The Let's Play Archive

Battletech

by PoptartsNinja

Part 86: Nadir - Turn 2

Nadir: Tactical Update 2

Movement Phase
I1 Clint holds position!
I2 Whitworth walks 2 to hex 1702!
I3 Wyvern
I4 Crab Walks 1 to hex 1804!
I5 Kintaro Walks 3 to hex 1603!
I6 Champion holds position!



Combat Phase:
I1 Clint holds fire!
I1 Clint gains 0 heat, sinks X+2! 0 heat builds up!

I2 Whitworth holds fire!
I2 Whitworth gains 1 heat, sinks X+2! 0 heat builds up!

I3 Wyvern holds fire!
I3 Wyvern gains 0 heat, sinks X+2! 0 heat builds up!

I4 Crab holds fire!
I4 Crab gains 1 heat, sinks X+2! 0 heat builds up!

I5 Kintaro holds fire!
I5 Kintaro gains 1 heat, sinks X+2! 0 heat builds up!

I6 Champion holds fire!
I6 Champion gains 0 heat, sinks X+2! 0 heat builds up!

C1 Guillotine? holds fire!
C1 Guillotine? gains 1 heat! 0 heat builds up!

C2 Unknown Medium holds fire!
C2 Unknown Medium gains 1 heat! 0 heat builds up!

C3 Unknown Heavy holds fire!
C3 Unknown Heavy gains 1 heat! 0 heat builds up!



Physical Combat Phase:



End Phase:



Next Turn’s Movement Phase



“Six,” Acolyte Gwenhwyfar Kerwyn called, “we are being flanked.”

A Terra native, she’d been born into ComStar’s legacy—the Word of Blake flowed through her mind like the blood flowing through her veins. So immersed was she in ComStar’s culture that she wouldn’t have hesitated to give up the blood before she gave up the Word. That was why she had volunteered for this.

The most humanoid ‘Mech ever constructed, her Wyvern was a technological marvel—but most considered it a showpiece rather than a functioning combat unit. It was slow for its weight, heavily armored and armed with a mix of weapons that made it a death sentence to a light raider. Unfortunately, it was ill-suited to combating heavy designs. It was also extremely rare, which was probably fortunate since most civilians felt the design fell square into the uncanny valley.

In Gwenhwyfar’s skilled hands, the Wyvern’s inherently humanlike motions were so smooth they seemed almost natural. She rotated her ‘Mech’s head for a better look at the approaching Clan design.

“It’s a Phoenix Hawk, I think. Heavily modified, barely recognizable.” It was—a bizarre V-shaped head sat on a streamlined torso—the left arm ended in a hand and a cluster of what she assumed were the machineguns which had most likely silenced the jumptroops. The right ended in the barrel of a large energy weapon—probably a laser, but with the stories she’d heard of the Clans it could’ve been something more exotic like a Gauss Rifle. She could pick out few real details—the lack of diffused light would make detecting any fine details difficult on this side of the ship. Fortunately, thermals could compensate, but they never told the whole story and that had her nervous. There was something strange about fighting a completely unknown design, and with all the stories she'd heard about the Clan's 'Mechs...

“Understood, three.” came Vandal’s measured reply. “Design is unknown. Make no assumptions—it may look like a Phoenix Hawk, but it might not fight like one. We have a Guillotine and a—Grasshopper, I think, up here. Try to keep that Phoenix Hawk from coming too close.”



Enemy Forces:
C1 Guillotine?: walked 3 to hex 0201!
C2 Phoenix Hawk?: walked 5 to hex 1205!
C3 Grasshopper?: walked 4 to hex 0202!



Mission Objectives
Defeat the Hell’s Horses (in progress)







I1 CLNT-1-2LT Clint
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 13/13 (10/10)
LT R A(S): 4/4
CT A(S): 14/14 (12/12)
CT R A(S): 5/5
RT A(S): 13/13 (10/10)
RT R A(S): 4/4
LA A(S): 10/10 (6/6)
RA A(S): 10/10 (6/6)
LL A(S): 17/17 (10/10)
RL A(S): 17/17 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Acolyte IX Jim Westwood
Mechwarrior Player: Shiva Asori
Mechwarrior Status: OK!
Armament:
Autocannon/10 – RA (Heat: 3, Ammo: 10, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand

I2 WTH-1S Whitworth
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 12/12 (10/10)
LT R A(S): 6/6
CT A(S): 16/16 (12/12)
CT R A(S): 7/7
RT A(S): 12/12 (10/10)
RT R A(S): 6/6
LA A(S): 12/12 (6/6)
RA A(S): 12/12 (6/6)
LL A(S): 18/18 (10/10)
RL A(S): 18/18 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 14
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte Ruput Marsden
Mechwarrior Player: Uberjew
Mechwarrior Status: OK!
Armament:
SRM 6 – RT (Heat: 4, Ammo: 30, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands

I3 WVE-5N Wyvern
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 16/16 (11/11)
LT R A(S): 6/6
CT A(S): 20/20 (14/14)
CT R A(S): 7/7
RT A(S): 16/16 (11/11)
RT R A(S): 6/6
LA A(S): 14/14 (7/7)
RA A(S): 14/14 (7/7)
LL A(S): 22/22 (11/11)
RL A(S): 22/22 (11/11)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte VII Gwenhwyfar Kerwyn
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: OK!
Armament:
LRM 10 – CT (Heat: 4, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!, Ammo Status: Hot-Loaded)
Large Laser – RA (Heat: 8, Range: (L: M: S: Min:), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
SRM 6 – RT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
CASE – RT
CASE – LT
Critical Damage: None!
Notes: 2 hands

I4 CRB-27 Crab
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 16/16 (12/12)
LT R A(S): 6/6
CT A(S): 20/20 (16/16)
CT R A(S): 8/8
RT A(S): 16/16 (12/12)
RT R A(S): 6/6
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Acolyte II Cassandra Przymus
Mechwarrior Player: Mr. Despair
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 1 hand

I5 KTO-19 Kintaro
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (13/13)
LT R A(S): 8/8
CT A(S): 26/26 (18/18)
CT R A(S): 10/10
RT A(S): 18/18 (13/13)
RT R A(S): 8/8
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 23/23 (13/13)
RL A(S): 23/23 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte V Kei Katou
Mechwarrior Player: W.T. Fits
Mechwarrior Status: OK!
Armament:
LRM 5 – LA (Heat: 2, Ammo: 0, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM 6 – RT (Heat: 4, Ammo: 30, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3 Range: (L:9 M:6 S:3), Status: OK!)
Narc Missile Beacon – CT (Heat: 0, Ammo: 12, Range: (L: M: S: Min:), Status: OK!)
Critical Damage: None!
Notes: 2 hands

I6 CHP-1N Champion
Weight: 60 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (14/14)
LT R A(S): 6/6
CT A(S): 24/24 (20/20)
CT R A(S): 8/8
RT A(S): 18/18 (14/14)
RT R A(S): 6/6
LA A(S): 12/12 (10/10)
RA A(S): 12/12 (10/10)
LL A(S): 15/15 (14/14)
RL A(S): 15/15 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Adept II Tyr Vandal
Mechwarrior Player: DatonKallandor
Mechwarrior Status: OK!
Armament:
SRM 6 w/ Artemis IV – LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!, Ammo Status: Artemis IV Capable)
Medium Laser – LT (Heat: 3 Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3 Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – CT (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – CT (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
LB 10-X Autocannon – RT (Heat: 2, Ammo: 20, Range: (L:18 M:12 S:6), Status: OK!, Ammo Status: 2 tons cluster)
Critical Damage: None!
Notes: no arm actuators



Enemy Status
C1 Guillotine?
Tonnage: 70?
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Unknown
Notes:

C2 Phoenix Hawk?
Tonnage: 45?
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Unknown
Notes:

C3 Grasshopper?
Tonnage: ???
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Unknown
Notes: