The Let's Play Archive

Battletech

by PoptartsNinja

Part 755: Mech Update: Suburbanmech

AUTRO ENTRY: G-UMR7 and G-UMR9 Suburbanmech
Overview:

Slow and easy to pilot, the Suburbanmech is a highly defensive machine intended for deployment against Clan forces. Designed specifically for the Commonwealth’s numerous “social officers,” the Suburbanmech’s hundred-ton weight makes it quite appealing to pilots who don’t know better. The machine is currently being offered as a “state-of-the-art upgrade” to officers of marginal martial capability, in trade for their lighter (and more capable) designs.

Capabilities:
The initial prototype was designed with two heavy autocannons backed by a pair of large lasers. When it was discovered that the structure could be constructed of Endo Steel for only a marginal increase in cost, a pair of jump jets and a single medium laser were added to give the design a little more utility. The current Suburbanmech is a straightforward machine built entirely out of trusted technologies; and while they may lack the range to engage Clan `Mechs in the open they have more than enough frontal armor to endure a few long-range hits.

The simplicity of the Suburbanmech's design has also born unexpected dividends. With both Standard and Endo Steel frame members still being constructed, the Suburbanmech has proven an apt testbed for new technologies. A full company of the prototypes has been reworked to carry a devastating but as-yet untested new Lyran weapon; and this design (dubbed the G-UMR9 for to more readily convince officers who believe higher numbers mean better `Mechs) has been earmarked for deployment only to the “most prestigious” of the Lyran Commonwealth's bloated and ineffectual officer corps.

Deployment:
Two battalions of Suburbanmechs has already been completed, and a third is on the way. Rather than parceling out these `Mechs to units across the Inner Sphere, the Lyran Commonwealth has opted to assemble them into “advanced battalions” currently undergoing “advanced defensive training” in preparation for their heroic deployment facing (and inevitably victory against) the forces of Task Force Serpent.

G-UMR7 Suburbanmech
Equipment:

Mass: 100 tons
Cruising Speed: 32.4 kph
Walking MP: 3
Maximum Speed: 54.0 kph
Running MP: 5
Jump Jets: Guld Mk. III Heavy Lifters
Jump Capacity: 60 meters
Jumping MP: 2

Armament:
Medium Laser – CT
Large Laser – RT
Large Laser – LT
Autocannon/20 – RA
Autocannon/20 – LA
2 Tons AC/20 Ammo – RT
2 Tons AC/20 Ammo – LT

Heat Sinks: 14 [28] (minimum)
Armor Factor: 304 (99.02% coverage)

Head Structure: 3
Head Armor: 9

Center Torso Structure: 31
Center Torso Armor: 51
Center Torso (Rear) Armor: 10

Left/Right Torso Structure: 21
Left/Right Torso Armor: 32
Left/Right Torso (Rear) Armor: 10

Left/Right Leg Structure: 21
Left/Right Leg Armor: 42

Left/Right Arm Structure: 17
Left/Right Arm Armor: 33



G-UMR9 Suburbanmech
Equipment:

Mass: 100 tons
Cruising Speed: 21.6 kph
Walking MP: 2
Maximum Speed: 32.4 kph
Running MP: 3
Jump Jets: Guld Mk. III Heavy Lifters
Jump Capacity: 60 meters
Jumping MP: 2

Armament:
Small Laser – CT
ER Large Laser – RA
ER Large Laser – LA
Heavy Gauss Rifle – RT
Heavy Gauss Rifle – LT
1 Tons Heavy Gauss Rifle Ammo – CT
1 Tons Heavy Gauss Rifle Ammo – RT
1 Tons Heavy Gauss Rifle Ammo – LT
1 Tons Heavy Gauss Rifle Ammo – RA
1 Tons Heavy Gauss Rifle Ammo – LA

Heat Sinks: 12 [24] (minimum)
Armor Factor: 304 (99.02% coverage)

Head Structure: 3
Head Armor: 9

Center Torso Structure: 31
Center Torso Armor: 51
Center Torso (Rear) Armor: 10

Left/Right Torso Structure: 21
Left/Right Torso Armor: 32
Left/Right Torso (Rear) Armor: 10

Left/Right Leg Structure: 21
Left/Right Leg Armor: 42

Left/Right Arm Structure: 17
Left/Right Arm Armor: 33