The Let's Play Archive

Blood II: The Chosen

by Kadorhal

Part 27: Chapter 4, Levels 2 & 3



"There's Something Different. You can't quite put your trigger-finger on it. Your old pals are looking rather peaked, maybe even sickly. What the heck possessed them to climb into those coffins? Hmmm. Ah, well. Nothing a bit of supplementary lead won't cure...lead to the head, and put 'em to bed. Nighty-night, fellow Chosen. Poisonous dreams."

A boss rush and then the final boss should spell laziness like a lot of the rest of what the game did lately - this level is so short that 95% of this video's editing time was the dumb gimmick I went with for it - but this is actually fun. It doesn't quite pull the same thing the first game did where the boss rush consisted of existing bosses that you'd already fought several times over because of the Doom-like insistence of turning them into regular enemies afterwards - no, these are unique enemies, or at least reskins of enemies that actually work as fun bosses rather than damage sponges that either instakill you or are simply not a threat. It's less of a boss rush and more of an emulation of a good old-fashioned round of deathmatch.



"In the words of some long-forgotten and not-so-long-winded poet: 'Kill it!'"

Short and sweet. I can dig it. It is sad though that I praise the game on not having its penultimate level pit me against damage sponges and the game responds by pitting me against a damage sponge. At least there's no ceiling for it to drop on me when I hide to dodge its lasers like the boss I compare it to.