The Let's Play Archive

Battletech

by PoptartsNinja

Part 93: Nadir - Turn 9

Nadir: Tactical Update 9

Movement Phase
I3 Wyvern reverses 2 to hex 1907!
I4 Crab reverses 2 to hex 0210!
I5 Kintaro reverses 2 to hex 2002!



Combat Phase:
I3 Wyvern fires LRM 10 at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 0 target movement + 1 partial cover = 6): rolled (1+5) 6, (5+3+2) 8 missiles hit Left Arm (0/16 armor, 8/9 structure remains (critical chance, breach!)), Right Leg (damage adsorbed by Dropship)!
I3 Wyvern fires SRM 6 at C2 Phoenix Hawk? (4 base + 2 range + 1 movement + 0 target movement + 1 partial cover = 8): rolled (1+5) 6, miss!
I3 Wyvern gains 9 heat, sinks 12+2! 0 heat builds up!

I4 Crab fires Large Laser at C2 Phoenix Hawk? (3 base + 0 range + 1 movement + 0 target movement + 1 partial cover = 5): rolled (6+4) 10, hit Center Torso (2/29 armor remains)!
I4 Crab fires Medium Laser at C2 Phoenix Hawk? (3 base + 2 range + 1 movement + 0 target movement + 1 partial cover = 7): rolled (2+6) 8, hit Left Torso (0/20 armor, 11/13 structure remains)! Critical chance, breach!
I4 Crab gains 12 heat, sinks 16! 0 heat builds up!

I5 Kintaro fires NARC Missile Beacon at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (3+1) 4, miss!
I5 Kintaro fires Medium Laser at C C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (3+1) 4, miss!
I5 Kintaro fires Medium Laser at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (6+1) 7, hit Right Torso (6/20 armor remains)!
I5 Kintaro fires SRM 6 at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (4+6) 10, (5+5+2) 6 missiles hit Left Arm (6/9 structure remains (critical chance!)), Right Torso (4/20 armor remains), Right Arm (7/16 armor remains), Left Torso (9/13 structure remains(critical chance!)), Left Leg (16/24 armor remains), Left Torso (7/13 structure remains (critical chance!))!
I5 Kintaro fires SRM 6 at C2 Phoenix Hawk? (4 base + 0 range + 1 movement + 0 target movement = 5): rolled (2+3) 5, (2+3+2) 4 missiles hit Right Torso (2/20 armor remains), Right Arm (5/16 armor remains), Right Arm (3/16 armor remains), Left Leg (14/24 armor remains)!
I5 Kintaro gains 15 heat, sinks 10+2! 6 heat builds up!

C1 Guillotine IIC fires Large Pulse Laser at I5 Kintaro (3 base + 0 range + 0 movement + 0 target movement - 2 pulse laser = 1): automatic hit to Right Torso (0/18 armor, 9/13 structure remains (critical chance, breach!))!
C1 Guillotine IIC fires Large Pulse Laser at I5 Kintaro (3 base + 0 range + 0 movement + 0 target movement - 2 pulse laser = 1): automatic hit to Center Torso (2/26 armor remains)!
C1 Guillotine IIC fires ER Medium Laser at I5 Kintaro (3 base + 0 range + 0 movement + 0 target movement = 3): rolled (5+1) 6, hit Right Torso (2/13 structure remains (critical chance))!
C1 Guillotine IIC fires SRM 6 at I5 Kintaro (3 base + 0 range + 1 movement + 0 target movement = 4): rolled (5+6) 11, (6+3) 4 missiles hit Right Torso (0/13 structure remains (critical chance, torso destroyed)), Center Torso (0/26 armor remains), Center Torso (16/18 structure remains (critical chance, breach!)), Center Torso (14/18 structure remains (critical chance))!
C1 Guillotine IIC gains 30 heat! 2 heat builds up!

C2 Phoenix Hawk? fires Large Pulse Laser at I4 Crab (3 base + 0 range + 1 movement + 0 target movement + 1 partial cover - 2 pulse laser - 1 targeting computer = 2): rolled (1+4) 5, hit Center Torso (0/20 armor, 12/16 structure remains (critical chance, breach!))!
C2 Phoenix Hawk? fires Medium Pulse Laser at I4 Crab (3 base + 2 range + 1 movement + 0 target movement + 1 partial cover - 2 pulse laser - 1 targeting computer = 4): rolled (6+3) 9, hit Center Torso (5/16 structure remains (critical chance!))!
C2 Phoenix Hawk? fires Medium Pulse Laser at I4 Crab (3 base + 2 range + 1 movement + 0 target movement + 1 partial cover - 2 pulse laser - 1 targeting computer = 4): rolled (1+3) 4, hit Right Torso (0/16 armor, 7/12 structure remains (critical chance, breach!))!
C2 Phoenix Hawk? fires Medium Pulse Laser at I4 Crab (3 base + 2 range + 1 movement + 0 target movement + 1 partial cover - 2 pulse laser - 1 targeting computer = 4): rolled (4+3) 7, hit Right Torso (0/12 structure remains (critical chance))!
C2 Phoenix Hawk? gains 22 heat! 0 heat builds up!

C3 Grasshopper IIC holds fire—lacks unengaged target!
C3 Grasshopper IIC gains 1 heat! 0 heat builds up!



End Phase:
C2 Phoenix Hawk? suffers a critical chance in the Left Arm! No critical hits sustained!

C2 Phoenix Hawk? suffers a critical chance in the Left Arm! 1 critical hit sustained!
Lower Arm Actuator destroyed!

C2 Phoenix Hawk? suffers a critical chance in the Left Torso! 2 critical hits sustained!
Medium Pulse Laser destroyed!
Machine Gun destroyed!

C2 Phoenix Hawk? suffers a critical chance in the Left Torso! No critical hits sustained!

C2 Phoenix Hawk? Left Arm destroyed by breach!

C2 Phoenix Hawk? Left Torso destroyed by breach!

C2 Phoenix Hawk? suffers two automatic engine hits due to Left Torso destruction!
C2 Phoenix Hawk? gains 10 heat! Overheating!

I4 Crab suffers a critical chance in the Center Torso! No critical hits sustained!

I4 Crab suffers a critical chance in the Center Torso! No critical hits sustained!

I4 Crab suffers a critical chance in the Right Torso! No critical hits sustained!

I4 Crab suffers a critical chance in the Right Torso! No critical hits sustained!

I4 Crab Right Torso destroyed by breach!

I4 Crab Center Torso destroyed by breach! I4 Crab destroyed by breach!

I5 Kintaro suffers a critical chance in the Right Torso! No critical hits sustained!

I5 Kintaro suffers a critical chance in the Right Torso! 1 critical hit sustained!
SRM 6 Ammo hit! Damage transfers to Center Torso (0/18 structure remains, ‘Mech destroyed!)

I5 Kintaro suffers a critical chance in the Right Torso! 1 critical hits sustained!
NARC pod ammo hit!

I5 Kintaro suffers a critical chance in the Center Torso! No critical hits sustained!

I5 Kintaro suffers a critical chance in the Center Torso! 2 critical hits sustained!
Engine hit!
Gyro hit!

I5 Kintaro Right Torso destroyed by damage!

I5 Kintaro Center Torso destroyed by ammunition explosion! I5 Kintaro destroyed!



Physical Combat Phase:



End Phase:



Gwenhwyfar bore silent witness as the last of her unit was cut down. The dull ‘thud’ reverberating through the dropship’s hull as the Kintaro exploded was distant, not the immediate sound and fury she expected. She couldn’t even bring herself to grieve, everything was far too unreal.

In silence, she keyed a message to the Dropship’s Captain. This was worse than the projected worst-case scenario, but with any luck, they’d still bought enough time.



Enemy Forces:
C1 Guillotine IIC: Immobilized in hex 1801!
C2 Phoenix Hawk?: Holds position in hex 1901!
C3 Grasshopper IIC: walks 4 to hex 1707!



Mission Objectives
Defeat the Hell’s Horses (in progress)







I1 CLNT-1-2LT Clint
Weight: 40 tons (Medium)
Mechwarrior Name: Acolyte IX Jim Westwood
Mechwarrior Player: Shiva Asori
Mechwarrior Status: Killed by Elementals!
Critical Damage: Head destroyed!
Notes: ‘Mech destroyed!

I2 WTH-1S Whitworth
Weight: 40 tons (Medium)
Mechwarrior Name: Acolyte Ruput Marsden
Mechwarrior Player: Uberjew
Mechwarrior Status: OK!
Critical Damage: Center Torso Breached!
Notes: ‘Mech destroyed by breach!

I3 WVE-5N Wyvern
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 13/16 (11/11)
LT R A(S): 6/6
CT A(S): 13/20 (14/14)
CT R A(S): 7/7
RT A(S): 0/16 (11/11)
RT R A(S): 6/6
LA A(S): 0/14 (0/7)
RA A(S): 0/14 (7/7)
LL A(S): 19/22 (11/11)
RL A(S): 9/22 (11/11)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte VII Gwenhwyfar Kerwyn
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: 2nd degree burns (3+)!
Armament:
LRM 10 – CT (Heat: 4, Ammo: 7, Range: (L:21 M:14 S:7 Min:6), Status: OK!, Ammo Status: Hot-Loaded)
Large Laser – RA (Heat: 8, Range: (L: M: S: Min:), Status: Destroyed!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: Destroyed!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: Destroyed!)
SRM 6 – RT (Heat: 4, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!)
CASE – RT
CASE – LT
Critical Damage: None!
Notes: 2 hands

I4 CRB-27 Crab
Weight: 50 tons (Medium)
HD A(S): 2/9 (3/3)
LT A(S): 9/16 (12/12)
LT R A(S): 6/6
CT A(S): 0/20 (5/16)
CT R A(S): 8/8
RT A(S): 0/16 (7/12)
RT R A(S): 6/6
LA A(S): 10/16 (8/8)
RA A(S): 0/16 (2/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 16
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 3
Mechwarrior Name: Acolyte II Cassandra Przymus
Mechwarrior Player: Mr. Despair
Mechwarrior Status: Popped eardrums (3+)!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: DESTROYED!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 1 hand

I5 KTO-19 Kintaro
Weight: 55 tons (Medium)
HD A(S): 0/9 (3/3)
LT A(S): 0/18 (0/13)
LT R A(S): 8/8
CT A(S): 0/26 (0/18)
CT R A(S): 10/10
RT A(S): 0/18 (2/13)
RT R A(S): 8/8
LA A(S): 0/18 (0/9)
RA A(S): 10/18 (9/9)
LL A(S): 11/23 (13/13)
RL A(S): 2/23 (13/13)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Acolyte V Kei Katou
Mechwarrior Player: W.T. Fits
Mechwarrior Status: Killed in Ammunition Explosion!
Armament:
LRM 5 – LA (Heat: 2, Ammo: 0, Range: (L:21 M:14 S:7 Min:6), Status: DESTROYED!)
SRM 6 – RT (Heat: 4, Ammo: 0, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LA (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3 Range: (L:9 M:6 S:3), Status: OK!)
Narc Missile Beacon – CT (Heat: 0, Ammo: 0, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

I6 CHP-1N Champion
Weight: 60 tons (Heavy)
Mechwarrior Name: Adept II Tyr Vandal
Mechwarrior Player: DatonKallandor
Mechwarrior Status: Mild Concussion (3+)
Critical Damage: Center Torso Breached!
Notes: ‘Mech destroyed by breach!



Enemy Status
C1 Guillotine IIC
Tonnage: 70
Critical Damage: Left Torso destroyed! Left Arm destroyed! Immobilized!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: 2 Large Lasers, Medium Laser, SRM 6
Notes:

C2 Phoenix Hawk?
Tonnage: 55
Critical Damage: Engine Hit! Engine Hit! Left Torso destroyed! Left Arm destroyed!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: Yes!
Armament: Large Laser, 3 Medium Lasers, 2 SRM 2s, 4 Machine Guns
Notes:

C3 Grasshopper IIC
Tonnage: 75
Critical Damage: None!
Pilot: Piloting 4, Gunnery 3
Overheat Penalty: None!
Armament: Large Laser, 4 Medium Lasers, LRM 10
Notes: