The Let's Play Archive

Battletech

by PoptartsNinja

Part 75: Operation Himinbjörg - Turn 9

Operation Himinbjörg: Tactical Update 9

Movement Phase
H1 Valkyrie jumps to hex 1025!

Light Building Hex 1025 weight limit exceeded, Light Building Hex 1025 collapses into rubble! 2,850,000 c-bills in damage sustained!
H1 Valkyrie suffers damage in the collapse; takes a hit to left torso (10/12 armor remains)

H1 Valkyrie suffers a height 3 accidental fall! No unit displacement occurs, H1 Valkyrie lands in hex 1025!
H1 Valkyrie suffers damage in the fall; suffers damage to left torso (5/12 armor remains), left torso (0/12 armor remains), left arm (7/9 armor remains)!

H1 Valkyrie must succeed at a piloting test to avoid pilot damage (4 base + 2 movement + 1 trying to avoid pilot damage = 7): rolled 10, succeeds!

H3 Assassin jumps to hex 1821!

Light Building Hex 1821 weight limit exceeded, Light Building Hex 1821 collapses into rubble! 1,018,000 c-bills in damage sustained!
H3 Assassin suffers damage in the collapse; takes a hit to center torso (10/12 armor remains).

H3 Assassin suffers a height 2 accidental fall! No unit displacement occurs, H3 Assassin lands in hex 1821!
H3 Assassin suffers damage in the fall; suffers damage to left leg (1/6 armor remains), right leg (1/6 armor remains), left arm (4/6 armor remains)!

H3 Assassin must succeed at a piloting test to avoid pilot damage (4 base + 2 movement + 1 trying to avoid pilot damage = 7): rolled 12, succeeds!



Combat Phase:
H1 Valkyrie holds fire!
H1 Valkyrie gains 5 heat, sinks 11! 0 heat builds up!

H2 Commando fires SRM 4 at P1 Locust (4 base + 1 movement + 0 enemy movement + 2 range + 2 full moon night = 9): rolled 5, miss!
H2 Commando fires SRM 6 at P1 Locust (4 base + 1 movement + 0 enemy movement + 2 range + 2 full moon night = 9): rolled 7, miss!
H2 Commando fires Medium Laser at P1 Locust (4 base + 1 movement + 0 enemy movement + 2 range + 2 full moon night + 1 fog = 10): rolled 7, miss!
H2 Commando gains 11 heat, sinks 10! 1 heat builds up!

H3 Assassin holds fire!
H3 Assassin gains 6 heat, sinks 10! 0 heat builds up!

H4 Javelin fires SRM 6 at building hex 1607 (4 base + 0 movement + 0 enemy movement + 0 range + 2 full moon night - 4 immobile target = 2): rolled 7, 5 missiles hit (0/9 structure remains)! Building hex 1607 collapses! 600,000 c-bills in damage sustained!
H4 Javelin fires SRM 6 at building hex 1608 (4 base + 0 movement + 0 enemy movement + 0 range + 2 full moon night - 4 immobile target = 2): rolled 7, 5 missiles hit (0/9 structure remains)! Building hex 1608 collapses! 600,000 c-bills in damage sustained!
H4 Javelin gains 8 heat, sinks 11!

S1 Stinger holds fire!
S2 Stinger gains 5 heat, sinks 10! 0 heat builds up!

S2 Stinger holds fire!
S2 Stinger gains 0 heat, sinks 10! 0 heat builds up!

S3 Scorpion Light Tank holds fire!

S4 Galleon Light Tank holds fire!

P1 Locust fires Medium Laser at H2 Commando (4 base + 2 movement + 0 enemy movement + 2 range + 2 full moon night + 1 fog = 11): rolled 5, miss!
P1 Locust fires Medium Laser at H1 Valkyrie (4 base + 2 movement + 0 enemy movement + 2 range + 2 full moon night + 1 fog = 11): rolled 4, miss!
P1 Locust gains 8 heat, sinks 10! 0 heat builds up!

P2 Locust holds fire!

P3 Warrior holds fire!

G1 Home Guard Jagermech holds fire!

G2 Home Guard Griffin holds fire!

G3 Home Guard Von Luckner holds fire!



End Phase



Physical Combat Phase:



End Phase:
P3 Warrior activates floodlight!



Next Turn’s Movement Phase
S2 Stinger must make a piloting test or fall in hex 1606 (3 base + 2 hexes traveled + 0 entered rubble hex = 5): rolled 5, succeeds!



Rain grimaced as the ‘Mech her computer tagged a Griffin rushed towards her position. Typically stoic and nearly emotionless, the sight of that ‘Mech sent a chill down her spine. A Griffin on Tharkad meant only one thing: the Home Guard had arrived.

Made up of the best Mechwarriors in Steiner Space—quite possibly the best Mechwarriors in the Inner Sphere, the Home Guard battalion was the Archon’s own unit. Even though the bulk of the Home Guard had been hand-picked by Katrina Steiner herself; Duke Lestrade was reluctant to replace any of them. The Home Guard kept the Duke’s paranoiac fear of House Kurita at bay, allowing him to plot freely.

Rain blinked, then cursed—a staged Kurita raid would’ve been far more damaging to the Duke’s psyche, especially with his son so close by. With a flash of intuition, Rain knew the change of plans—to help ‘guide’ the Duke into more closely monitoring the Clan invasion rather than quietly expanding his own fiefdom in Skye—was a mistake. A faked Kurita raid would’ve thrown Lestrade into a panic—perhaps even chased him from Tharkad altogether. Then Melissa Steiner could—

Rain blinked, and swallowed hard as the Griffin jetted towards her. She goosed her jets, sailing into the fog and trying to plot a decent landing zone. She settled on the alley running through the Tharkad City Refinery. It was only on the way down that she realized her mistake—the massive fuel tanks made the alley far too narrow for her Valkyrie. With a muttered curse, her feet smashed through the thin metal of the tank; her Valkyrie tumbling head over feet as the pressurized fuel blasted its legs out from under it.

She hit hard, but was saved any personal injuries by her own quick reflexes. Her ‘Mech wasn’t so lucky, and her armor diagnostic painted a grim picture—the impact had shattered all of the armor on her ‘Mech’s left side, and done considerable damage to her arm as well. Worse, the fuel was quickly evaporating into the fog—in a few seconds, the entire refinery would be dangerously explosive! A single spark…



Enemy Forces:
S1 STG-3G Stinger: jumps 3 to 1601! Floodlight active!
S2 STG-3G Stinger: jumps 6 to 1606! Floodlight active!
S3 Scorpion Light Tank: Flanks 2 to hex 1911!
S4 GAL-100 Galleon Light Tank: Flanks 2 to hex 0513!
P1 LCT-1E Locust: walks 2 to hex 1321!
P2LCT-1S Locust: runs 3 to hex 1322! Floodlight active!
P3 Warrior H-7 Attack Helicopter descends to Height 4! P3 Warrior descends into the fog! Cruises to hex 2016! Currently at height 4! Floodlight active!
G1 Home Guard Griffin jumps 5 to hex 1618!
G2 Home Guard Jaegermech runs 2 to hex 1911!
G3 Home Guard Von Luckner Heavy Tank cruises to hex 0226!



Mission Objectives
Destroy the Statue of Duke Lestrade (hex 1214) to draw LOKI away from the Heavy Snow Nightclub! (Complete!)
Destroy the Heavy Snow Nightclub (orange) Building! (2/3 hexes destroyed)
Avoid damaging residential (blue) buildings! (0/20,000,000 c-bills in damage sustained)
Cause Property Damage to Commercial and Industrial (red) buildings or enemy units! (8,784,000/30,000,000 c-bills in damage caused)Await Further Objectives!








H1 VLK-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 0/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 7/12 (7/7)
RT R A(S): 2/2
LA A(S): 7/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 7/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rain
Mechwarrior Player: Dominus Caedis
Mechwarrior Status: OK!
Armament:
LRM 10 – LT (Heat: 4, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand (Left)

H2 COM-2D Commando
Weight: 25 tons (Light)
HD A(S): 6/6 (3/3)
LT A(S): 0/6 (6/6)
LT R A(S): 3/3
CT A(S): 1/8 (8/8)
CT R A(S): 4/4
RT A(S): 4/6 (6/6)
RT R A(S): 3/3
LA A(S): 4/6 (4/4)
RA A(S): 6/6 (4/4)
LL A(S): 8/8 (6/6)
RL A(S): 6/8 (6/6)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: “Sleet”
Mechwarrior Player: Terror Storm
Mechwarrior Status: OK!
Armament:
SRM 6 – CT (Heat: 4, Ammo: 13, Range: (L:9 M:6 S:3), Status: OK!)
SRM 4 – RA (Heat: 3, Ammo: 21, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

H3 ASN-21 Assassin
Weight: tons (Class)
HD A(S): 8/8 (3/3)
LT A(S): 10/10 (10/10)
LT R A(S): 2/2
CT A(S): 10/12 (12/12)
CT R A(S): 4/4
RT A(S): 10/10 (10/10)
RT R A(S): 2/2
LA A(S): 4/6 (6/6)
RA A(S): 6/6 (6/6)
LL A(S): 1/6 (10/10)
RL A(S): 1/6 (10/10)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 7/11/7
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Snow
Mechwarrior Player: Capskye
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM 5 – RT (Heat: 2, Ammo: 22, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM 2 – LT (Heat: 2, Ammo: 46, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand (Left)

H4 JVN-10N Javelin
Weight: 30 tons (Light)
HD A(S): 4/6 (3/3)
LT A(S): 8/8 (7/7)
LT R A(S): 2/2
CT A(S): 8/8 (10/10)
CT R A(S): 2/2
RT A(S): 8/8 (7/7)
RT R A(S): 2/2
LA A(S): 1/6 (5/5)
RA A(S): 1/6 (5/5)
LL A(S): 8/8 (7/7)
RL A(S): 8/8 (7/7)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 10
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Hail
Mechwarrior Player: TildeATH
Mechwarrior Status: Shrapnel Wound (3+ consciousness)!
Armament:
SRM 6 – RT (Heat: 4, Ammo: 21, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status
S1 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S2 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S3 Scorpion Light Tank
Tonnage: 25 tons
Critical Damage: None!
Pilot: Driving 5, Gunnery 4
Armament: Autocannon/5, Machine Gun
Motive System Damage: None!
Notes:

S4 GAL-100 Galleon Light Tank
Tonnage: 30 tons
Critical Damage: None!
Pilot: Driving 3, Gunnery 4
Armament: Medium Laser, 2 Small Lasers
Motive System Damage: +1 penalty on all driving skill rolls!
Notes:

P1 LCT-1E Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers, 2 Small Lasers
Notes:

P2LCT-1S Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: Medium Laser, 2 SRM 2s
Notes:

P3 Warrior H-7 Attack Helicopter
Tonnage: 21 tons
Critical Damage: None!
Pilot: Driving 5, Gunnery 4
Armament: Autocannon/2, SRM 4
Motive System Damage: None!
Notes: Movement reduced to 8/12!

G1GRF-1N Griffin
Tonnage: 55 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: PPC, LRM 10
Notes:

G2 JM6-S Jagermech
Tonnage: 65 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Autocannon/2s, 2 Autocannon/5s, 2 Medium Lasers
Notes:

G3 VNL-K65N Von Luckner Heavy Tank
Tonnage: 75 tons
Critical Damage: None!
Pilot: Driving 2, Gunnery 1
Armament: Autocannon/20, 2 SRM 6s, SRM 4, LRM 10, Machine Gun, Flamer
Motive System Damage: None!
Notes: