The Let's Play Archive

Blood II: The Chosen

by Kadorhal

Part 23: Chapter 3, Level 7



"Ah, science! You fondly remember the first time you got to dissect something. You were all aquiver with excitement as you began to flay the skin off the fetid corpse. The muscle tissues danced when you applied just the tiniest bit of voltage, and boy were you surprised when you opened the bowels by accident! What a gas! Well, enough daydreaming... time to get to it and find the entrance to Cabalco's R&D."

I feel the CAS Revenant is going to become my new shorthand for LP-induced PTSD the same way Azerbaijan used to be back when I did Call of Duty 4 around 2010, except not made irrelevant by the service the videos are hosted on killing itself through stupidity a year after I finish this.

It's actually kind of weird to think that I'll be at the point where I've been LPing on-and-off for ten years by the time I'm done with this game, especially with the full-circle deal considering this was the first game I seriously attempted to LP back in those yonder days of early 2009. That I'm probably going to end up celebrating this by playing more FFXIV starting on things that are less like traditional LPs feels a little weird too, but I guess that's what happens when you do something without burning yourself out on it after a decade.

The Weapons


Singularity Generator

The plot device weapon and BFG equivalent, and fittingly the last of the game's arsenal. Repeatedly used by Gideon and some of his lackeys in multiple attempts to kill Caleb, it instead remains unpredictable enough that it actually brings back the other Chosen, at which point CabalCo spends most of the rest of the game fixing it because with all of the Chosen back there's no telling what kinds of horrors it might pull out next. They eventually get it working... just in time for Caleb to bust in and steal it. Primary fire launches a large purple vortex which sucks in enemies, damaging them all along the way until they reach the center, which supposedly deals no damage - so long as there's enough room for everyone caught in the blast to get there, or even for the main target to fit if they're big enough. Secondary does the same as primary; early versions had it create a vortex with the player in the center, damaging them and drawing them in close for a shotgun blast, but a later patch removed it, probably because a strategy revolving around the shotgun is a bad idea between the wildly-random damage values, the abundance of hitscan enemies, and the game's complete failure to continue adequately supplying you with shotgun shells by the point you get the gun. Ultimately, looks cool, but not the best option for one of your last weapons available. Uses batteries as ammo, 50 per shot.