The Let's Play Archive

Battletech

by PoptartsNinja

Part 77: Operation Himinbjörg - Turn 11

Operation Himinbjörg: Tactical Update 11

Movement Phase



Combat Phase:
H1 Valkyrie holds fire!
H1 Valkyrie gains 1 heat, sinks 11! 0 heat builds up!

H3 Assassin fires Medium Laser at building hex 1526 (4 base + 3 movement + 0 enemy movement + 0 range + 2 full moon night + 1 fog - 4 immobile target = 6): rolled 4, miss!
H3 Assassin fires SRM 2 at building hex 1526 (4 base + 3 movement + 0 enemy movement + 0 range + 2 full moon night - 4 immobile target = 5): rolled 5, 2 missiles hit (7/15 structure remains)! 35,000 c-bills in damage sustained!
H3 Assassin gains 11 heat, sinks 10! 11 heat builds up!

H4 Javelin holds fire!
H4 Javelin gains 6 heat, sinks 11! 0 heat builds up!

S1 Stinger holds fire!
S1 Stinger gains 5 heat, sinks 10! 0 heat builds up!

S2 Stinger holds fire!
S2 Stinger gains 4 heat, sinks 10! 0 heat builds up!

S3 Scorpion Light Tank holds fire!

S4 Galleon Light Tank holds fire!

P1 Locust holds fire!
P1 Locust gains 1 heat, sinks 10! 0 heat builds up!

P2 Locust holds fire!
P2 Locust gains 1 heat, sinks 10! 0 heat builds up!

G1 Home Guard Jagermech holds fire!

G2 Home Guard Griffin torso twists right!
G2 Home Guard Griffin fires LRM 10 at H4 Javelin (1 base + 3 movement + 3 enemy movement + 2 range + 1 fog = 10): rolled 7, miss!
G2 Home Guard Griffin gains 9 heat, sinks 12! 0 heat builds up!

G3 Home Guard Von Luckner holds fire!



End Phase



Physical Combat Phase:
H3 Assassin kicks building hex 1526: automatic hit (0/15 structure remains)! Building hex 1526 collapses! 1,000,000 c-bills in damage sustained!



End Phase:
Building hexes 1426, 1526 collapse from damage! 1,400,000 c-bills in damage sustained!



Next Turn’s Movement Phase
G3 Von Luckner Heavy Tank moves recklessly into hex 0525 (2 base + 0 movement + 2 ignores 1 mp penalty = 4): rolled 11, succeeds!



With a vicious kick, Snow brought another building crashing to the ground. His radar cleared as one more obstacle crumbled to bricks and I-Beams, and painted a rather bleak picture for Hail’s Javelin. Isolated and surrounded by loyalist forces, the Javelin would probably be Loki’s next victim. In vain, he swept his sensors for Rain’s little Valkyrie—but it was nowhere to be seen. Perhaps it’d already fallen victim to something unanticipated, or the ex-Loki operative had turned traitor…

Snow drew his weapons in-line with the next building then paused as his little radio crackled again, “Excellent work, ‘Mechwarriors!” the voice called. “Now, destroy all of the Home Guard ‘Mechs!”

He checked his sensors again, then cursed out loud as he was stricken by a sudden sense of doubt. A chill passed through him that was completely at-odds with the spiking temperatures in his Assassin’s cockpit. The Home Guard counter-attack wasn’t unexpected, but they’d arrived a full five minutes ahead of schedule... there would be no call to have them out in the city, rather than protecting palace grounds, unless this attack had been anticipated…

Snow slammed his fist down on the micro-radio, crushing it against the top of his targeting computer. With a flick of another switch, he killed the garbage-transmissions and broadcast a single short transmission on the wide-band.

“Tora! Tora! Tora!”

He cut his communications immediately, going full silent. Tiger, Tiger, Tiger… it had been a code-phrase for their planned attack as Kurita forces. Its origins, he did not know, but he did know it had something to do with a surprise attack. Under the old plan, it was a worst-case scenario call: mission objectives can no longer be trusted. It called for no sudden change of behavior, but to ignore the most recently received order and fight to the end.

He just hoped the others would understand: the Home Guard were staunchly-loyal to the Archon herself; they were Melissa Steiner’s only true allies on Tharkad. Weakening or embarrassing them would hurt them politically and their failure to stop a pack of invaders could see the bulk of the Home Guard replaced by soldiers loyal to Aldo Lestrade! Snow scowled, and closed his eyes as a calm certainty filled him. He and the others would all have to die, and die quickly. This attack would embarrass the LIC; but if the Home Guard response was swift and certain enough…



Enemy Forces:
S1 STG-3G Stinger: jumps 4 to 1605! Floodlight active!
S2 STG-3G Stinger: jumps 4 to 1207! Floodlight active!
S3 Scorpion Light Tank: holds position!
S4 GAL-100 Galleon Light Tank: cruises 1 to hex 0517!
P1 LCT-1E Locust: holds position!
P2LCT-1S Locust: holds position! Floodlight active!
P3 Warrior H-7 Attack Helicopter flees off-map!
G1 Home Guard Griffin jumps 5 to hex 1112!
G2 Home Guard Jaegermech holds position!
G3 Home Guard Von Luckner Heavy Tank cruises to hex 0326!
G4 Home Guard Unknown Medium ‘Mech arrives next turn!
G5 Home Guard Unknown Heavy ‘Mech arrives next turn!
G6 Home Guard Unknown Tank arrives next turn!



Mission Objectives
Destroy the Statue of Duke Lestrade (hex 1214) to draw LOKI away from the Heavy Snow Nightclub! (Complete!)
Destroy the Heavy Snow Nightclub (orange) Building! (Complete!)
Await Further Objectives! (Complete!)
Avoid damaging residential (blue) buildings! (0/20,000,000 c-bills in damage sustained)
Cause Property Damage to Commercial and Industrial (red) buildings or enemy units! (15,817,000/30,000,000 c-bills in damage caused)
Destroy all Home Guard ‘Mechs (Failed!)
Avoid damaging any Home Guard ‘Mech (???)
Die before the start of Turn 17! (1/4)








H1 VLK-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 0/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 7/12 (7/7)
RT R A(S): 2/2
LA A(S): 7/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 7/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rain
Mechwarrior Player: Dominus Caedis
Mechwarrior Status: OK!
Armament:
LRM 10 – LT (Heat: 4, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand (Left)

H2 COM-2D Commando
Weight: 25 tons (Light)
Mechwarrior Name: “Sleet”
Mechwarrior Player: Terror Storm
Mechwarrior Status: Vaporized in an explosion
Notes: Vaporized in an explosion

H3 ASN-21 Assassin
Weight: tons (Class)
HD A(S): 8/8 (3/3)
LT A(S): 10/10 (10/10)
LT R A(S): 2/2
CT A(S): 10/12 (12/12)
CT R A(S): 4/4
RT A(S): 10/10 (10/10)
RT R A(S): 2/2
LA A(S): 4/6 (6/6)
RA A(S): 6/6 (6/6)
LL A(S): 1/6 (10/10)
RL A(S): 1/6 (10/10)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 7/11/7
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Snow
Mechwarrior Player: Capskye
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM 5 – RT (Heat: 2, Ammo: 22, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM 2 – LT (Heat: 2, Ammo: 45, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand (Left)

H4 JVN-10N Javelin
Weight: 30 tons (Light)
HD A(S): 4/6 (3/3)
LT A(S): 8/8 (7/7)
LT R A(S): 2/2
CT A(S): 8/8 (10/10)
CT R A(S): 2/2
RT A(S): 8/8 (7/7)
RT R A(S): 2/2
LA A(S): 1/6 (5/5)
RA A(S): 1/6 (5/5)
LL A(S): 8/8 (7/7)
RL A(S): 8/8 (7/7)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 10
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Hail
Mechwarrior Player: TildeATH
Mechwarrior Status: Shrapnel Wound (3+ consciousness)!
Armament:
SRM 6 – RT (Heat: 4, Ammo: 19, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status
S1 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S2 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S3 Scorpion Light Tank
Tonnage: 25 tons
Critical Damage: None!
Pilot: Driving 5, Gunnery 4
Armament: Autocannon/5, Machine Gun
Motive System Damage: None!
Notes:

S4 GAL-100 Galleon Light Tank
Tonnage: 30 tons
Critical Damage: None!
Pilot: Driving 3, Gunnery 4
Armament: Medium Laser, 2 Small Lasers
Motive System Damage: +1 penalty on all driving skill rolls!
Notes:

P1 LCT-1E Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 1 Medium Lasers, 1 Small Lasers
Notes:

P2LCT-1S Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: Medium Laser, 2 SRM 2s
Notes:

P3 Warrior H-7 Attack Helicopter
Notes: Fled off-map!

G1GRF-1N Griffin
Tonnage: 55 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: PPC, LRM 10
Notes:

G2 JM6-S Jagermech
Tonnage: 65 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Autocannon/2s, 2 Autocannon/5s, 2 Medium Lasers
Notes:

G3 VNL-K65N Von Luckner Heavy Tank
Tonnage: 75 tons
Critical Damage: None!
Pilot: Driving 2, Gunnery 1
Armament: Autocannon/20, 2 SRM 6s, SRM 4, LRM 10, Machine Gun, Flamer
Motive System Damage: None!
Notes:

G4 ???

G5 ???

G6 ???