The Let's Play Archive

Battletech

by PoptartsNinja

Part 89: Nadir - Turn 5

Nadir: Tactical Update 5

Movement Phase
I1 Clint walks 4 to hex 0105!
I2 Whitworth runs 3 to hex 1503!

I2 Whitworth must pass a piloting test or be thrown into space (4 base + 1 movement = 5): rolled (5+3) 8, succeeds!
I2 Whitworth remains vulnerable to forced piloting tests this turn!

I3 Wyvern holds position!
I4 Crab walks 3 to hex 1702!
I5 Kintaro walks 3 to hex 1505!

?2 Infantry? (Ambush Ace) move with I2 Whitworth, now in hex 1503!
?3 Infantry? (Ambush Ace) move with I1 Clint, now in hex 0105!



Combat Phase:
?2 Infantry? (Ambush Ace) are Swarming I2 Whitworth: Automatic hit!
?2 Infantry? (Ambush Ace) rolls (1+2) 3 hits Rear Center Torso (0/5 armor, 2/12 structure remaining)! Swarm Attack Critical Chance! Critical chance! Breach!

?3 Infantry? (Ambush Ace) are Swarming I1 Clint: Automatic hit!
?3 Infantry? (Ambush Ace) rolls (6+6) 12 hits Head (0/9 armor, 0/3 structure remaining)! Swarm Attack Critical Chance! Critical chance! Breach! Pilot killed!

I1 Clint torso twists to face hex 1204!
I1 Clint fires Autocannon/10 at C1 Guillotine? (3 base + 0 range + 1 movement + 1 target movement = 5): rolled (5+5) 10, hit Left Torso (0/22 armor, 14/15 structure remains)! Critical Chance! Breach!
I1 Clint fires Medium Laser at C1 Guillotine? (3 base + 0 range + 1 movement + 1 target movement = 5): rolled (5+3) 8, hit Center Torso (19/27 armor remains)!
I1 Clint gains 7 heat, sinks 10+2! 0 heat builds up!

I2 Whitworth fires Medium Laser at C1 Guillotine? (4 base + 0 range + 1 movement + 1 target movement = 6): rolled (5+5) 10, hit Left Torso (9/15 structure remains)! Critical chance!
I2 Whitworth fires Medium Laser at C1 Guillotine? (4 base + 0 range + 1 movement + 1 target movement = 6): rolled (1+2) 3, miss!
I2 Whitworth fires Medium Laser at C1 Guillotine? (4 base + 0 range + 1 movement + 1 target movement = 6): rolled (2+5) 7, hit Left Arm (4/20 armor remains)!
I2 Whitworth fires SRM 6 at C1 Guillotine? (4 base + 0 range + 1 movement + 1 target movement = 6): rolled (5+1) 6, (3+6) 5 missiles hit Center Torso (17/27 armor remains), Left Leg (8/22 armor remains), Center Torso (15/27 armor remains), Left Leg (6/22 armor remains), Right Torso (20/22 armor remains)!
I2 Whitworth fires SRM 6 at C1 Guillotine? (4 base + 0 range + 1 movement + 1 target movement = 6): rolled (5+4) 9, (3+1) 3 missiles hit Left Arm (2/20 armor remains), Left Arm (0/20 armor remains (Breach!)), Right Leg (2/22 armor remains)!
I2 Whitworth gains 18 heat, sinks 14+2! 2 heat builds up!

I3 Wyvern fires LRM 10 at ?1 Infantry? (4 base + 0 range + 0 movement + 1 target movement = 5): rolled (2+3) 5, (4+3) 6 missiles hit Trooper 3 (5/10+1 armor remains (breach chance!)), Trooper 1 (9/10+1 armor remains (breach chance!))!
I3 Wyvern fires Small Laser at ?1 Infantry? (4 base + 0 range + 0 movement + 1 target movement = 5): rolled (3+3) 6, hit Trooper 3 (2/10+1 armor remains (breach chance!))!
I3 Wyvern fires Small Laser at ?1 Infantry? (4 base + 0 range + 0 movement + 1 target movement = 5): rolled (6+1) 7, hit Trooper 4 (7/10+1 armor remains (breach chance!))!
I3 Wyvern fires SRM 6 at ?1 Infantry? (4 base + 0 range + 0 movement + 1 target movement = 5): rolled (4+1) 5, (5+4) 5 missiles hit Trooper 5 (8/10+1 armor remains (breach chance!)), Trooper 4 (5/10+1 armor remains (breach chance!)), Trooper 1 (7/10+1 armor remains (breach chance!)), Trooper 1 (5/10+1 armor remains (breach chance!)), Trooper 2 (8/10+1 armor remains (breach chance!))!
I3 Wyvern gains 7 heat, sinks 12+2! 0 heat builds up!

I4 Crab fires Large Laser at C1 Guillotine? (3 base + 0 range + 1 movement + 1 target movement = 5): rolled (5+4) 9, hit Right Torso (12/20 armor remains)! Through-armor critical chance!
I4 Crab fires Medium Laser at C1 Guillotine? (3 base + 0 range + 1 movement + 1 target movement = 5): rolled (2+4) 6, hit Left Arm (6/11 structure remains)! Critical chance!
I4 Crab fires Small Laser at C1 Guillotine? (3 base + 2 range + 1 movement + 1 target movement = 7): rolled (5+1) 6, miss!
I4 Crab gains 13 heat, sinks 16+2! 5 heat dissipates! Overheat penalty ends!

I5 Kintaro fires SRM 6 at ?1 Infantry? (4 base + 0 range + 1 movement + 1 target movement = 6): rolled (1+4) 5, miss!
I5 Kintaro fires SRM 6 at ?1 Infantry? (4 base + 0 range + 1 movement + 1 target movement = 6): rolled (5+2) 7, (2+2) 3 missiles hit Trooper 2 (6/10+1 armor remains (breach chance!)), Trooper 2 (4/10+1 armor remains (breach chance!)), Trooper 4 (3/10+1 armor remains (breach chance!))!
I5 Kintaro gains 9 heat, sinks 10+2! 3 heat dissipates! Overheat penalty ends!

C1 Guillotine? fires ER PPC at I4 Crab (3 base + 0 range + 1 movement + 1 target movement = 5): rolled (2+1) 3, miss!
C1 Guillotine? fires ER Medium Laser at I4 Crab (3 base + 0 range + 1 movement + 1 target movement = 5): rolled (2+4) 6, hit Head (2/9 armor remains)! Pilot hit!
C1 Guillotine? fires ER Medium Laser at I4 Crab (3 base + 0 range + 1 movement + 1 target movement = 5): rolled (4+2) 6, hit Center Torso (13/20 armor remains)!
C1 Guillotine? fires SRM 6 at I4 Crab (3 base + 0 range + 1 movement + 1 target movement = 5): rolled (2+6) 8, (5+3) 4 missiles hit Left Arm (14/16 armor remains), Left Arm (12/16 armor remains), Right Torso (14/16 armor remains), Right Torso (12/16 armor remains)!
C1 Guillotine? gains 35 heat! 1 heat builds up!

C2 Phoenix Hawk? holds fire!
C2 Unknown Medium gains 1 heat! 0 heat builds up!

C3 Grasshopper? has no unengaged targets, holds fire!
C3 Grasshopper? gains 1 heat! 0 heat builds up!

?1 Infantry? (Ambush Ace) fire Small Lasers at C3 Wyvern (2 base + 0 range + 1 target movement = 5): rolled (3+5) 8, (6+2) 3 small lasers hit Left Leg (19/22 armor remains), Right Leg (12/22 armor remains), Left Arm (0/14 armor remains)!
?1 Infantry? (Ambush Ace) fire SRM 2s at C3 Wyvern (2 base + 0 range + 1 target movement = 5): rolled (1+5) 6, 8 missiles hit Left Arm (5/7 structure remains (critical chance! Breach!)), Left Arm (3/7 structure remains (critical chance!)), Left Arm (1/7 structure remains (critical chance!)), Head (7/9 armor remains (pilot hit!)), Right Torso (8/16 armor remains), Center Torso (11/20 armor remains), Center Torso (9/20 armor remains), Right Arm (5/7 structure remains (critical chance! Breach!))!



End Phase:
I1 Clint swarm attack critical chance in Head! No critical hits sustained!

I1 Clint critical chance in Head! 1 critical hit sustained!
Sensors hit!

I1 Clint destroyed by damage, pilot killed!

I2 Whitworth swarm attack critical chance in Center Torso! No critical hits sustained!

I2 Whitworth critical chance in Center Torso! No critical hits sustained!

I2 Whitworth destroyed by breach!

I3 Wyvern critical chance in Left Arm! No critical hits sustained!

I3 Wyvern critical chance in Left Arm! No critical hits sustained!

I3 Wyvern critical chance in Left Arm! No critical hits sustained!

I3 Wyvern critical chance in Right Arm! 1 critical hit sustained!
Small laser destroyed!

I3 Wyvern Left Arm destroyed by breach!

I3 Wyvern Right Arm destroyed by breach!

I3 Wyvern must make a 3+ consciousness test: rolled (3+2) 5, succeeds!

I4 Crab must make a 3+ consciousness test: rolled (2+4) 6, succeeds!

C1 Guillotine? critical chance in Left Torso! No critical hit sustained!

C1 Guillotine? suffers a through-armor critical chance in the Right Torso! No critical hit sustained!

C1 Guillotine? left torso breached! Left Torso and Left Arm rendered useless! Jump MP reduced to 3, 3 double heat sinks lost! Clan ER Medium Laser destroyed! Clan ER PPC destroyed!

?1 Infantry? Trooper 1 chance for breach! (6+6) 12, trooper breached! Trooper 1 killed by breach!
?1 Infantry? Trooper 1 chance for breach! Already breached!
?1 Infantry? Trooper 1 chance for breach! Already breached!
?1 Infantry? Trooper 2 chance for breach! (6+1) 7, no breach sustained!
?1 Infantry? Trooper 2 chance for breach! (3+6) 9, no breach sustained!
?1 Infantry? Trooper 2 chance for breach! (6+5) 11, trooper breached! Trooper 2 killed by breach!
?1 Infantry? Trooper 3 chance for breach! (2+6) 8, no breach sustained!
?1 Infantry? Trooper 3 chance for breach! (6+1) 7, no breach sustained!
?1 Infantry? Trooper 4 chance for breach! (5+3) 8, no breach sustained!
?1 Infantry? Trooper 4 chance for breach! (6+2) 8, no breach sustained!
?1 Infantry? Trooper 4 chance for breach! (5+4) 9, no breach sustained!
?1 Infantry? Trooper 5 chance for breach! (6+1) 7, no breach sustained!



Physical Combat Phase:
I3 Wyvern kicks ?1 Infantry (4 base + 0 movement + 1 target movement - 2 kick = 3): rolled (1+5), hit Trooper 4 (0/10+1 armor remains)! Trooper 4 killed!
I5 Kintaro kicks C1 Guillotine (4 base + 1 movement + 1 target movement - 2 kick = 4): rolled (3+3) 6, hit Trooper 5 (0/10+1 armor remains)! Trooper 5 killed!



End Phase:



Next Turn’s Movement Phase



The scrape of metal against cockpit glass was almost more than Jim Westwood could tolerate. A nine-year veteran of the ComGuards, he’d served with distinction in the “southwestern trinity” worlds of the Free Worlds League. He was growing to dislike his reassignment to the Draconis Combine with an intensity that bordered on outright hatred, and the Clan space marine stubbornly clinging to his cockpit wasn’t helping matters.

The frost-rimed fingers of the Clanner’s battle claw tensed against the cockpit glass. It crazed under the pressure, then cracked—and Westwood cracked along with it. He broke formation with a charge, slipping in behind the Clan Guillotine—but damned if he wasn’t going to at least try to take one of these assholes with him. The Clanner seemed surprised by his willingness to get close, or perhaps simply discounted him as a threat, and began firing at Cassandra’s bigger Crab.

He pressed the barrel of his autocannon against the Guillotine’s left side, at this range he couldn’t miss the gaping holes in the ‘Mech’s armor.

Westwood was buffeted by an outrush of air as his cockpit glass shattered. He gritted his teeth, staring intently at the Clan infantryman. The Clanner raised its left hand, the barrel of the anti-personnel machinegun coming in line with Jim’s chest. He flipped it off with his left hand as he opened fire with his right. The Guillotine staggered as its torso breached; that far-too-deadly PPC dropping limp as the breach severed its power and support.

The Clanner fired a fraction of a second too late.



Enemy Forces:
C1 Guillotine?: Holds position!
C2 Phoenix Hawk?: walks 4 to hex 0105!
C3 Grasshopper?: walks 3 to hex 0103!
?1 Infantry?: jumps 1 to hex 1406!
?2 Infantry?: holds position!
?3 Infantry?: jumps ? to hex ????! Attempts to move out of line of sight!



Mission Objectives
Defeat the Hell’s Horses (in progress)







I1 CLNT-1-2LT Clint
Weight: 40 tons (Medium)
HD A(S): 0/9 (0/3)
LT A(S): 13/13 (10/10)
LT R A(S): 4/4
CT A(S): 14/14 (12/12)
CT R A(S): 5/5
RT A(S): 13/13 (10/10)
RT R A(S): 4/4
LA A(S): 10/10 (6/6)
RA A(S): 10/10 (6/6)
LL A(S): 17/17 (10/10)
RL A(S): 17/17 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Acolyte IX Jim Westwood
Mechwarrior Player: Shiva Asori
Mechwarrior Status: Killed by Elementals!
Armament:
Autocannon/10 – RA (Heat: 3, Ammo: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Head destroyed!
Notes: ‘Mech destroyed!

I2 WTH-1S Whitworth
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 12/12 (10/10)
LT R A(S): 6/6
CT A(S): 16/16 (12/12)
CT R A(S): 7/7
RT A(S): 12/12 (10/10)
RT R A(S): 6/6
LA A(S): 12/12 (6/6)
RA A(S): 12/12 (6/6)
LL A(S): 18/18 (10/10)
RL A(S): 18/18 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 14
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte Ruput Marsden
Mechwarrior Player: Uberjew
Mechwarrior Status: OK!
Armament:
SRM 6 – RT (Heat: 4, Ammo: 28, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Center Torso Breached!
Notes: ‘Mech destroyed by breach!

I3 WVE-5N Wyvern
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 16/16 (11/11)
LT R A(S): 6/6
CT A(S): 13/20 (14/14)
CT R A(S): 7/7
RT A(S): 10/16 (11/11)
RT R A(S): 6/6
LA A(S): 0/14 (1/7)
RA A(S): 0/14 (7/7)
LL A(S): 19/22 (11/11)
RL A(S): 12/22 (11/11)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte VII Gwenhwyfar Kerwyn
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: 2nd degree burns (3+)!
Armament:
LRM 10 – CT (Heat: 4, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!, Ammo Status: Hot-Loaded)
Large Laser – RA (Heat: 8, Range: (L: M: S: Min:), Status: Destroyed!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: Destroyed!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: Destroyed!)
SRM 6 – RT (Heat: 4, Ammo: 14, Range: (L:9 M:6 S:3), Status: OK!)
CASE – RT
CASE – LT
Critical Damage: None!
Notes: 2 hands

I4 CRB-27 Crab
Weight: 50 tons (Medium)
HD A(S): 2/9 (3/3)
LT A(S): 16/16 (12/12)
LT R A(S): 6/6
CT A(S): 13/20 (16/16)
CT R A(S): 8/8
RT A(S): 12/16 (12/12)
RT R A(S): 6/6
LA A(S): 12/16 (8/8)
RA A(S): 0/16 (4/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 1/30
Overheat Penalty: None!
Heat Sinks: 16
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Acolyte II Cassandra Przymus
Mechwarrior Player: Mr. Despair
Mechwarrior Status: Popped eardrums (3+)!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: DESTROYED!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 1 hand

I5 KTO-19 Kintaro
Weight: 55 tons (Medium)
HD A(S): 2/9 (3/3)
LT A(S): 18/18 (13/13)
LT R A(S): 8/8
CT A(S): 26/26 (18/18)
CT R A(S): 10/10
RT A(S): 17/18 (13/13)
RT R A(S): 8/8
LA A(S): 0/18 (3/9)
RA A(S): 18/18 (9/9)
LL A(S): 16/23 (13/13)
RL A(S): 18/23 (13/13)
Heat: 3/30
Overheat Penalty: None!
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte V Kei Katou
Mechwarrior Player: W.T. Fits
Mechwarrior Status: Unintended Lasik Surgery (3+)
Armament:
LRM 5 – LA (Heat: 2, Ammo: 0, Range: (L:21 M:14 S:7 Min:6), Status: DESTROYED!)
SRM 6 – RT (Heat: 4, Ammo: 26, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3 Range: (L:9 M:6 S:3), Status: OK!)
Narc Missile Beacon – CT (Heat: 0, Ammo: 10, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

I6 CHP-1N Champion
Weight: 60 tons (Heavy)
Mechwarrior Name: Adept II Tyr Vandal
Mechwarrior Player: DatonKallandor
Mechwarrior Status: Mild Concussion (3+)
Critical Damage: Center Torso Breached!
Notes: ‘Mech destroyed by breach!



Enemy Status
C1 Guillotine?
Tonnage: 70?
Critical Damage: Left Torso destroyed! Left Arm destroyed!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: 2 Large Lasers, Medium Laser, SRM 6
Notes:

C2 Phoenix Hawk?
Tonnage: 45?
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Large Laser, 3 Medium Lasers, 2 SRM 2s, 4 Machine Guns
Notes:

C3 Grasshopper?
Tonnage: 70?
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Large Laser, 4 Medium Lasers, LRM 10
Notes:

?1 Clan Infantry
Gunnery: 2
Anti-Mech: 2
Notes: Ambush Ace! Has ‘Ace’ status if not detected on the immediately previous turn!

?2 Clan Infantry
Gunnery: 2
Anti-Mech: 2
Notes: Ambush Ace! Has ‘Ace’ status if not detected on the immediately previous turn!

?3 Clan Infantry
Gunnery: 2
Anti-Mech: 2
Notes: Ambush Ace! Has ‘Ace’ status if not detected on the immediately previous turn!