The Let's Play Archive

Battletech

by PoptartsNinja

Part 76: Operation Himinbjörg - Turn 10

Operation Himinbjörg: Tactical Update 10

Movement Phase
H1 Valkyrie attempts to stand (4 base + 0 movement - 2 careful stand = 2): rolled 6, succeeds!

H3 Assassin attempts to stand (4 base + 0 movement = 4): rolled 7, succeeds!

H4 Javelin jumps into Rubble Hex 1608, must succeed at a piloting test or fall (4 base + 0 movement + 0 entered rubble hex = 4): rolled 6, succeeds!



Combat Phase:
H1 Valkyrie holds fire!
H1 Valkyrie gains 1 heat, sinks 11! 0 heat builds up!

H2 Commando holds fire!
H2 Commando gains 0 heat, sinks 10! 0 heat builds up!

H3 Assassin holds fire!
H3 Assassin gains 1 heat, sinks 10! 0 heat builds up!

H4 Javelin fires SRM 6 at building hex 1708 (4 base + 3 movement + 0 enemy movement + 0 range + 2 full moon night - 4 immobile target = 5): rolled 7, 5 missiles hit (0/9 structure remains)! Building hex 1708 collapses! 600,000 c-bills in damage sustained!
H4 Javelin fires SRM 6 at building hex 1709 (4 base + 3 movement + 0 enemy movement + 0 range + 2 full moon night - 4 immobile target = 5): rolled 9, 2 missiles hit (5/9 structure remains)! 100,000 c-bills in damage sustained!
H4 Javelin gains 13 heat, sinks 11! 2 heat builds up!

S1 Stinger holds fire!
S1 Stinger gains 5 heat, sinks 10! 0 heat builds up!

S2 Stinger torso twists right!
S2 Stinger fires medium laser at H4 Javelin (4 base + 3 movement + 3 enemy movement + 0 range + 2 full moon night + 1 fog = 13): automatic miss!
S2 Stinger gains 9 heat, sinks 10! 0 heat builds up!

S3 Scorpion Light Tank holds fire!

S4 Galleon Light Tank holds fire!

P1 Locust fires Medium Laser at H2 Commando (4 base + 2 movement + 0 enemy movement + 0 range + 1 fog = 7): rolled 12, hit center torso (0/8 armor, 4/8 structure remains)! Critical chance!
P1 Locust fires Medium Laser at H2 Commando (4 base + 2 movement + 0 enemy movement + 0 range + 1 fog = 7): rolled 6, miss!
P1 Locust fires Small Laser at H2 Commando (4 base + 2 movement + 0 enemy movement + 0 range + 1 fog = 7): rolled 4, miss!
P1 Locust fires Small Laser at H2 Commando (4 base + 2 movement + 0 enemy movement + 0 range + 1 fog = 7): rolled 9, hit center torso (1/8 structure remains)! Critical chance!
P1 Locust gains 10 heat, sinks 10! 0 heat builds up!

P2 Locust fires Medium Laser at H2 Commando (4 base + 1 movement + 0 enemy movement + 2 range + 1 fog = 8): rolled 5, miss!
P2 Locust fires SRM 2 at H2 Commando (4 base + 1 movement + 0 enemy movement + 2 range + = 7): rolled 3, miss!
P2 Locust fires SRM 2 at H2 Commando (4 base + 1 movement + 0 enemy movement + 2 range + = 7): rolled 7, 1 missile hits left leg (6/8 armor remains)!
P2 Locust gains 8 heat, sinks 10! 0 heat builds up!

P3 Warrior holds fires SRM 4 at H2 Commando (4 base + 1 movement + 0 enemy movement + 0 range = 5): rolled 8, 3table missiles hit left leg (4/8 armor remains), rear right torso (4/6 armor remains)!

G1 Home Guard Jagermech holds fire!

G2 Home Guard Griffin holds fire!

G3 Home Guard Von Luckner holds fire!



End Phase
H2 Commando suffers a critical chance in the center torso! No critical hits sustained!

H2 Commando suffers a critical chance in the center torso! 2 critical hits sustained!
Gyro hit!
Engine hit!

H2 Commando must make a piloting test or fall (4 base + 0 movement + 3 gyro hit = 7): rolled 10, succeeds!

Heavy Snow Nightclub collapses due to damage! 2,000,000 c-bills in damage sustained!



Physical Combat Phase:
H2 Commando punches P1 Locust with right arm (4 base + 0 movement + 1 enemy movement + 2 full moon night = 7): rolled 9, hit right torso (5/8 armor remains)!
H2 Commando punches P1 Locust with left arm (4 base + 0 movement + 1 enemy movement + 2 full moon night = 7): rolled 10, hit head (5/8 armor remains)! Pilot hit!

H3 Assassin kicks building hex 1820 (7/15 structure remains)! 318,000 c-bills in damage sustained!

P1 Locust kicks H2 Commando (3 base + 2 movement + 0 enemy movement = 7): rolled 10, hit left leg (2/8 armor remains)!


End Phase:
H2 Commando must make a piloting test or fall (4 base + 0 movement + 3 gyro hit + 0 kicked = 7): rolled 5, fails!
H2 Commando suffers suffers 2 damage to center torso (0/8 structure remains)!
H2 Commando destroyed!
H2 Commando explodes!
P1 Locust suffers damage to center torso (5/10 armor remains), right torso (0/8 armor remains), left torso (3/8 armor remains), right torso (0/5 structure remains)! Right side destroyed! Right arm blown off!

P1 Locust must make a piloting roll or fall (3 base + 1 massive damage + 1 hexes moved = 5): rolled 12, succeeds!

P1 Locust must make a 3+ consciousness test! Rolled 10, succeeds!

Building Hex 1819 suffers damage in the explosion (0/15 structure remains)! 380,000 c-bills in damage sustained!

Building Hexes 1819, 1820, 1821 collapse due to damage! 1,200,000 c-bills in damage sustained!



Snow brought his assassin to its hands and knees, shaking his head quietly and for once grateful for his ‘Mech’s tiny cockpit. The tight fit had kept him from rattling around like a pinball when the roof of the building he’d picked as a safe landing zone had simply given way. He frowned, his Assassin kicking aside the only thing still standing—weren’t banks supposed to be tough? Yet only the vault door had remained upright—the rest had collapsed into a pile of ferrocrete and sheetrock.

Grunting in anger, Snow took out his frustrations on the far wall, his right foot staving in the divider between the bank and the shoe store next door.

Then the whole world went to hell.

The fog around him flared bright orange as the bombs carried by one of his lancemates detonated. He’d lost track of them completely in the fog, and found himself idly hoping that the explosion had at least crippled or killed one of the enemy. The building before him crumpled in the shockwave, and simply collapsed into rubble.

Snow caught a brief glimpse of a Locust—its arm missing, its right side flowing like a volcanic eruption—stagger backwards—either due to the shockwave, or the pilot’s shock at his target’s violent detonation.

Smiling in grim satisfaction, Snow stared at the staggered Locust. “That’s right, you bastards,” he mumbled under his breath, “We’re full of surprises.”



Enemy Forces:
S1 STG-3G Stinger: jumps 4 to 1605! Floodlight active!
S2 STG-3G Stinger: jumps 4 to 1207! Floodlight active!
S3 Scorpion Light Tank: holds position!
S4 GAL-100 Galleon Light Tank: cruises 1 to hex 0517!
P1 LCT-1E Locust: holds position!
P2LCT-1S Locust: holds position! Floodlight active!
P3 Warrior H-7 Attack Helicopter descends to Height 4! P3 Warrior descends into the fog! Cruises to hex 2016! Currently at height 4! Floodlight active!
G1 Home Guard Griffin jumps 5 to hex 1112!
G2 Home Guard Jaegermech holds position!
G3 Home Guard Von Luckner Heavy Tank cruises to hex 0326!



Mission Objectives
Destroy the Statue of Duke Lestrade (hex 1214) to draw LOKI away from the Heavy Snow Nightclub! (Complete!)
Destroy the Heavy Snow Nightclub (orange) Building! (Complete!)
Avoid damaging residential (blue) buildings! (0/20,000,000 c-bills in damage sustained)
Cause Property Damage to Commercial and Industrial (red) buildings or enemy units! (13,382,000/30,000,000 c-bills in damage caused)Await Further Objectives!








H1 VLK-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 0/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 7/12 (7/7)
RT R A(S): 2/2
LA A(S): 7/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 7/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rain
Mechwarrior Player: Dominus Caedis
Mechwarrior Status: OK!
Armament:
LRM 10 – LT (Heat: 4, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand (Left)

H2 COM-2D Commando
Weight: 25 tons (Light)
HD A(S): 6/6 (3/3)
LT A(S): 0/6 (6/6)
LT R A(S): 3/3
CT A(S): 0/8 (0/8)
CT R A(S): 4/4

RT A(S): 4/6 (4/6)
RT R A(S): 3/3
LA A(S): 4/6 (4/4)
RA A(S): 6/6 (4/4)
LL A(S): 2/8 (6/6)
RL A(S): 6/8 (6/6)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: “Sleet”
Mechwarrior Player: Terror Storm
Mechwarrior Status: Vaporized in an explosion
Armament:
SRM 6 – CT (Heat: 4, Ammo: 13, Range: (L:9 M:6 S:3), Status: OK!)
SRM 4 – RA (Heat: 3, Ammo: 21, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: Vaporized in an explosion

H3 ASN-21 Assassin
Weight: tons (Class)
HD A(S): 8/8 (3/3)
LT A(S): 10/10 (10/10)
LT R A(S): 2/2
CT A(S): 10/12 (12/12)
CT R A(S): 4/4
RT A(S): 10/10 (10/10)
RT R A(S): 2/2
LA A(S): 4/6 (6/6)
RA A(S): 6/6 (6/6)
LL A(S): 1/6 (10/10)
RL A(S): 1/6 (10/10)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 7/11/7
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Snow
Mechwarrior Player: Capskye
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM 5 – RT (Heat: 2, Ammo: 22, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM 2 – LT (Heat: 2, Ammo: 46, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand (Left)

H4 JVN-10N Javelin
Weight: 30 tons (Light)
HD A(S): 4/6 (3/3)
LT A(S): 8/8 (7/7)
LT R A(S): 2/2
CT A(S): 8/8 (10/10)
CT R A(S): 2/2
RT A(S): 8/8 (7/7)
RT R A(S): 2/2
LA A(S): 1/6 (5/5)
RA A(S): 1/6 (5/5)
LL A(S): 8/8 (7/7)
RL A(S): 8/8 (7/7)
Heat: 2/30
Overheat Penalty:
Heat Sinks: 10
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Hail
Mechwarrior Player: TildeATH
Mechwarrior Status: Shrapnel Wound (3+ consciousness)!
Armament:
SRM 6 – RT (Heat: 4, Ammo: 19, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status
S1 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S2 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S3 Scorpion Light Tank
Tonnage: 25 tons
Critical Damage: None!
Pilot: Driving 5, Gunnery 4
Armament: Autocannon/5, Machine Gun
Motive System Damage: None!
Notes:

S4 GAL-100 Galleon Light Tank
Tonnage: 30 tons
Critical Damage: None!
Pilot: Driving 3, Gunnery 4
Armament: Medium Laser, 2 Small Lasers
Motive System Damage: +1 penalty on all driving skill rolls!
Notes:

P1 LCT-1E Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 1 Medium Lasers, 1 Small Lasers
Notes:

P2LCT-1S Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: Medium Laser, 2 SRM 2s
Notes:

P3 Warrior H-7 Attack Helicopter
Tonnage: 21 tons
Critical Damage: None!
Pilot: Driving 5, Gunnery 4
Armament: Autocannon/2, SRM 4
Motive System Damage: None!
Notes: Movement reduced to 8/12!

G1GRF-1N Griffin
Tonnage: 55 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: PPC, LRM 10
Notes:

G2 JM6-S Jagermech
Tonnage: 65 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Autocannon/2s, 2 Autocannon/5s, 2 Medium Lasers
Notes:

G3 VNL-K65N Von Luckner Heavy Tank
Tonnage: 75 tons
Critical Damage: None!
Pilot: Driving 2, Gunnery 1
Armament: Autocannon/20, 2 SRM 6s, SRM 4, LRM 10, Machine Gun, Flamer
Motive System Damage: None!
Notes: