The Let's Play Archive

Battletech

by PoptartsNinja

Part 79: Operation Himinbjörg - Turn 13

Operation Himinbjörg: Tactical Update 13

Movement Phase
H3 Assassin attempts Death From Above on Train! Ends movement in hex 0830, remaining movement held until Physical Attack Phase.

H4 Javelin moves into building hex 0414, must make a piloting test to avoid damage (4 base + 0 movement + 2 heavy building = 6): rolled 4, fails!
H4 Javelin suffers damage to left arm (0/6 armor, 1/5 structure remains (critical chance)), right arm (0/5 armor, 2/5 structure remains (critical chance))! Critical chance!

Building Hex 0414 suffers damage (87/90 structure remains)! 300,000 c-bills in damage sustained!

Ace G4 Home Guard PHX-1 Phoenix Hawk jumps to hex 0616!

Ace G5 Home Guard GHR-5D Grasshopper holds position!

Ace G6 Home Guard Schreck PPC Carrier moves recklessly into hex 2024 (2 base + 0 movement + 4 fog penalty completely ignored = 6): rolled 10, succeeds!
Ace G6 Home Guard Schreck PPC Carrier flanks to hex 1925!



End Phase
H4 Javelin critical chance in left arm! 2 critical hits sustained!
Lower Arm Actuator destroyed!
Upper Arm Actuator destroyed!

H4 Javelin critical chance in right arm! No critical hits sustained!



Combat Phase:
G4 Home Guard Phoenix Hawk fires Large Laser at H4 Javelin (1 base + 3 movement + 0 enemy movement + 0 range + 1 fog + 1 partial cover = 6): rolled 10, hit right leg! Damage absorbed by building, 20,000 c-bills in damage sustained!
G4 Home Guard Phoenix Guard generates 14 heat, sinks 10! 4 heat builds up!

G5 Home Guard Grasshopper fires Large Laser at H3 Assassin (1 base + 0 movement + 1 enemy movement + 0 range + 1 fog = 3): rolled 5, hit Left Torso (2/10 armor remains)!
G5 Home Guard Grasshopper fires Medium Laser at H3 Assassin (1 base + 0 movement + 1 enemy movement + 2 range + 1 fog = 5): rolled 8, hit Left Leg (0/6 armor, 6/10 structure remains (through-armor critical chance))! Critical chance!
G5 Home Guard Grasshopper fires Medium Laser at H3 Assassin (1 base + 0 movement + 1 enemy movement + 2 range + 1 fog = 5): rolled 8, hit Left Torso (0/10 armor, 7/10 structure remains)! Critical chance!
G5 Home Guard Grasshopper fires Medium Laser at H3 Assassin (1 base + 0 movement + 1 enemy movement + 2 range + 1 fog = 5): rolled 10, hit Right Arm (1/6 armor remains)!
G5 Home Guard Grasshopper fires Medium Laser at H3 Assassin (1 base + 0 movement + 1 enemy movement + 2 range + 1 fog = 5): rolled 5, hit Right Torso (5/10 armor remains)!
G5 Home Guard Grasshopper fires LRM 5 at H3 Assassin (1 base + 0 movement + 1 enemy movement + 0 range + 1 fog + 2 minimum range = 5): rolled 5, 3 missiles hit Left Arm (1/6 armor remains)!
G5 Home Guard Grasshopper generates 22 heat, sinks 22! 0 heat builds up!

G6 Home Guard Schreck PPC Carrier fires PPC at H3 Assassin (1 base + 2 movement + 1 enemy movement + 2 range + 1 fog = 7): rolled 6, miss!
G6 Home Guard Schreck PPC Carrier fires PPC at H3 Assassin (1 base + 2 movement + 1 enemy movement + 2 range + 1 fog = 7): rolled 5, miss!
G6 Home Guard Schreck PPC Carrier fires PPC at H3 Assassin (1 base + 2 movement + 1 enemy movement + 2 range + 1 fog = 7): rolled 8, hit Rear Center Torso (0/4 armor, 6/12 structure remaining (through-armor critical chance))! Critical chance!

H3 Assassin may not fire!
H3 Assassin gains 3 heat, sinks 10! 0 heat builds up!

H4 Javelin fires SRM 6 at S1 Stinger (4 base + 2 movement + 3 enemy movement + 0 range + 2 light woods = 11): rolled 11, 4 missiles hit Right Torso (5/7 armor remains (through-armor critical chance)), Right Leg (5/7 armor remains), Left Leg (5/7 armor remains), Left Leg (3/7 armor remains)! Critical chance!
H4 Javelin fires SRM 6 at S1 Stinger (4 base + 2 movement + 3 enemy movement + 0 range = 9): rolled 6, misses!
H4 Javelin gains 14 heat, sinks 11! 3 heat builds up!

S1 Stinger fires Medium Laser at H4 Javelin (4 base + 3 movement + 0 enemy movement + 0 range + 1 partial cover + 1 light woods = 9): rolled 3, miss!
S1 Stinger gains 8 heat, sinks 10! 0 heat builds up!

S2 Stinger fires Medium Laser at H4 Javelin (4 base + 3 movement + 0 enemy movement + 2 range + 1 partial cover = 10): rolled 7, miss!
S2 Stinger gains 4 heat, sinks 10! 0 heat builds up!

S3 Scorpion Light Tank holds fire!

S4 Galleon Light Tank holds fire!

P2 Locust holds fire!
P2 Locust gains 1 heat, sinks 10! 0 heat builds up!

G1 Home Guard Jagermech holds fire!

G2 Home Guard Griffin fires LRM 10 at H4 Javelin (1 base + 3 movement + 0 enemy movement + 2 range + 1 partial cover = 7): rolled 7, 8 missiles hit Center Torso (3/8 armor remains), Right Arm (0/5 structure remains)! Limb blown off! Damage transfers to right torso (6/8 armor remains)!
G2 Home Guard Griffin gains 9 heat, sinks 12! 0 heat builds up!

G3 Home Guard Von Luckner fires Autocannon/20 at H3 Assassin (1 base + 0 movement + 1 enemy movement + 4 range = 6): rolled 10, hit Right Torso (0/10 armor, 0/10 structure remains)! Torso destroyed, right arm blown off! Remaining damage transfers to Center Torso (5/12 armor remains)!
G3 Home Guard Von Luckner fires SRM 6 at H3 Assassin (1 base + 0 movement + 1 enemy movement + 4 range = 6): rolled 6, 4 missiles hit Right Leg (0/6 armor, 9/10 structure remains (critical chance)), Left Torso (5/10 structure remains (critical chance)), Left Torso (3/10 armor remains (critical chance)), Right Arm Center Torso (3/12 armor remains)! Critical chance!
G3 Home Guard Von Luckner fires SRM 6 at H3 Assassin (1 base + 0 movement + 1 enemy movement + 4 range = 6): rolled 7, 5 missiles hit Right Leg (7/10 structure remains (critical chance)), Right Arm Center Torso (1/12 armor remains), Right Leg (5/10 armor remains (critical chance)), Left Arm (0/6 armor, 5/6 structure remains (critical chance)), Center Torso (0/12 armor, 5/12 structure remains (critical chance))! Critical chance!
G3 Home Guard Von Luckner fires SRM 4 at H3 Assassin (1 base + 0 movement + 1 enemy movement + 4 range = 6): rolled 5, miss!



End Phase
H3 Assassin through-armor critical chance in left leg! No critical hit sustained!

H3 Assassin critical chance in left leg! No critical hit sustained!

H3 Assassin critical chance in left torso! No critical hit sustained!

H3 Assassin through-armor critical chance in center torso! No critical hit sustained!

H3 Assassin critical chance in center torso! No critical hit sustained!

H3 Assassin critical chance in right leg! 2 critical hits sustained!
Lower Leg Actuator Destroyed!
Upper Leg Actuator Destroyed!

H3 Assassin critical chance in left torso! 1 critical hit sustained!
Jump Jet Destroyed!

H3 Assassin critical chance in left torso! No critical hit sustained!

H3 Assassin critical chance in right leg! No critical hit sustained!

H3 Assassin critical chance in right leg! 2 critical hits sustained!
Hip Actuator Destroyed!
Foot Actuator Destroyed!

H3 Assassin critical chance in left arm! 1 critical hit sustained!
Upper Arm Actuator Destroyed!

H3 Assassin critical chance in center torso! 3 critical hits sustained!
Gyro hit!
Gyro destroyed!
Gyro really destroyed!

H3 Assassin explodes!
Train damaged in explosion (16/60 structure remains)!
Rail line destroyed in hex 0731! 50,000 c-bills in damage sustained!
Rail line destroyed in hex 0831! 50,000 c-bills in damage sustained!

S1 Stinger through-armor critical chance in right torso! No critical hit sustained!



Physical Combat Phase:



End Phase:



The Grasshopper’s sudden touchdown was unexpected. Snow blinked, staring at his radar in surprise—there’d been no sign of it until it’d come out virtually on top of his position and caught his Assassin in its spotlight! Turning, he triggered his jets—he couldn’t get clear of it, not quickly enough, but if he came down on the train…

His ‘Mech shook like a ragdoll as the Grasshopper’s lasers converged with eerie accuracy. His damage diagnostic painted a grim picture as the enemy heavy stripped nearly every ton of armor from his forty-ton Assassin. Still, it wouldn’t be enough to—

Snow’s helmet smashed into his tiny cockpit’s canopy as a PPC caught his ‘Mech square in the back. It was an attack he hadn’t been expecting, and for a moment his Assassin nearly tipped off its thrust column. He recovered, but the maneuver cost him precious time.

His computer screamed a last-minute warning—another unexpected enemy had locked on. The Von Luckner, so distant that he’d simply discounted it as a threat, had anticipated his flight. It’s turret was already in position, and he’d just crossed in front of its guns.

With a single burst, the Von Luckner’s heavy autocannon tore his ‘Mech apart. His right arm, largely undamaged, spiraled off into the darkness. Snow struggled to keep control as the slower-moving SRMs struck a moment later. So focused was he on his task, he didn’t anticipate the instant his ‘Mech exploded. As deaths went his, at least, was swift and unexpected.



Enemy Forces:
S1 STG-3G Stinger: holds position! Floodlight active!
S2 STG-3G Stinger: jumps 4 to hex 0614! Floodlight active!
S3 Scorpion Light Tank: holds position!
S4 GAL-100 Galleon Light Tank: holds position!
P2LCT-1S Locust: runs to hex 0916! Floodlight active!
G1 Home Guard Griffin holds position!
G2 Home Guard Jaegermech walks to hex 1612!
G3 Home Guard Von Luckner Heavy Tank holds position!
G4 Home Guard Phoenix Hawk waits to move! ACE! Floodlight Active!
G5 Home Guard Grasshopper waits to move! ACE! Floodlight Active!
G6 Home Guard Schreck PPC Carrier waits to move! ACE!



Mission Objectives
Destroy the Statue of Duke Lestrade (hex 1214) to draw LOKI away from the Heavy Snow Nightclub! (Complete!)
Destroy the Heavy Snow Nightclub (orange) Building! (Complete!)
Await Further Objectives! (Complete!)
Avoid damaging residential (blue) buildings! (12,000,000/20,000,000 c-bills in damage sustained)
Cause Property Damage to Commercial and Industrial (red) buildings or enemy units! (27,957,000/30,000,000 c-bills in damage caused)
Destroy all Home Guard ‘Mechs (Failed!)
Avoid damaging any Home Guard ‘Mech (???)
Die before the start of Turn 17! (3/4)








H1 VLK-QA Valkyrie
Weight: 30 tons (Light)
Mechwarrior Name: “Rain”
Mechwarrior Player: Dominus Caedis
Mechwarrior Status: Vaporized in an explosion
Notes: Vaporized in an ammunition explosion

H2 COM-2D Commando
Weight: 25 tons (Light)
Mechwarrior Name: “Sleet”
Mechwarrior Player: Terror Storm
Mechwarrior Status: Vaporized in an explosion
Notes: Vaporized in an explosion

H3 ASN-21 Assassin
Weight: tons (Class)
HD A(S): 8/8 (3/3)
LT A(S): 0/10 (3/10)
LT R A(S): 2/2
CT A(S): 1/12 (6/12)
CT R A(S): 0/4
RT A(S): 0/10 (0/10)
RT R A(S): 2/2
LA A(S): 0/6 (5/6)
RA A(S): 0/6 (0/6)
LL A(S): 0/6 (6/10)
RL A(S): 0/6 (5/10)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 7/11/7
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: “Snow”
Mechwarrior Player: Capskye
Mechwarrior Status: Vaporized in an explosion
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM 5 – RT (Heat: 2, Ammo: 22, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM 2 – LT (Heat: 2, Ammo: 44, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: Vaporized in an explosion

H4 JVN-10N Javelin
Weight: 30 tons (Light)
HD A(S): 4/6 (3/3)
LT A(S): 8/8 (7/7)
LT R A(S): 2/2
CT A(S): 3/8 (10/10)
CT R A(S): 2/2
RT A(S): 6/8 (7/7)
RT R A(S): 2/2
LA A(S): 0/6 (1/5)
RA A(S):0/6 (0/5)
LL A(S): 8/8 (7/7)
RL A(S): 8/8 (7/7)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 10
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: “Hail”
Mechwarrior Player: TildeATH
Mechwarrior Status: Shrapnel Wound (3+ consciousness)!
Armament:
SRM 6 – RT (Heat: 4, Ammo: 17, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status
S1 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S2 STG-3G Stinger
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Medium Lasers
Notes:

S3 Scorpion Light Tank
Tonnage: 25 tons
Critical Damage: None!
Pilot: Driving 5, Gunnery 4
Armament: Autocannon/5, Machine Gun
Motive System Damage: None!
Notes:

S4 GAL-100 Galleon Light Tank
Tonnage: 30 tons
Critical Damage: None!
Pilot: Driving 3, Gunnery 4
Armament: Medium Laser, 2 Small Lasers
Motive System Damage: +1 penalty on all driving skill rolls!
Notes:

P1 LCT-1E Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: 1 Medium Lasers, 1 Small Lasers
Notes:

P2LCT-1S Locust
Tonnage: 20 tons
Critical Damage: None!
Pilot: Piloting 3, Gunnery 4
Heat: 0/30
Overheat Penalty: None!
Armament: Medium Laser, 2 SRM 2s
Notes:

P3 Warrior H-7 Attack Helicopter
Notes: Fled off-map!

G1GRF-1N Griffin
Tonnage: 55 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: PPC, LRM 10
Notes:

G2 JM6-S Jagermech
Tonnage: 65 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: 2 Autocannon/2s, 2 Autocannon/5s, 2 Medium Lasers
Notes:

G3 VNL-K65N Von Luckner Heavy Tank
Tonnage: 75 tons
Critical Damage: None!
Pilot: Driving 2, Gunnery 1
Armament: Autocannon/20, 2 SRM 6s, SRM 4, LRM 10, Machine Gun, Flamer
Motive System Damage: None!
Notes:

G4 PHX-1 Phoenix Hawk (ACE)
Tonnage: 45 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 4/30
Overheat Penalty: None!
Armament: Large Laser, 2 Medium Lasers, 2 Machine Guns
Notes:

G5 GHR-5H Grasshopper (ACE)
Tonnage: 70 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Heat: 0/30
Overheat Penalty: None!
Armament: Large Laser, 4 Medium Lasers, LRM 5
Notes:

G6 Schreck PPC Carrier (ACE)
Tonnage: 80 tons
Critical Damage: None!
Pilot: Piloting 2, Gunnery 1
Armament: 3 PPCs
Motive System Damage: None!
Notes: