The Let's Play Archive

Battletech

by PoptartsNinja

Part 726: Rabbit Warren - Turn 9

Rabbit Warren Update 9

“That’s coming out of your salary, Angel-4.”

“No it isn’t,” Elias Combs replied vocally. He hated speaking out loud, but there was no help for that. The compact UI of the Sin BattleArmor lacked the space for a chat readout. His combat computer beeped, plotting escape paths and marking possible hiding spaces—final suggestions garnered from the dying Legion BattleMech beneath him.

The enemy’s lasers had sliced into the cockpit dome, damaging sensors and nearly severing Elias’s interface. The safeties built into the design had kicked in, shunting his consciousness into the Sin’s less powerful computer systems to avoid dump shock—that is, the neurological stress from having one’s access to the powerful DI computer severed abruptly. Even Mechwarriors with standard neurohelmets were prone to headaches after abrupt shutdowns, but the direct wired connection the Legion used was even harder, physiologically. The decades of experiments that had created the modern buffers and signal shunts worked wonders, but Elias still felt a sense of loss. He’d been a ten meter tall metal god only moments before, and now?

The Sin’s right-arm vibroclaw hummed to life as Elias tore his way out of the Legion. His ‘Mech was still repairable, and it would take a dozen battles before they’d be forced to search for a local source for parts. The Society’s pilots had already turned away. A headshot was a kill, after all, so he could hardly blame them—but if they’d been a little less confident they might have caught him emerging and then it would’ve been all over.









Movement Phase
Legion #3 (Player)
- Insufficient jump MP to reach hex 1519 (needs 6, has 5)!

ProtoMechs
- Scatter, because they’re making me dread updates and you deserve better.



Shooting Phase
Legion #1 (Player)
- Torso-twists to threaten hex 1216!
- Fires rHeavy PPC at Thunderbolt IIC #1 (2 base + 2 range + 3 movement + 2 enemy movement - 1 cybernetics = 8): rolled 9, hit Left Leg (13/28 armor remaining)!
- - Plasma arcs to Center Torso (28/33 armor remaining)!
- Gains 24 heat, sinks 24!

Legion #2 (Player)
- Fires rHeavy PPC at Septicemia E (2 base + 0 range + 2 movement + 2 enemy movement + 2 minimum range - 1 cybernetics = 7): rolled 7, hit Head (0/9 armor, 0/3 structure remaining)! ’Mech Destroyed!
- - Damage transfers to Center Torso (13/23 armor remaining)!
- Fires AP Gauss Rifle at Septicemia E (2 base + 0 range + 2 movement + 2 enemy movement - 1 cybernetics = 5): rolled 4, miss!
- Fires AP Gauss Rifle at Septicemia E (2 base + 0 range + 2 movement + 2 enemy movement - 1 cybernetics = 5): rolled 4, miss!
- Gains 24 heat, sinks 24! Overheating!

Legion #3 (Player)
- Torso-twists to threaten hex 2017!
- Fires rHeavy PPC at Clan MPP #3 (2 base + 0 range + 2 movement + 0 enemy movement - 1 cybernetics = 3): rolled 8, hit! 4 Troopers killed!
- Fires AP Gauss Rifle at Clan MPP #3 (2 base + 0 range + 2 movement + 0 enemy movement - 1 cybernetics = 3): rolled 8, hit! 6 troopers killed!
- Fires AP Gauss Rifle at Clan MPP #3 (2 base + 0 range + 2 movement + 0 enemy movement - 1 cybernetics = 3): rolled 7, hit! 4 troopers killed!
- Gains 27 heat, sinks 24! Overheating!

Legion #4 (Player)
- Fires TSEMP at Osteon D (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics = 4): rolled 6, hit! Rolled 6! No Effect!
- Fires AP Gauss Rifle at Mad Dog E (2 base + 0 range + 3 movement + 1 enemy movement + 1 secondary target - 1 cybernetics = 6): rolled 9, hit Center Torso (15/23 armor remaining)!
- Fires AP Gauss Rifle at Mad Dog E (2 base + 0 range + 3 movement + 1 enemy movement + 1 secondary target - 1 cybernetics = 6): rolled 4, miss!
- Gains 17 heat, sinks 24!

Legion #5 (Player)
- Fires rHeavy PPC at Osteon Prime (2 base + 0 range + 3 movement + 0 enemy movement + 2 minimum range - 1 cybernetics = 6): rolled 9, hit Left Torso (12/24 armor remaining)!
- - Plasma arcs to Center Torso (27/40 armor remaining)!
- Fires AP Gauss Rifle at Osteon Prime (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics = 4): rolled 3, miss!
- Fires AP Gauss Rifle at Osteon Prime (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics = 4): rolled 7, hit Left Arm (22/24 armor remaining)!
- Gains 24 heat, sinks 24!

Legion #6 (Player)
- Fires rHeavy PPC at Turkina Z’s Head (2 base + 0 range + 2 movement + 3 called shot vs. head - 1 cybernetics = 6): rolled 10, hit! Rolled 8 hit Head (0/9 armor, 0/3 structure remaining)! ’Mech destroyed!
- - Damage transfers to Center Torso (40/45 armor remaining)!
- Fires AP Gauss Rifle at Turkina Z’s Head (2 base + 2 range + 2 movement + 3 called shot vs. head - 1 cybernetics = 8): rolled 9, hit! Rolled 12, hit Head!
- Fires AP Gauss Rifle at Turkina Z’s Head (2 base + 2 range + 2 movement + 3 called shot vs. head - 1 cybernetics = 8): rolled 5, miss!
- Gains 24 heat, sinks 24!

Legion #7 (Player)
- Fires rHeavy PPC at Thunderbolt IIC #1 (2 base + 2 range + 3 movement + 2 enemy movement - 1 cybernetics = 8): rolled 10, hit Head (0/9 armor, 0/3 structure remaining)! ’Mech Destroyed!
- Gains 24 heat, sinks 24! Overheating!

Legion #8 (Player)
- No Line of Sight to Clan MPP #4
- Gains 5 heat, sinks 24!

Legion #9 (Player)
- Fires Large R-e Laser at Mithras #10 (2 base + 2 range + 3 movement + 2 enemy movement - 1 cybernetics - 1 laser = 7): rolled 6, miss!
- Gains 15 heat, sinks 24! Overheating!

Legion #10 (Player)
- No Line of Sight to Osteon D!
- Gains 12 heat, sinks 24!

Legion #11 (Player)
- No Line of Sight to SM1 Tank Destroyer!
- Gains 2 heat, sinks 24!

Legion #12 (Player)
- Fires Large R-e Laser at Osteon Prime (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics - 1 laser = 3): rolled 8, hit Right Torso (15/24 armor remaining)!
- Fires Large R-e Laser at Osteon Prime (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics - 1 laser = 3): rolled 7, hit Left Leg (5/36 armor remaining)! Crit!
- Gains 24 heat, sinks 24!

Osteon Prime
- Torso-twists to threaten hex 2117!
- Fires iATM-9 (HE) at Legion #12 (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires iATM-9 (HE) at Legion #12 (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 12, 9 missiles hit Center Torso (30/34 armor remaining), Right Arm (20/24 armor remaining), Right Leg (16/32 armor remaining), Right Torso (18/24 armor remaining), Right Leg (12/32 armor remaining), Left Arm (19/24 armor remaining)!
- Fires iATM-9 (HE) at Legion #12 (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 8, 12 missiles hit Left Torso (0/24 armor remaining), Center Torso (26/38 armor remaining), Right Torso (14/24 armor remaining), Left Leg (24/32 armor remaining), Left Torso (11/16 structure remaining (Crit!)), Left Torso (9/16 structure remaining (Crit!))!
- Fires iATM-9 (IMP) at Legion #12 (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 9, 12 missiles hit 4 Left Leg (20/32 armor remaining), Right Torso (11/24 armor remaining)! Target gains 3 heat! Target To-Hit reduced by +2! Target MP reduced by -2!
- Gains 0 heat, sinks 20!

Osteon C
- Fires Large Pulse Laser at Legion #4 (5 base + 2 range + 3 movement + 3 enemy movement - 2 pulse laser - 1 targeting computer = 10): rolled 9, miss!
- Gains 15 heat, sinks 22!

Osteon D
- Torso-twists to threaten hex 2623!
- Fires Large Pulse Laser at Legion #4 (5 base + 0 range + 0 movement + 3 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Fires Large Pulse Laser at Legion #4 (5 base + 0 range + 0 movement + 3 enemy movement - 2 pulse laser = 6): rolled 9, hit Head (0/9 armor, 0/3 structure remaining)! ’Mech Destroyed! SIN Battle Armor ejects unharmed!
- Fires Large Pulse Laser at Legion #4 (5 base + 0 range + 0 movement + 3 enemy movement - 2 pulse laser = 6): rolled 7, hit Left Arm (16/24 armor remaining)!
- Fires Large Pulse Laser at Legion #4 (5 base + 0 range + 0 movement + 3 enemy movement - 2 pulse laser = 6): rolled 9, hit Right Arm (16/24 armor remaining)!
- Gains 40 heat, sinks 36!

Septicemia E
- Fires ER PPC at Legion #2 (5 base + 0 range + 2 movement + 2 enemy movement - 1 Targeting Computer = 8): rolled 8, hit Left Leg (20/32 armor remaining)!
- Fires ER PPC at Legion #2 (5 base + 0 range + 2 movement + 2 enemy movement - 1 Targeting Computer = 8): rolled 6, miss!
- Gains 32 heat, sinks 30!

Mad Dog E
- Primary target Legion #4 already destroyed!

SM1 Tank Destroyer
- Holds fire!

Mithras #9
- Shut down!

Mithras #10
- Fires ER Large Laser at Legion #7 (5 base + 0 range + 2 movement + 3 enemy movement = 10): rolled 9, miss!

Clan MPP #3
- Attacks Legion #3 with Gauss SMG (4 base + 4 range + 3 enemy movement = 11): rolled 12, 20 troopers hit for 7 damage to Left Torso (12/24 armor remaining), Left Leg (31/32 armor remaining)!

Hellstar 2
- Fires ER PPC at Legion #9 (4 base + 2 range + 2 movement + 3 enemy movement - 1 targeting computer = 10): rolled 12, hit Left Leg (20/32 armor remaining)!
- Fires ER PPC at Legion #9 (4 base + 2 range + 2 movement + 3 enemy movement - 1 targeting computer = 10): rolled 12, hit Left Torso (12/24 armor remaining)!
- Gains 22 heat, sinks 25!

Thunderbolt IIC #1
- Fires ER PPC at Legion #7 (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 5, miss!
- Fires LRM-20 w/Artemis IV at Legion #7 (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 5, miss!
- Gains 21 heat, sinks 32!

King Cobra
- Fires Gauss Rifle at Legion #7 (4 base + 2 range + 2 movement + 3 enemy movement - 1 targeting computer = 10): rolled 12, hit Right Leg (18/32 armor remaining)!
- Gains 3 heat, sinks 20!



End Phase:
Legion #12
- Critical chance in Left Torso: rolled 5, no critical hits sustained!
- Critical chance in Left Torso: rolled 6, no critical hits sustained!



Physical Combat Phase:
Legion #3 (Player)
- Kicks Osteon Prime (3 base + 3 movement + 0 enemy movement - 2 kick - 1 cybernetics = 3): rolled 7, hit Right Leg (0/36 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (19/40 armor remaining)!

Legion #4 (Player)
- Kicks Mad Dog E (3 base + 3 movement + 2 enemy movement - 2 kick - 1 cybernetics = 5): rolled 6, hit Head (0/9 armor, 0/3 structure remaining)! ’Mech destroyed!

Legion #5 (Player)
- Kicks Septicemia E!

Legion #12 (Player)
- Kicks Osteon Prime (3 base + 3 movement + 0 enemy movement - 2 kick - 1 cybernetics = 3): rolled 8, hit Left Leg (0/36 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (0/40 armor, 32/54 structure remaining)!






Upper Level
Lower Ground Floor

Unless otherwise stated, all buildings are Heavy and rise 2 hexes above the underlying terrain

PTN’s Note: This should make things easier.



Player Status:





OpForce Status:






Special Rules
Cybernetic Implants The Legion is equipped with the Pain Shunt, Dermal Myomer Armor, Triple-Strength Myomer, Stimulant Injector, and Buffered Direct Neural Interface implants. As such they are immune to pilot hits, and when forced to eject their Sin BattleArmor count as a full squad for the purposes of Swarm and Leg attacks and deal one additional point of damage while making a swarm or leg attack.



Primary Objectives
- Kill Everyone and Everything (0/1)

Secondary Objectives
- Prevent the Enemy Land Train from Escaping (Complete!)
- Prevent the Society from finishing the Turkina Z’s Repairs (Complete!)



Orders Due: Midnight Saturday!