The Let's Play Archive


by TerminalBlue

Part 39

I'm just now realizing that I took a bit of a beating. Better activate my healing systems.

With that done, it looks like there's not much left for me in here.

It's good that the creature is out of the way, but I still don't have a way to get to Doctor Escher.


This missile's still active. If I can get it over to the door sealing the dig site, I'm sure it'd blast it open.

Better set my new gun aside for this.

Looks like the nosecone of the missile should pop right off, and I should be able to get my hands on the warhead itself.

Unscrew the retaining lugs... remove the shock buffer... deactivate the auto destruct bolts...

Strange, how to remove the warhead from the missile comes very easily to me. Maybe I did similar work in my past life?

Whatever the case may be, the warhead is detached from the missile. We're in business.

Oh, and the auto destruct timer is counting down.