quonset Hut 0534 (2 base + 0 range + 3 movement - 4 enemy movement - 1 cybernetics = 0): automatically hit (0/15 CP remaining)! Building collapses!
- Fires AP Gauss Rifle at Quonset Hut 0534 (2 base + 0 range + 3 movement - 4 enemy movement - 1 cybernetics = 0): automatically hit!
- Fires AP Gauss Rifle at Quonset Hut 0534 (2 base + 0 range + 3 movement - 4 enemy movement - 1 cybernetics = 0): automatically hit!
- Gains 27 heat, sinks 24!

Building Hex 0534
- Clan MPP #2 suffers 4 damage in the collapse! 2 troopers killed!

Legion #4 (Player)
- Torso-twists to threaten hex 0833!
- Fires rHeavy PPC at Hellfire (2 base + 2 range + 3 movement + 0 enemy movement + 2 heavy woods - 1 cybernetics = 8): rolled 8, hit Head (0/9 armor, 0/3 structure remaining)! Pilot killed! Enemy ‘Mech destroyed!
- Plasma arcs to Center Torso (19/29 armor remaining)!
- Fires AP Gauss Rifle at Clan MPP #2 (2 base + 2 range + 3 movement + 0 enemy movement - 1 cybernetics = 6): rolled 8, hit for (12x2) damage: 12 troopers killed!
- Fires AP Gauss Rifle at Clan MPP #2 (2 base + 2 range + 3 movement + 0 enemy movement - 1 cybernetics = 6): rolled 6, hit for (7x2) damage: 6 troopers killed! Infantry destroyed!
- Gains 27 heat, sinks 24!

Legion #5 (Player)
- No orders received
- Gains 1 heat, sinks 24!

Legion #6 (Player)
- Fires rHeavy PPC at watchtower hex 2335: No Line of Sight to target (blocked by radio tower 2234)!
- Fires AP Gauss Rifle at Clan MPP #1: No Line of Sight to target (blocked by radio tower 2234)!
- Fires AP Gauss Rifle at Clan MPP #1: No Line of Sight to target (blocked by radio tower 2234)!
- Gains 5 heat, sinks 24!

Legion #7 (Player)
- Fires rHeavy PPC at Sphinx (2 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods - 1 cybernetics = 7): rolled 10, hit Left Torso (8/23 armor remaining)!
- Plasma arcs to Left Arm (15/20 armor remaining)!
- Fires TSEMP Cannon at Sphinx (2 base + 2 range + 2 movement + 0 enemy movement + 2 heavy woods - 1 cybernetics = 7): rolled 7, hit! rolled 8, target suffers from interference!
- Fires AP Gauss Rifle at Sphinx (2 base + 4 range + 2 movement + 0 enemy movement + 2 heavy woods - 1 cybernetics = 9): rolled 5, miss!
- Gains 33 heat, sinks 24! Overheating!

Legion #8 (Player)
- No Line of Sight to primary target Mad Dog E!
- No Line of Sight to secondary target Hellbringer Z!
- No Line of Sight to tertiary target Sphinx!
- Fires rHeavy PPC at Watchtower Hex 2335 (2 base + 0 range + 3 movement - 4 enemy movement - 1 cybernetics = 0): automatic hit (0/15 CF remaining)! Building collapses!
- Gains 25 heat, sinks 24!

Watchtower Hex 2335
- Clan MPP #1 suffers 10 damage in the collapse! 5 troopers killed!

Legion #9 (Player)
- Primary target Hellfire already destroyed!
- Secondary target already destroyed!
- Fires Large R-e Laser at Radio Tower 0433 (2 base + 0 range + 3 movement - 4 enemy movement - 1 cybernetics - 1 R-e Laser = -1): automatic hit (6/15 CF remaining)!
- Fires Large R-e Laser at Radio Tower 0433 (2 base + 0 range + 3 movement - 4 enemy movement - 1 cybernetics - 1 R-e Laser = -1): automatic hit (0/15 CF remaining)! Building destroyed!
- Fires Light PPC at Radio Tower 0433 (2 base + 0 range + 3 movement - 4 enemy movement - 1 cybernetics = 0): automatic hit!
- Gains 30 heat, sinks 24!

Legion #10 (Player)
- Fires Large R-e Laser at Sphinx (2 base + 2 range + 3 movement + 0 enemy movement + 2 heavy woods - 1 cybernetics - 1 R-e Laser = 7): rolled 9, hit Right Torso (14/23 armor remaining)!
- Fires Large R-e Laser at Sphinx (2 base + 2 range + 3 movement + 0 enemy movement + 2 heavy woods - 1 cybernetics - 1 R-e Laser = 7): rolled 10, hit Right Arm (11/20 armor remaining)!
- Gains 25 heat, sinks 24!

Legion #11 (Player)
- Primary target Hellfire already destroyed!
- Gains 5 heat, sinks 24!

Legion #12 (Player)
- Primary target Hellfire already destroyed!
- Gains 5 heat, sinks 24!

Clan MPP #1
- Fire Gauss SMGs at Legion #8 (Grimoire-4) (4 base + 4 range + 3 enemy movement = 11): rolled 6, miss!

Clan MPP #2
- Fire Gauss SMGs at Legion #3 (Grimoire-3) (4 base + 4 range + 3 enemy movement = 11): rolled 7, miss!

Hellbringer Z
- Holds fire!
- Gains 0 heat, sinks 32!

Sphinx
- Fires ER Large Laser at Legion #7 (Predator-2) (4 base + 0 range + 0 movement + 3 enemy movement + 2 heavy woods = 9): rolled 4, miss!
- Fires ER Large Laser at Legion #7 (Predator-2) (4 base + 0 range + 0 movement + 3 enemy movement + 2 heavy woods = 9): rolled 9, hit Right Arm (16/24 armor remaining)!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 2 range + 0 movement + 3 enemy movement + 2 heavy woods = 11): rolled 4, miss!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 2 range + 0 movement + 3 enemy movement + 2 heavy woods = 11): rolled 9, miss!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 2 range + 0 movement + 3 enemy movement + 2 heavy woods = 11): rolled 10, miss!
- Fires ER Medium Laser at Legion #7 (Predator-2) (4 base + 2 range + 0 movement + 3 enemy movement + 2 heavy woods = 11): rolled 10, miss!
- Gains 44 heat, sinks 46!

Hellfire 3
- Fires Plasma Cannon at Legion #1 (Angel-1) (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 10, target gains 8 heat! (8 total heat)
- Fires Plasma Cannon at Legion #1 (Angel-1) (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 3, miss!
- Fires Plasma Cannon at Legion #1 (Angel-1) (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 10, target gains 7 heat! (15 total heat)
- Fires Plasma Cannon at Legion #1 (Angel-1) (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 6, miss!
- Gains heat, sinks 30!

JagerMech IIC
- Fires ER Large Laser at Legion #4 (Angel-4) (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 8, miss!
- Fires ER Large Laser at Legion #4 (Angel-4) (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 6, miss!
- Fires Ultra AC/5 (Ultra) at Legion #4 (Angel-4) (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 8, miss!
- Fires Ultra AC/5 (Ultra) at Legion #4 (Angel-4) (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 10, 2 shells hit Head (5/9 armor remaining), Center Torso (34/38 armor remaining)!
- Gains 28 heat, sinks 28!

Mad Dog E
- Holds fire!
- Gains heat, sinks 20!



Turn End Phase
Legion #1
- TSM Activates!

Legion #7
- TSM Activates!





Upper Level
Lower Lower Level

Unless otherwise stated, all buildings are Heavy and rise 2 hexes above the underlying terrain

PTN’s Note: This should make things easier.



Player Status:





OpForce Status:







Special Rules
Cybernetic Implants The Legion is equipped with the Pain Shunt, Dermal Myomer Armor, Triple-Strength Myomer, Stimulant Injector, and Buffered Direct Neural Interface implants. As such they are immune to pilot hits, and when forced to eject their Sin BattleArmor count as a full squad for the purposes of Swarm and Leg attacks and deal one additional point of damage while making a swarm or leg attack.



Primary Objectives
- Kill Everyone and Everything (0/1)

Secondary Objectives
- Prevent the Enemy Land Train from Escaping (0/1)
- Prevent the Society from finishing the Turkina Z’s Repairs (10 turns remaining)



Orders Due: Midnight Tuesday!