The Let's Play Archive

Bravely Default

by Greyarc

Part 8: Surrender at the Southwest Lake

Entry 8: Surrender at the Southwest Lake



Time to head to the lake and meet these Eternian Sky Knights face-to-face. Hopefully now they're open to peaceful talks.

Fun fact: the background for the following cutscene has the appropriate lighting changes depending on whether you go to the lake at day or night.



Hm, seems we've been saved the effort. Have a look below.

Hm? Ahh, the vestal's come to us!





Ugh, let's be done with her and back to the villa already. I'm liable to go on a killing spree if I don't get a proper shower soon.

Watch the ship, boys!

Aye, sir!







This blue light--what's happening?

A part of the asterisks' power, boy! You've nowhere to run. Not till I'm finished with you!



What!? I live for fighting, woman! Let me have this! My heart's fuse is lit! You can't unlight my heart fuse!

Ugh, must you always shout? Daft or loud, man. Pick one!



...I understand that. I've no intention of resisting.



Whaaat!? No soul-searing combat? No white-knuckled fisticuffs? No smashing!?



Now, come along, vestal. I'll see you're well taken care of.



Well, that was a surprisingly reasonable yet bittersweet parting.






You. Sky Knights. Will you promise me she won't be mistreated?

I've said it once. I plan to take care of her myself. I'll see the beatings aren't fatal.

Beatings! Finally! Ha haa, count me in!

What!?

She's dragged us all across this backwater for weeks. Surely I'm entitled to vent my frustrations?

Hm hmm, but fear not. I'll see she's brought back from the brink each time. Though I fear my magic won't keep the girl's mind intact.



Are you listening to this, Agnès? I told you before...



You're my hope. I'll not hand you over to these monsters!

Ahh, youth. So passionate. So sincere. So thoroughly stupid.



Barras! Show these starry-eyed brats what they're up against!







Time for the first boss battle of the game. Holly is a standard Final Fantasy white mage who heals and casts buffs on her party. Barras, likewise, is a standard Final Fantasy monk who... punches things.



Holly spends her first two turns bonking people on the head with her stave...



Before getting serious and using Protect on herself and Barras, raising their physical defense to 125% for a few turns.



She also casts Aero, a damage spell.




Barras, meanwhile, uses Invigorate to raise his physical damage, then attack several times in a row. Nothing a potion can't fix.



Holly goes down first.



Barras finishes himself off with an explosion that damages everyone on the battlefield.



The reward is more than enough to level both party members, as well as have Agnès hit Freelancer level 2.



Barras and Holly drop appropriate Final Fantasy items.





Ever wondered what ethers were made out of? Yum yum.



But that's not all...





We also unlock our second and third jobs. Summaries for each job will be coming once we get our fourth party member. For now, the main thing to know is that switching to these jobs lets us use/learn the abilities Barras and Holly showed off plus more, and change base stats to make us better at punching or spell-casting, respectively.



It certainly is lucky Eternia sent a pair whose bark outmatched their bite.

Tiz...



I swore I would involve no others on my journey. The task I face is mine as vestal, and mine alone...



I had thought I'd steeled myself to face any peril. To withstand any pain... But had I faced those two alone, I'd have faltered. My journey would have ended in a cell, or worse.

I am grateful to you, Tiz. And grateful for you.





Hmph, I did that a while back, silly.



Tiz... I thank you.

That just leaves the problem of how we're crossing the sea. We need to get you to Ancheim, don't we?

I've another plan! This one's better still! If riding their ship as a captive's out, why not as a captain?

You want us to steal an airship!?



We've no way of knowing where it went.

Let's head back to the city for now. We can ask around there.

The airship should still be above the lake unless someone besides Barras knows how to pilot it and drove it away during the battle. The game never explains, though there are some guesses one can make. In any case, the airship isn't here now, so back to Caldisla.


Next: How to use jobs, a book, a fire, and the third member of the party.

--

Event Viewer
Main Scenario:
The Monk and the White Mage
My Ray of Hope
We Go Together


quote:



pg.2: A 24-year-old man of unknown origin. His name is Barras Lehr, and he carries the monk asterisk. A typical brawler, he is rude and violent. He hates it when people call him "bear wrestler."
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Likes: Fighting, drinking, meat
Dislikes: Strategy, thinking, cowardice

quote:



pg.2: A 26-year-old woman from Eternia. Her name is Holly Whyte. She is keeper of the white mage asterisk. Though a healer of great skill, she is sadistic to the core. Hedonistic and capricious, she has a wanton personality.
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Likes: Glamor, tough guys, wine
Dislikes: Pessimists, brats, innocence

quote: