The Let's Play Archive

Battletech

by PoptartsNinja

Part 732: Rabbit Warren - Turn 15

Rabbit Warren Update 15

Abhishek Gross’s talons closed on the King Cobra’s hip. The Clan Assault ‘Mech’s legs were well designed, canting backwards rather than forwards in an effort to keep most of them out of easy kicking range. The knee, often a BattleMech’s most vulnerable joint, was well protected from the front. It was a nuance the supposedly Melee-shy Clans shouldn’t have picked up on. If the King Cobra had been fighting a lesser machine, the might have been safe—but the Legion’s own legs were a similar style, perhaps a touch more advanced: with a high forward knee and an extremely flexible reverse joint on the lower leg that gave them an animalistic—or demonic, as was the intent—appearance. The Legion’s legs were so flexible they could kneel with both feet still firmly planted on the ground. And kick much higher than most enemy pilots would expect.

He wrenched away at that damaged hip actuator, twisting and pulling with the Legion’s claws. He’d break something for certain: ether his own talons or the King Cobra’s already damaged hip actuator. With the Legion’s TSM active, it was only a question of whether he tore his ‘Mech’s musculature from its moorings before the King Cobra’s leg gave way. With a piercing shriek his question was answered, the King Cobra’s joint deformed and shattered, leaving its leg dangling at a useless angle as the myomer muscles contracted all at once. The well-made Clan assault ‘Mech toppled, and drove its chest into the tunnel floor.









Shooting Phase
Sin #1 (Player)
- Attacks the King Cobra’s legs (3 base + 0 surviving troopers + 0 enemy movement + 1 protected actuators - 1 cybernetics = 3): rolled 3, hit Right Leg (34/40 armor remaining)! TAC!

Legion #2 (Player)
- Holds fire!
- Gains 5 heat, sinks 24!

Legion #3 (Player)
- Holds fire!
- Gains 13 heat, sinks 24! Overheating!

Sin #4 (Player)
- Holds fire!

Legion #5 (Player)
- Fires AP Gauss Rifle at King Cobra (2 base + 0 range + 0 enemy movement - 1 cybernetics = 1): rolled 12, hit Left Torso (19/32 armor remaining)!
- Gains 12 heat, sinks 24!

Legion #6 (Player)
- Fires TSEMP Cannon at Osteon C (2 base + 0 range + 3 movement + 3 enemy movement - 1 cybernetics = 7): rolled 4, miss!
- Fires AP Gauss Rifle at Osteon C (2 base + 0 range + 3 movement + 3 enemy movement - 1 cybernetics = 7): rolled 8, hit Right Arm (22/24 armor remaining)!
- Fires AP Gauss Rifle at Osteon C (2 base + 0 range + 3 movement + 3 enemy movement - 1 cybernetics = 7): rolled 9, hit Right Torso (22/24 armor remaining)!
- Gains 24 heat, sinks 24!

Sin #7 (Player)
- Attacks the Osteon C’s legs (2 base + 0 surviving troopers + 3 enemy movement + 1 protected actuators - 1 cybernetics = 5): rolled 7, hit Left Leg (11/36 armor remaining)! TAC!

Legion #8 (Player)
- Fires rHeavy PPC at King Cobra (2 base + 0 range + 2 movement + 0 enemy movement + 2 minimum range + 1 heat - 1 cybernetics = 6): rolled 10, hit Left Leg (20/40 armor remaining)!
- - Plasma arcs to Center Torso (43/48 armor remaining)!
- Fires AP Gauss Rifle at King Cobra (2 base + 0 range + 2 movement + 0 enemy movement + 1 heat - 1 cybernetics = 4): rolled 7, hit Left Torso (16/32 armor remaining)!
- Fires AP Gauss Rifle at King Cobra (2 base + 0 range + 2 movement + 0 enemy movement + 1 heat - 1 cybernetics = 4): rolled 6, hit Center Torso (40/48 armor remaining)! TAC!
- Gains 24 heat, sinks 24! Overheating!

Legion #9 (Player)
- Fires Large R-e Laser at Osteon C (2 base + 0 range + 3 movement + 3 enemy movement - 1 laser - 1 cybernetics = 6): rolled 7, hit Left Leg (2/36 armor remaining)!
- Fires Large R-e Laser at Osteon C (2 base + 0 range + 3 movement + 3 enemy movement - 1 laser - 1 cybernetics = 6): rolled 6, hit Right Arm (13/24 armor remaining)!
- Fires Light PPC at Osteon C (2 base + 0 range + 3 movement + 3 enemy movement + 2 minimum range - 1 laser - 1 cybernetics = 8): rolled 9, hit Head (5/9 armor remaining)!
- Gains 30 heat, sinks 24! Overheating!

Legion #10 (Player)
- Fires Large R-e Laser at King Cobra (2 base + 0 range + 2 movement + 0 enemy movement - 1 cybernetics - 1 laser = 2): rolled 5, hit Left Torso (7/32 armor remaining)!
- Fires Large R-e Laser at King Cobra (2 base + 0 range + 2 movement + 0 enemy movement - 1 cybernetics - 1 laser = 2): rolled 11, hit Right Torso (20/29 armor remaining)!
- Fires Light PPC at King Cobra (2 base + 0 range + 2 movement + 0 enemy movement - 1 cybernetics - 1 laser = 2): rolled 8, hit Right Arm (25/33 armor remaining)!
- Gains 30 heat, sinks 24! Overheating!

Legion #11 (Player)
- No Line of Sight to Osteon C!
- Gains 2 heat, sinks 24!

Legion #12 (Player)
- Fires Large R-e Laser at Osteon C (2 base + 0 range + 2 movement + 3 enemy movement - 1 cybernetics - 1 laser = 5): rolled 6, hit Left Leg (0/36 armor, 22/36 structure remaining)! Crit!
- Fires Light PPC at Osteon C (2 base + 0 range + 2 movement + 3 enemy movement - 1 cybernetics = 6): rolled 8, hit Center Torso (32/40 armor remaining)!
- Gains 27 heat, sinks 24!

Osteon C
- Fires Large Pulse Laser at Legion #3 (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 7): rolled 8, hit Center Torso (6/38 armor remaining)!
- Fires Large Pulse Laser at Legion #12 (5 base + 0 range + 3 movement + 3 enemy movement + 0 Multi-Trac - 2 pulse laser - 1 targeting computer = 8): rolled 7, miss!
Gains 21 heat, sinks 22!

King Cobra
- Torso-twists to threaten hex 1215!
- Fires Gauss Rifle at Legion #12 (4 base + 0 range + 0 movement + 1 enemy movement - 1 targeting computer = 4): rolled 6, hit Head (0/9 armor, 0/3 structure remaining)! ’Mech destroyed!
- Fires ER Medium Laser at Legion #12 (4 base + 0 range + 0 movement + 1 enemy movement - 1 targeting computer = 4): rolled 6, hit Center Torso (15/38 armor remaining)!
- Fires Streak SRM-6 at Legion #12 (4 base + 0 range + 0 movement + 1 enemy movement = 5): rolled 3, fails to lock-on!
- Fires Streak SRM-6 at Legion #12 (4 base + 0 range + 0 movement + 1 enemy movement = 5): rolled 6, 6 missiles hit Center Torso (14/38 armor remaining), Center Torso (13/38 armor remaining), Right Leg (5/16 structure remaining (Crit!)), Left Leg (19/32 armor remaining), Center Torso (12/38 armor remaining (TAC!)), Center Torso (11/38 armor remaining (TAC!))!
- Fires Flamer (Heat) at Legion #4 (4 base + 0 range + 0 movement + 2 enemy movement + 1 secondary target - 1 targeting computer = 6): rolled 5, miss!
- Gains 13 heat, sinks 26!



End Phase:
King Cobra
- Through-armor critical chance in Right Leg: rolled 10, 2 critical hits sustained!
- - Hip actuator damaged!
- - Right Upper Leg actuator damaged!
- Through-armor critical chance in Center Torso: rolled 6, no critical hits sustained!
- Must pass a piloting test or fall (3 base + 2 actuator damage + 1 massive damage = 6): rolled 6, succeeds!

Osteon C
- Through-armor critical chance in Left Leg: rolled 8, 1 critical hit sustained!
- - Hip actuator damaged!
- Critical chance in Left Leg: rolled 8, 1 critical hit sustained!
- - Left Lower Leg actuator damaged!
- Must pass a piloting test or fall (5 base + 2 actuator damage + 1 massive damage = 8): rolled 11, succeeds!



Physical Combat Phase:
Legion #3 (Player)
- Kicks Osteon C (3 base + 3 movement + 3 enemy movement - 2 kick - 1 cybernetics = 6): rolled 4, miss!

Legion #6 (Player)
- Kicks Osteon C (3 base + 3 movement + 3 enemy movement - 2 kick - 1 cybernetics = 6): rolled 5, miss!

Legion #8 (Player)
- Kicks King Cobra (3 base + 2 movement + 0 enemy movement - 2 kick - 1 cybernetics = 2): rolled 7, hit Right Leg (0/40 armor, 9/21 structure remaining)! Crit!

Legion #9 (Player)
- Kicks Osteon C (3 base + 3 movement + 3 enemy movement - 2 kick - 1 cybernetics = 6): rolled 7, hit Left Leg (0/36 structure remaining)! Leg blown off!
- - 1 Damage transfers to Center Torso (32/40 armor remaining)!

Osteon C
- Kicks Legion #3 (5 base + 3 movement + 2 enemy movement - 2 kick = 8): rolled 6, miss!

King Cobra
- Attacks Legion #8 with Mace (4 base + 0 movement + 2 enemy movement + 1 mace = 7): rolled 12, hit Left Arm (4/24 armor remaining)!



End Phase:
Legion #3
- Must pass a piloting test or fall (3 base + 0 missed kick = 3): rolled 4, succeeds!

Legion #6
- Must pass a piloting test or fall (3 base + 0 missed kick = 3): rolled 10, succeeds!

Legion #8
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 10, succeeds!

King Cobra
- Critical chance in Right Leg: rolled 12, Leg blown off!!








Player Status:




OpForce Status:





Special Rules
Cybernetic Implants The Legion is equipped with the Pain Shunt, Dermal Myomer Armor, Triple-Strength Myomer, Stimulant Injector, and Buffered Direct Neural Interface implants. As such they are immune to pilot hits, and when forced to eject their Sin BattleArmor count as a full squad for the purposes of Swarm and Leg attacks and deal one additional point of damage while making a swarm or leg attack.



Primary Objectives
- Kill Everyone and Everything (0/1)

Secondary Objectives
- Prevent the Enemy Land Train from Escaping (Complete!)
- Prevent the Society from finishing the Turkina Z’s Repairs (Complete!)
- Win before Turn 15 (Complete!)!



After-Action Report:
You lucky—you missed having to fight another wave of ‘Mechs by the skin of your teeth! You still had another turn to kill the King Cobra, so odds of the final reinforcements wave showing up were pretty slim anyway, but still. I’d accuse my dice box of cheating if it weren’t for that particular set of dice rolling boxcars about one roll in every ten. I can’t plan around luck like that, haha, those dice are going back into retirement. I may break them out again in a year or two to see if they’re still ridiculous.

This was a very difficult mission to run, I’m sorry about pulling the ProtoMechs part way in, but they were just such a chore every update was starting to take 6-7 hours to finish.

This battle was a lot closer than I was expecting, considering I didn’t even try to balance the OpForce for reasons* and instead went with multiple fail-able objectives with tight time limits. The players really stepped it up and far exceeded my expectations. Good work, everyone!



*


Edit: Forgot to mention, I'm going to need an MVP for each lance plus the OpForce.