The Let's Play Archive

Beyond Chaos EX: Final Fantasy 6 Randomizer

by Admiral Joeslop

Part 31: Mini Update 001 - What Do You Mean I Can't Sneeze Into Kefka's Mouth?



I mentioned in an earlier post that some skills are banned. Here's a list of what they are and why. In older versions of the randomizer the Dance command could pull from this list. Currently, only Slots and R-Chaos (literally everything in the game that is a skill can appear) can have abilities from this list. Slots are supposed to be random but there is an exploit you can do to guarantee whichever slot you want. I'm consistently unable to pull it off.

What Do They Do?
50 Gs - Removes Float status from all targets. It is unblockable, but is vulnerable to Runic and affected by the Mute status.
BabaBreath - Ejects a character out of the battle. It is unblockable but fails if there is only one character on the field.
Battle - Physical attack to one target.
Bomblet - Summons four Balloons or one Grenade, it cannot be dodged. Actually does nothing.
Charm - Charm causes a special status ailment that works like Confuse, only there is no visual proof of it, to one target. Its Hit Rate is 80 and affected by the Mute status. The status ailment is unique in that it only dissipates after either the caster or the target has died, and there are no ways to prevent it.
ChokeSmoke - Turns a KO'd target into a Zombie. It is unblockable and affected by the Mute status but Instant Death protection, such as the Memento Ring, stops it.
Clear - Inflicts Blind, Poison, Imp, Doom, Mute, Confuse, Seizure, Sleep, and Stop on the user. It is unblockable and affected by the Mute status. Dummied in game.
Cold Dust - Inflicts Frozen to one target and it's considered an Ice-elemental spell, but it doesn't deal any damage. It is unblockable and affected by the Mute status.
Discard - Discard is an ability used only by the Tentacles. It discards Grabbed characters.
Engulf - Removes character from battle. It is unblockable. If all four characters are Engulfed, they are transported to the Zone Eater's Belly but only if you're on the Overworld.
Escape - Causes the user to escape from battle.
Fallen One - Reduces all target' HP to 1. It is unblockable and affected by the Mute status.
N. Cross - Inflicts Frozen on all targets and its considered an Ice-elemental spell, but it doesn't deal any damage. The ability doesn't remove Invisible status when it fails to inflict Frozen. Its Hit Rate is 90, and it is vulnerable to Runic. It is affected by the Mute status.
Pep Up - Caster is removed from battle, restores a single ally to full HP and MP and cures all status ailments.
Seize - Removes target from battle, and absorbs HP from them for several turns until Discard is used. It is unblockable.
Sneeze - Removes one target from battle. It is unblockable.
Special - N/A
Targetting - Targeting does not do anything. It is only used by Doom to warn the player that it is about to use Demon Rage.
Zinger - Vanishes from battle to possess a character, reappears when the possessed character is either Zombie, Petrify, or KO. It is unblockable.

But WHY Can't I Sneeze Into Kefka's Mouth?

They're Useless
50 Gs - Any creature that has auto Float can't ever lose it so this skill would do nothing.
Battle - Just Fight but for Monsters, and doesn't work properly when used as a command.
Bomblet - Does nothing, even in the fight with FlameEater.
ChokeSmoke - You can't target dead creatures, and turning a monster into a Zombie removes them from the battle anyway.
Clear - This one was never actually implemented in the base game and always only targets the creature casting it. Bad idea.
Pep Up - Removes character from battle, which is terrible.
Seize/Discard - Used by the Tentacles in Figaro Castle, doesn't work on monsters. Discard does nothing.
Special - Just the term used in the Control menu to use a creature's Special Attack, and doesn't work properly when used as a command.
Targetting - Completely useless, even in the fight with Doom.

They're Over Powered
Charm - It's Muddle but nothing is immune to it and it won't end until the target or caster is dead. Nasty.
Engulf - See Sneeze. Used by the Zone Eater to get you into Gogo's dungeon.
Escape - Always works, and lets you escape battles you normally couldn't like Final Kefka.
Fallen One - Having this at will would present no challenge in the game at all. Then again, I once had a seed where Fallen One was the 7/16 skill of a dance.
N. Cross/Cold Dust - Frozen is a crazy good status and no enemy in the game has immunity to it. It lasts twice as long as Stop and the enemy can do nothing at all.
Sneeze - Like Escape but in reverse, the thing Chupon uses before the Floating Continent and in the Coliseum. Won't cause a soft lock, just very powerful. Can crash the game if you Sneeze a SoulSaver, the things accompanying WrexSoul.

They Break The Game But In A Bad Way
BabaBreath - This also belongs in Over Powered but straight removing things from battle can cause all sorts of issues like a soft lock, meaning the game sits there waiting for a prompt that will never come.
Zinger - Doesn't remove a character forever but can still cause soft locks.

If you're the kind of person that doesn't take kindly to being told "No" you can probably go into your Beyond Chaos/tables/spellbans.txt file and change "ban" to "noban".