The Let's Play Archive

Battletech

by PoptartsNinja

Part 87: Nadir - Turn 3

Nadir: Tactical Update 3

Movement Phase
I1 Clint walks 0 to hex 1604!
I2 Whitworth reverses 3 to hex 1903!
I3 Wyvern walks 2 to hex 1306!
I4 Crab Walks 3 to hex 1506!
I5 Kintaro Walks 3 to hex 1303!
I6 Champion Walks 1 to hex 1404!

??? Infantry? (Ambush Ace) jumps 3 to hex 1404!



Combat Phase:
??? Infantry? (Ambush Ace) launches a Swarm Attack on I6 Champion (2 base + 2 surviving infantry + 0 target movement = 4): rolled (6+1) 7, succeeds!

I1 Clint torso twists to face hex 1504!
I1 Clint fires Autocannon/10 at C2 Phoenix Hawk? (3 base + 0 range + 1 movement + 2 target movement + 1 partial cover = 7): rolled (6+5) 11, hit left torso (10/20 armor remains)!
I1 Clint fires Medium Laser at C2 Phoenix Hawk? (3 base + 2 range + 1 movement + 2 target movement + 1 partial cover = 9): rolled (4+2) 6, miss!
I1 Clint gains 7 heat, sinks 10+2! 0 heat builds up!

I2 Whitworth holds fire!
I2 Whitworth gains 1 heat, sinks 14+2! 0 heat builds up!

I3 Wyvern fires LRM 10 at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 2 target movement = 7): rolled (3+3) 6, miss!
I3 Wyvern fires Small Laser at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 2 target movement = 7): rolled (5+3) 8, hit Right Arm (13/16 armor remains)!
I3 Wyvern fires Small Laser at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 2 target movement = 7): rolled (5+1) 6, miss!
I3 Wyvern gains 7 heat, sinks 12+2! 0 heat builds up!

I4 Crab fires Large Laser at C2 Phoenix Hawk? (3 base + 0 range + 1 movement + 2 target movement = 6): rolled (5+5) 10, hit left arm (8/16 armor remains)!
I4 Crab fires Large Laser at C2 Phoenix Hawk? (3 base + 0 range + 1 movement + 2 target movement = 6): rolled (1+1) 2, miss!
I4 Crab fires Medium Laser at C2 Phoenix Hawk? (3 base + 0 range + 1 movement + 2 target movement = 6): rolled (4+5) 9, hit Center Torso (21/29 armor remains)!
I4 Crab fires Small Laser at C2 Phoenix Hawk? (3 base + 4 range + 1 movement + 2 target movement = 10): rolled (1+6) 7, miss!
I4 Crab gains 21 heat, sinks 16+2! 3 heat builds up!

I5 Kintaro fires NARC Missile Beacon at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 2 target movement = 6): rolled (4+2) 6, hit Right Arm!
I5 Kintaro fires Medium Laser at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 2 target movement = 6): rolled (6+5) 11, hit Left Leg (19/24 armor remains)!
I5 Kintaro fires Medium Laser at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 2 target movement = 6): rolled (3+2) 5, miss!
I5 Kintaro fires SRM 6 at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 2 target movement = 6): rolled (5+2) 7, (1+2+2) 3 missiles hit Center Torso (19/29 armor remains), Right Torso (18/20 armor remains), Left Torso (8/20 armor remains)!
I5 Kintaro fires SRM 6 at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 2 target movement = 6): rolled (5+3) 8, (2+2+2) 4 missiles hit Right Torso (16/20 armor remains), Right Torso (14/20 armor remains), Left Arm (6/16 armor remains), Left Torso (6/20 armor remains)!
I5 Kintaro gains 15 heat, sinks 10+2! 3 heat builds up!

I6 Champion fires Medium Laser at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 2 target movement = 6): rolled (5+4) 9, hit Center Torso (14/29 armor remains)!
I6 Champion fires Medium Laser at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 2 target movement = 6): rolled (6+2) 8, hit Right Leg (19/24 armor remains)!
I6 Champion fires SRM 6 at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 2 target movement = 6): rolled (6+2) 8, (1+3+2) 4 missiles hit Left Torso (4/20 armor remains), Right Leg (17/20 armor remains), Center Torso (12/20 armor remains), Right Arm (11/16 armor remains)!
I6 Champion fires LB 10-X Autocannon at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 2 target movement = 6): rolled (4+4) 8, (3+1) 4 submunitions hit Right Torso (13/20 armor remains), Left Torso (3/20 armor remains), Right Leg (16/24 armor remains), Left Leg (18/24 armor remains)!
I6 Champion gains 0 heat, sinks 10+2! 0 heat builds up!

C1 Guillotine? holds fire!
C1 Guillotine? gains 1 heat! 0 heat builds up!

C2 Phoenix Hawk? Fires Large Pulse Laser at I3 Wyvern (3 base + 0 range + 1 movement + 0 target movement - 1 pulse laser - 1 targeting computer = 2): rolled (6+1) 7, hit Right Arm (4/14 armor remains)!
C2 Phoenix Hawk? Fires Medium Pulse Laser at I3 Wyvern (3 base + 0 range + 1 movement + 0 target movement - 1 pulse laser - 1 targeting computer = 2): rolled (3+5) 8, hit Center Torso (13/20 armor remains)!
C2 Phoenix Hawk? Fires Medium Pulse Laser at I3 Wyvern (3 base + 0 range + 1 movement + 0 target movement - 1 pulse laser - 1 targeting computer = 2): rolled (3+4) 7, hit Right Leg (15/22 armor remains)!
C2 Phoenix Hawk? Fires Medium Pulse Laser at I3 Wyvern (3 base + 0 range + 1 movement + 0 target movement - 1 pulse laser - 1 targeting computer = 2): rolled (4+5) 9, hit Left Arm (7/14 armor remains)!
C2 Phoenix Hawk? Fires Streak SRM 2 at I3 Wyvern (3 base + 0 range + 1 movement + 0 target movement = 4): rolled (2+6) 8, hit Right Arm (2/14 armor remains), Left Arm (5/14 armor remains)!
C2 Phoenix Hawk? Fires Streak SRM 2 at I3 Wyvern (3 base + 0 range + 1 movement + 0 target movement = 4): rolled (4+6) 10, hit Left Arm (3/14 armor remains), Right Torso (14/16 armor remains)!
C2 Phoenix Hawk? Fires Machine Gun at I3 Wyvern (3 base + 0 range + 1 movement + 0 target movement - 1 targeting computer = 3): rolled (1+1) 2, miss!
C2 Phoenix Hawk? Fires Machine Gun at I3 Wyvern (3 base + 0 range + 1 movement + 0 target movement - 1 targeting computer = 3): rolled (3+3) 6, hit Right Torso (12/16 armor remains)!
C2 Phoenix Hawk? Fires Machine Gun at I3 Wyvern (3 base + 0 range + 1 movement + 0 target movement - 1 targeting computer = 3): rolled (4+2) 6, hit Right Torso (10/16 armor remains)!
C2 Phoenix Hawk? Fires Ma
C2 Phoenix Hawk? Fires Machine Gun at I3 Wyvern (3 base + 0 range + 1 movement + 0 target movement - 1 targeting computer = 3): rolled (4+4) 8, hit Right Arm (0/14 armor remains)!
C2 Unknown Medium gains 27 heat! 5 heat builds up! Overheat penalty, movement reduced to 5/8/6!

C3 Grasshopper? !
C3 Unknown Heavy gains 1 heat! 0 heat builds up!



End Phase:
I3 Wyvern equipped with fucking magnets! No piloting test necessary!

C2 Phoenix Hawk? equipped with fucking magnets! No piloting test necessary!


Physical Combat Phase:
I3 Wyvern punches C2 Phoenix Hawk? with Right Arm (4 base + 1 movement + 2 target movement = 7): rolled (3+1) 4, miss!

I6 Champion attempts to dislodge swarming infantry, must succeed at a piloting test (4 base + 4 punching swarming infantry + 2 no hand or arm actuators = 10): rolled (3+2) 5, failed!
I6 Champion punches itself in the Head (6/9 armor remains)! Pilot hit!
I6 Champion attempts to dislodge swarming infantry, must succeed at a piloting test (4 base + 4 punching swarming infantry + 2 no hand or arm actuators = 10): rolled (6+3) 9, failed!
I6 Champion punches itself in the Center Torso (21/24 armor remains)!



End Phase:
I6 Champion must make a 3+ consciousness test: rolled (1+6) 7, succeeds!



Next Turn’s Movement Phase



Dark globules dropped away from the enemy Phoenix Hawk, and floated—suspended in space for a few moments. Odd, Kei thought, he was still lining up his shot—nobody had fired a shot. Had it taken some sort of damage? Was the machine simply not built for space combat?

He didn’t ponder too closely, and felt a surety of purpose pass over him as the dark spots vanished from his thermals. It’d just been a targeting error. His Kintaro was plagued with them—once, it had decided a cliff face was actually an enemy Warhammer in disguise. He smiled as it finally locked onto the Clanner. “No shooting stars to mistake for enemy Aerospace?” he taunted his venerable machine as he pulled the trigger. Invisible lances of light speared the enemy ‘Mech, sending a plume of molten armor from the Clan design—aiming a weapon one could not see was a difficult prospect. Fortunately, his missiles were far more predictable.

Armor spurted from Gwenhwyfar’s Wyvern like blood from a severed artery: in globules of molten metal and incandescent gasses that glowed white-hot as the Clan machine’s own invisible counterattack shook her ‘Mech. In his Kintaro, Kei grimaced—how many lasers did this Clan bastard have? The damage was unthinkable from such a little ‘Mech, his computer painted a grim picture: all the armor had been stripped from the arm housing Gwenhwyfar’s large laser! Only the special coating each of the ComGuards had received had saved the Wyvern’s most potent weapon from destruction!

The Clanner knew exactly where to shoot, and exactly how much—he simply hadn’t been counted on Precentor Miraborg’s foresight. In his heart, Kei knew that was not a mistake the Clanner would make again.

His commline hissed.

“Shit!” Vandal cursed, “What in the—gah! Blake’s Blood, what are these things? Get them off! Get them off!”



Enemy Forces:
C1 Guillotine?: walked 3 to hex 0201!
C2 Phoenix Hawk?: walked 5 to hex 1205!
C3 Grasshopper?: walked 4 to hex 0202!



Mission Objectives
Defeat the Hell’s Horses (in progress)







I1 CLNT-1-2LT Clint
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 13/13 (10/10)
LT R A(S): 4/4
CT A(S): 14/14 (12/12)
CT R A(S): 5/5
RT A(S): 13/13 (10/10)
RT R A(S): 4/4
LA A(S): 10/10 (6/6)
RA A(S): 10/10 (6/6)
LL A(S): 17/17 (10/10)
RL A(S): 17/17 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Acolyte IX Jim Westwood
Mechwarrior Player: Shiva Asori
Mechwarrior Status: OK!
Armament:
Autocannon/10 – RA (Heat: 3, Ammo: 9, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 1 hand

I2 WTH-1S Whitworth
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 12/12 (10/10)
LT R A(S): 6/6
CT A(S): 16/16 (12/12)
CT R A(S): 7/7
RT A(S): 12/12 (10/10)
RT R A(S): 6/6
LA A(S): 12/12 (6/6)
RA A(S): 12/12 (6/6)
LL A(S): 18/18 (10/10)
RL A(S): 18/18 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 14
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte Ruput Marsden
Mechwarrior Player: Uberjew
Mechwarrior Status: OK!
Armament:
SRM 6 – RT (Heat: 4, Ammo: 30, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands

I3 WVE-5N Wyvern
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 16/16 (11/11)
LT R A(S): 6/6
CT A(S): 13/20 (14/14)
CT R A(S): 7/7
RT A(S): 10/16 (11/11)
RT R A(S): 6/6
LA A(S): 3/14 (7/7)
RA A(S): 0/14 (7/7)
LL A(S): 22/22 (11/11)
RL A(S): 15/22 (11/11)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte VII Gwenhwyfar Kerwyn
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: OK!
Armament:
LRM 10 – CT (Heat: 4, Ammo: 11, Range: (L:21 M:14 S:7 Min:6), Status: OK!, Ammo Status: Hot-Loaded)
Large Laser – RA (Heat: 8, Range: (L: M: S: Min:), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
SRM 6 – RT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
CASE – RT
CASE – LT
Critical Damage: None!
Notes: 2 hands

I4 CRB-27 Crab
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 16/16 (12/12)
LT R A(S): 6/6
CT A(S): 20/20 (16/16)
CT R A(S): 8/8
RT A(S): 16/16 (12/12)
RT R A(S): 6/6
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Acolyte II Cassandra Przymus
Mechwarrior Player: Mr. Despair
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 1 hand

I5 KTO-19 Kintaro
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (13/13)
LT R A(S): 8/8
CT A(S): 26/26 (18/18)
CT R A(S): 10/10
RT A(S): 18/18 (13/13)
RT R A(S): 8/8
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 23/23 (13/13)
RL A(S): 23/23 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte V Kei Katou
Mechwarrior Player: W.T. Fits
Mechwarrior Status: OK!
Armament:
LRM 5 – LA (Heat: 2, Ammo: 0, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM 6 – RT (Heat: 4, Ammo: 28, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3 Range: (L:9 M:6 S:3), Status: OK!)
Narc Missile Beacon – CT (Heat: 0, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

I6 CHP-1N Champion
Weight: 60 tons (Heavy)
HD A(S): 6/9 (3/3)
LT A(S): 18/18 (14/14)
LT R A(S): 6/6
CT A(S): 21/24 (20/20)
CT R A(S): 8/8
RT A(S): 18/18 (14/14)
RT R A(S): 6/6
LA A(S): 12/12 (10/10)
RA A(S): 12/12 (10/10)
LL A(S): 15/15 (14/14)
RL A(S): 15/15 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Adept II Tyr Vandal
Mechwarrior Player: DatonKallandor
Mechwarrior Status: OK!
Armament:
SRM 6 w/ Artemis IV – LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!, Ammo Status: Artemis IV Capable)
Medium Laser – LT (Heat: 3 Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3 Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – CT (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – CT (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
LB 10-X Autocannon – RT (Heat: 2, Ammo: 20, Range: (L:18 M:12 S:6), Status: OK!, Ammo Status: 2 tons cluster)
Critical Damage: None!
Notes: no arm actuators



Enemy Status
C1 Guillotine?
Tonnage: 70?
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Unknown
Notes:

C2 Phoenix Hawk?
Tonnage: 45?
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Large Pulse Laser, 3 Medium Pulse Lasers, 2 Streak SRM 2s, 4 Machine Guns, Remainder Unknown
Notes:

C3 Grasshopper?
Tonnage: 70?
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Unknown
Notes:

??? Clan Infantry
Gunnery: 2
Anti-Mech: 2
Notes: Ambush Ace! Has ‘Ace’ status if not detected on the immediately previous turn!