The Let's Play Archive

Battletech

by PoptartsNinja

Part 725: Rabbit Warren - Turn 8

Rabbit Warren Update 8

“The small fry are running,” Grimoire-3 crowed as the half-sized ‘Mechs ran for the exits. He leapt after them, crushing one under the Legion’s taloned feet and grinding it into the stone floor. “Get your last few kicks in before—”

“Light and movement,” Rubiks-1 interrupted. “It looks like there’s an underground tunnel full of water—I’d thought it was a cistern, but it looks like a subterranean canal! Some sort of transport barge just pulled up—its deck is swarming with heavy BattleMechs! Their paint’s fresh—especially those weird blue patches that only shows up under ultraviolet.”

“Pull back, Rubiks-1,” Nephilim-1 transmitted. “We’ll hit them at once and crush them!”









Movement Phase
Legion #3 (Player)
- Insufficient jump MP to reach hex 1519 (needs 6, has 5)!

ProtoMechs
- Scatter, because they’re making me dread updates and you deserve better.



Shooting Phase
Legion #1 (Player)
- Fires rHeavy PPC at ProtoMech!
- Fires AP Gauss Rifle at ProtoMech!
- Fires AP Gauss Rifle at ProtoMech!
- Gains 27 heat, sinks 24!

Legion #2 (Player)
- Fires rHeavy PPC at ProtoMech!
- Gains 24 heat, sinks 24! Overheating!

Legion #3 (Player)
- Fires rHeavy PPC at ProtoMech!
- Gains 24 heat, sinks 24! Overheating!

Legion #4 (Player)
- Fires rHeavy PPC at Osteon D (2 base + 0 range + 3 movement + 2 enemy movement + 2 minimum range - 1 cybernetics = 8): rolled 7, miss!
- Fires AP Gauss Rifle at Osteon D (2 base + 0 range + 3 movement + 2 enemy movement - 1 cybernetics = 6): rolled 8, hit Rear Right Torso (10/12 armor remaining)!
- Fires AP Gauss Rifle at Osteon D (2 base + 0 range + 3 movement + 2 enemy movement - 1 cybernetics = 6): rolled 2, miss!
- Gains 27 heat, sinks 24! Overheating!

Legion #5 (Player)
- Fires rHeavy PPC at ProtoMech!
- Gains 24 heat, sinks 24!

Legion #6 (Player)
- Fires TSEMP Cannon at Mithras #9 (2 base + 0 range + 3 movement + 1 enemy movement - 1 cybernetics = 5): rolled 7, hit! Rolled 11, combat vehicle shuts down!
- Fires AP Gauss Rifle at Mithras #9 (2 base + 2 range + 3 movement + 1 enemy movement - 1 cybernetics = 7): rolled 10, hit Front (13/16 armor remaining)!
- Fires AP Gauss Rifle at Mithras #9 (2 base + 2 range + 3 movement + 1 enemy movement - 1 cybernetics = 7): rolled 5, miss!
- Gains 17 heat, sinks 24!

Legion #7 (Player)
- Fires rHeavy PPC at ProtoMech!
- Fires AP Gauss Rifle at ProtoMech!
- Gains 24 heat, sinks 24! Overheating!

Legion #8 (Player)
- Fires rHeavy PPC at ProtoMech!
- Fires AP Gauss Rifle at Clan MPP #4 (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics = 4): rolled 9, 6 troopers killed!
- Fires AP Gauss Rifle at Clan MPP #4 (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics = 4): rolled 10, 2 troopers killed!
- Gains 27 heat, sinks 24! Overheating!

Legion #9 (Player)
- Fires Large R-e Laser at ProtoMech!
- Fires Large R-e Laser at ProtoMech!
- Gains 24 heat, sinks 24! Overheating!

Legion #10 (Player)
- Fires Large R-e Laser at Septicemia E (2 base + 2 range + 3 movement + 2 enemy movement - 1 cybernetics - 1 laser = 7): rolled 5, miss!
- Fires Large R-e Laser at Septicemia E (2 base + 2 range + 3 movement + 2 enemy movement - 1 cybernetics - 1 laser = 7): rolled 6, miss!
- Fires Light PPC at Septicemia E (2 base + 2 range + 3 movement + 2 enemy movement - 1 cybernetics = 8): rolled 10, hit Center Torso (18/23 armor remaining)!
- Gains 30 heat, sinks 24! Overheating!

Legion #11 (Player)
- Fires Large R-e Laser at SM1 Tank Destroyer (2 base + 0 range + 3 movement + 2 enemy movement - 1 cybernetics - 1 laser = 5): rolled 4, miss!
- Fires Large R-e Laser at SM1 Tank Destroyer (2 base + 0 range + 3 movement + 2 enemy movement - 1 cybernetics - 1 laser = 5): rolled 8, hit Front (34/43 armor remaining)!
- Gains 25 heat, sinks 24! Overheating!

Legion #12 (Player)
- Holds fire!
- Gains 4 heat, sinks 24!

Osteon Prime
- Torso-twists to threaten hex 2117!
- Fires iATM-9 (MR) at Legion #12 (5 base + 0 range + 0 movement + 3 enemy movement = 8): rolled 6, fails to lock-on!
- Fires iATM-9 (MR) at Legion #12 (5 base + 0 range + 0 movement + 3 enemy movement = 8): rolled 3, fails to lock-on!
- Fires iATM-9 (IIW) at Legion #12 (5 base + 0 range + 0 movement + 3 enemy movement = 8): rolled 5, fails to lock-on!
- Fires iATM-9 (IIW) at Legion #12 (5 base + 0 range + 0 movement + 3 enemy movement = 8): rolled 4, fails to lock-on!
- Gains 0 heat, sinks 20!

Osteon C
- Holds fire!
- Gains 5 heat, sinks 20!

Osteon D
- Reverses arms with the Hyper-Extending Actuators quirk!
- Fires Large Pulse Laser at Legion #4 (5 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 8): rolled 6, miss!
- Fires Large Pulse Laser at Legion #4 (5 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 8): rolled 9, hit Right Leg (22/32 armor remaining)!
- Gains 22 heat, sinks 36!

Septicemia E
- Fires ER PPC at Legion #10 (5 base + 2 range + 2 movement + 3 enemy movement - 1 Targeting Computer = 11): rolled 7, miss!
- Fires ER PPC at Legion #10 (5 base + 2 range + 2 movement + 3 enemy movement - 1 Targeting Computer = 11): rolled 4, miss!
- Gains 32 heat, sinks 30!

Mad Dog E
- Reverses arms!
- Fires HAG-30 at Legion #4 (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 10, miss!
- Fires HAG-30 at Legion #4 (4 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 11): rolled 6, miss!

SM1 Tank Destroyer
- Fires Ultra AC/20 (Ultra) at Legion #11 (5 base + 0 range + 1 movement + 3 enemy movement = 9): rolled 4, miss!

Mithras #4
- Fires ER Large Laser at Legion #2 (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 11, hit Right Torso (12/24 armor remaining)!

Mithras #9
- Fires ER Large Laser at Legion #2 (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 4, miss!

Mithras #10
- Holds fire!

Clan MPP #4
- Attacks Legion #11 with Gauss SMG (4 base + 0 range + 3 enemy movement = 7): rolled 7, hit 6 (/ armor remaining)!



End Phase:



Physical Combat Phase:
Legion #1 (Player)
- Kicks ProtoMech!

Legion #2 (Player)
- Kicks ProtoMech!

Legion #3 (Player)
- Kicks ProtoMech!

Legion #4 (Player)
- Kicks Osteon D (3 base + 3 movement + 2 enemy movement - 2 kick - 1 cybernetics = 5): rolled 6, hit Left Leg (0/36 armor, 35/36 structure remaining)! Crit!

Legion #5 (Player)
- Kicks ProtoMech!

Legion #6
- Kicks Mithras #4 (3 base + 3 movement + 2 enemy movement - 2 kick - 1 cybernetics = 5): rolled 7, hit Right Side (0/14 armor, 0/3 structure remaining)! Vehicle destroyed!

Legion #7
- Kicks ProtoMech!

Legion #8
- Kicks Clan MPP #4 (3 base + 3 movement + 0 enemy movement - 1 cybernetics + 3 kicking infantry = 8): rolled 10, hit! 4 troopers killed!

Legion #9
- Kicks ProtoMech!

Legion #10
- Kicks ProtoMech!

Legion #11
- Kicks ProtoMech!

Legion #12
- Kicks ProtoMech!



End Phase:
Osteon D
- Critical chance in Left Leg: rolled 5, no critical hits sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage + 0 kicked = 6): rolled 8, succeeds!






Upper Level
Lower Ground Floor

Unless otherwise stated, all buildings are Heavy and rise 2 hexes above the underlying terrain

PTN’s Note: This should make things easier.



Player Status:





OpForce Status:






Special Rules
Cybernetic Implants The Legion is equipped with the Pain Shunt, Dermal Myomer Armor, Triple-Strength Myomer, Stimulant Injector, and Buffered Direct Neural Interface implants. As such they are immune to pilot hits, and when forced to eject their Sin BattleArmor count as a full squad for the purposes of Swarm and Leg attacks and deal one additional point of damage while making a swarm or leg attack.



Primary Objectives
- Kill Everyone and Everything (0/1)

Secondary Objectives
- Prevent the Enemy Land Train from Escaping (Complete!)
- Prevent the Society from finishing the Turkina Z’s Repairs (2 turns remaining)



Orders Due: Midnight Tuesday!