The Let's Play Archive

Battletech

by PoptartsNinja

Part 99: House Call - Turn 5

House Call: Tactical Update 5

Movement Phase



Combat Phase
R1 King Crab fires Gauss Rifle at F2 Unknown Quad 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 11, hit Left Rear Leg (19/34 armor remains)!
R1 King Crab fires Gauss Rifle at F2 Unknown Quad 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 5, miss!
R1 King Crab fires LRM 15 at F2 Unknown Quad 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 9, F2 Unknown Quad 1’s AMS intercepts incoming missiles, all incoming missiles shot down (table reduced below 2)!
R1 King Crab gains 9 heat, sinks 13!

R2 Flashman fires Large Laser at F2 Unknown Quad 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 11, hit Left Front Leg (26/34 armor remains)!
R2 Flashman fires Large Laser at F2 Unknown Quad 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 7, miss!
R2 Flashman fires Large Laser at F2 Unknown Quad 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 7, miss!
R2 Flashman gains 26 heat, sinks 30!

R3 Black Knight fires ER PPC at F3 Dervish (2 base + 1 movement + 3 enemy movement + 2 range + 2 EM Interference = 10): rolled 7, miss!
R3 Black Knight fires Large Pulse Laser at F3 Dervish (2 base + 1 movement + 3 enemy movement + 4 range + 2 EM Interference - 2 Pulse Laser = 10): rolled 6, miss!
R3 Black Knight fires Large Pulse Laser at F3 Dervish (2 base + 1 movement + 3 enemy movement + 4 range + 2 EM Interference - 2 Pulse Laser = 10): rolled 8, miss!
R3 Black Knight gains 37 heat, sinks 32! Overheating!

R4 Exterminator fires LRM 10 at F3 Dervish IIC (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 11, 3 missiles hit Left Arm (14/17 armor remains)!
R4 Exterminator fires ER Medium Laser at F3 Dervish IIC (2 base + 2 range + 3 movement + 3 enemy movement + 2 EM Interference = 12): rolled 4, miss!
R4 Exterminator gains 25 heat, sinks 20! Overheating!

R5 Lynx fires ER PPC at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 2 range + 2 EM Interference = 9): rolled 10, hit Right Rear Leg (24/34 armor remains)!
R5 Lynx fires Medium Laser at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 11, hit Right Rear Leg (19/34 armor remains)!
R5 Lynx fires Medium Laser at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 5, miss!
R5 Lynx fires Medium Laser at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 7, miss!
R5 Lynx fires Medium Laser at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 6, miss!
R5 Lynx fires Streak SRM 2 at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 11, hit Left Torso (24/26 armor remains), Right Front Leg (32/34 armor remains)!
R5 Lynx gains 34 heat, sinks 30!

R6 Starslayer fires Large Laser at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 2 range + 2 EM Interference = 9): rolled 3, miss!
R6 Starslayer fires Large Laser at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 2 range + 2 EM Interference = 9): rolled 2, miss!
R6 Starslayer fires SRM 4 at F2 Unknown Quad 1 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 10, miss!
R6 Starslayer gains 24 heat, sinks 22!

F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 3, miss!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 7, hit Left Arm (22/24 armor remains)!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 11, hit Center Torso (23/25 armor remains)!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 5, miss!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 8, hit Left Leg (25/27 armor remains)!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 8, hit Left Arm (20/24 armor remains)!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 3, miss!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 10, Center Torso (21/25 armor remains)!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 5, miss!
F1 King Crab IIC fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 7): rolled 8, Right Torso (20/22 armor remains)!

F2 Unknown Quad 1 fires ER Large Laser at R3 Black Knight (2 base + 0 movement + 0 enemy movement + 2 range + 2 EM Interference = 6): rolled 10, hit Right Torso (14/24 armor remains)!
F2 Unknown Quad 1 fires ER Large Laser at R3 Black Knight (2 base + 0 movement + 0 enemy movement + 2 range + 2 EM Interference = 6): rolled 8, hit Right Leg (14/24 armor remains)!
F2 Unknown Quad 1 fires LRM 20 at R3 Black Knight (2 base + 0 movement + 0 enemy movement + 2 range + 2 EM Interference = 6): rolled 5, miss!
F2 Unknown Quad 1 fires ER Medium Laser at R3 Black Knight (2 base + 0 movement + 0 enemy movement + 2 range + 2 EM Interference = 6): rolled 9, hit Left Torso (17/24 armor remains)!

F3 Dervish IIC fires LRM 10 w/ Artemis IV at R4 Exterminator (2 base + 3 movement + 3 enemy movement + 0 range + 2 EM Interference + 0 Null Signature System = 10): rolled 11, R4 Exterminator’s AMS intercepts incoming missiles; 3 missiles hit Center Torso (18/21 armor remains)!
F3 Dervish IIC fires LRM 10 w/ Artemis IV at R4 Exterminator (2 base + 3 movement + 3 enemy movement + 0 range + 2 EM Interference + 0 Null Signature System = 10): rolled 7, miss!
F3 Dervish IIC fires Streak SRM 6 at R4 Exterminator (2 base + 3 movement + 3 enemy movement + 2 range + 2 EM Interference + 1 Null Signature System = 13): Missiles fail to achieve lock!
F3 Dervish IIC fires Streak SRM 6 at R4 Exterminator (2 base + 3 movement + 3 enemy movement + 2 range + 2 EM Interference + 1 Null Signature System = 13): Missiles fail to achieve lock!

F4 Hunchback IIC fires Gauss Rifle at R5 Lynx (2 base + 1 movement + 3 enemy movement + 2 range + 2 EM Interference = 10): rolled 10, hit Left Torso (5/20 armor remains)!
F4 Hunchback IIC fires Gauss Rifle at R5 Lynx (2 base + 1 movement + 3 enemy movement + 2 range + 2 EM Interference = 10): rolled 7, miss!
F4 Hunchback IIC fires Gauss Rifle at R5 Lynx!

F5 Unknown Quad 2 holds fire!



End Phase:
R3 Black Knight must roll to avoid a fall (3 base + 0 movement + 1 massive damage = 4): rolled,

F2 Unknown Quad 1 must roll to avoid a fall (3 base + 0 movement + 1 massive damage - 2 Quad Stability = 2): automatic success!


Physical Combat Phase:



End Phase:



Armor flew from Cherenkov’s ‘Mech. His cockpit rang like the ‘Mech had just been struck by an Atlas. Good god, he thought to himself—not even realizing his casual blasphemy, that Hunchback is packing Gauss Rifles! Instinctively, he leaned into the impact—not the best for his armor, but kept his ‘Mech on its feet. His armor diagnostic painted a grim picture, another ‘lucky’ hit like that, and he was in serious trouble. Damn, but these Clanners were good.

“Choppers!” Acolyte Lorraine called with unhelpful cheerfulness. “I was wondering when we’d see some presents! Who wants to unwrap them?”

“You are way too chipper, Gunter” Erica growled from the cockpit of her Flashman. “Didn’t anyone tell you there was a war on?”

“I must’ve missed that Memo of Blake,” Lorraine replied with insouciant near-blasphemy. “Here I thought it was Christmas. I wonder if the Clans are just angry because we’re making them miss all the eggnog.”



Enemy Forces / Next Turn’s Movement:
F1 King Crab IIC held position in hex 0913!
F2 Unknown Quad 1 lateral shifted to hex 1918!
F3 Dervish IIC jumped 5 to hex 0422!
F4 Hunchback IIC held position in hex 1712!
F 5 Unknown Quad 2 ran 6 to hex 1817!

V1 Unknown VTOL 1 lifts off from hex 1513! Ascends to altitude 7!
V1 Unknown VTOL 2 lifts off from hex 1613! Ascends to altitude 7!



Mission Objectives
Defeat the Hell’s Horses (0/7 completed!)








KGC-001 King Crab
Weight: 100 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 30/30 (21/21)
LT R A(S): 10/10
CT A(S): 44/44 (31/31)
CT R A(S): 15/15
RT A(S): 30/30 (21/21)
RT R A(S): 10/10
LA A(S): 34/34 (17/17)
RA A(S): 34/34 (17/17)
LL A(S): 40/40 (21/21)
RL A(S): 40/40 (21/21)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Demi-Precentor XXIX Kelly O'Donnely
Mechwarrior Player: DatonKallandor
Mechwarrior Status: OK!
Armament:
LRM 15 – LT (Heat: 5, Ammo: 6, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Gauss Rifle – RA (Heat: 1, Ammo: 28, Range: (L:22 M:15 S:7), Status: OK!)
Gauss Rifle – LA (Heat: 1, Ammo: -, Range: (L:22 M:15 S:7), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: 100, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – LT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
CASE – LT
CASE – RT
Critical Damage: None!
Notes: 2 hands

FLS-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (16/16)
LT R A(S): 10/10
CT A(S): 21/25 (23/23)
CT R A(S): 16/16
RT A(S): 20/22 (16/16)
RT R A(S): 10/10
LA A(S): 20/24 (12/12)
RA A(S): 24/24 (12/12)
LL A(S): 25/27 (16/16)
RL A(S): 27/27 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIV Erica Mars
Mechwarrior Player: Uberjew
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Status: OK!)
Critical Damage: None!
Notes: no hands

BL6b-KNT Black Knight
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/24 (16/16)
LT R A(S): 8/8
CT A(S): 29/29 (23/23)
CT R A(S): 10/10
RT A(S): 14/24 (16/16)
RT R A(S): 8/8
LA A(S): 24/24 (12/12)
RA A(S): 14/24 (12/12)
LL A(S): 24/24 (16/16)
RL A(S): 24/24 (16/16)
Heat: 5/30
Overheat Penalty: Movement reduced to 3/5/0!
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte IX Guy Lesable
Mechwarrior Player: Gothsheep
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Large Pulse Laser – LT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Beagle Active Probe – CT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

EXT-4NS Exterminator
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (15/15)
LT R A(S): 8/8
CT A(S): 18/21 (21/21)
CT R A(S): 8/8
RT A(S): 20/20 (15/15)
RT R A(S): 8/8
LA A(S): 18/18 (10/10)
RA A(S): 18/18 (10/10)
LL A(S): 19/19 (15/15)
RL A(S): 19/19 (15/15)
Heat: 6/30
Overheat Penalty: Movement reduced to 5/8/6!
Heat Sinks: 10(20)
Movement: 6/9/6
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XXVI Evelyn Rush
Mechwarrior Player: W.T. Fits
Mechwarrior Status: OK!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 11), Status: OK!)
LRM 10 – LT (Heat: 4, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 2 hands

LNX-9C Lynx
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 5/20 (13/13)
LT R A(S): 6/6
CT A(S): 28/28 (18/18)
CT R A(S): 8/8
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 26/26 (13/13)
RL A(S): 26/26 (13/13)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XI Pavil Cherenkov
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – HD (Heat: 2, Ammo: 99, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

STY-3C Starslayer
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 19/19 (12/12)
LT R A(S): 5/5
CT A(S): 26/26 (16/16)
CT R A(S): 6/6
RT A(S): 19/19 (12/12)
RT R A(S): 5/5
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 11(22)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIII Gunter Lorraine
Mechwarrior Player: Xmas Future
Mechwarrior Status: OK!
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM 4 – LT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Small Laser – HD(REAR) (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
CASE – LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand / no right arm hand or arm actuators



Enemy Status
F1 King Crab IIC
Weight: 100 tons (Assault)
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Star Colonel Grier Seidman
Mechwarrior Status: OK!
Armament: 10 Autocannon/2s
Critical Damage: None!

F2 Unknown Quad 1
Weight: 80 tons (Assault)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Ed
Mechwarrior Status: OK!
Armament: 2 Large Lasers, LRM 20, 1 Medium Laser
Critical Damage: None!
Notes:

F3 Dervish IIC
Weight: 55 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Simmons
Mechwarrior Status: OK!
Armament: 2 LRM 10 w/ Artemis IVs, 2 Streak SRM 6s
Critical Damage: None!
Notes:

F4 Hunchback IIC
Weight: 50 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Fitzgerald
Mechwarrior Status: OK!
Armament: 2 Gauss Rifles
Critical Damage: None!
Notes:

F5 Unknown Quad 2
Weight: 40 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Dash
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

V1 Unknown VTOL 1
Weight: 21 tons (VTOL)
Crew: Pilot 4, Gunnery 4
Crew Names: Pilot Mortimer, Gunner Bartlebee
VTOL Status: Ok!
Armament: Unknown
Notes:

V1 Unknown VTOL 2
Weight: 21 tons (VTOL)
Crew: Pilot 4, Gunnery 4
Crew Names: Pilot Skye, Gunner Benjamin
VTOL Status: Ok!
Armament: Unknown
Notes: