The Let's Play Archive

Bravely Default

by Greyarc

Part 127: Let's Learn Jobs: Knight

Let's Learn Jobs: Knight



The Knight job is focused on physical defense and the protection of allies, with the downside of low aptitude for magic and slower speed.

As with other early-game jobs, Bravely Default's Knight is similar to Knight/Paladin jobs in other games. Though no healing is included in this version of the Knight, a decent mind stat allows the Knight to do decently with healing magic as job command.




Icons for the job are a suit of plate armor and a sword with a shield, the simple yet effective tools of the job.



High vitality and full use of heavy armor are the Knight's real strengths, making them overall a solid defensive choice.



Blue are support abilities, red are skill abilities.

Level 1 - Stomp: Attack for 125% damage, debuffs user's physical and magic defenses to 75% for a turn.
Level 2 - Two-Handed: If off-hand empty with sword/axe/spear/stave/katana equipped, physical attack doubled. (Cost: 1)
Level 3 - Physical Defense 10% Up (Cost: 1)
Level 4 - Ironclad: Raises physical defense to 150% at start of turn, lasting for turn duration. (5 MP)
Level 5 - Protect Ally: Allows other jobs to equip the knight specialty. (Cost: 1)
Level 6 - Shield Strike: Attack with shield and raise physical defense by 25% for two turns, up to 150%. (8 MP)
Level 7 - Shield Lore: Raises shield aptitude to S. (Cost: 1)
Level 8 - Vengeance: Attack all enemies, physical attack strengthened by number of dead allies. (Cost: 1)
Level 9 - Sword Lore: Raises sword aptitude to S. (Cost: 1)
Level 10 - Full Cover: Take damage in place of specified ally for duration of turn; damage taken is halved.
Level 11 - Dual Shields: Equip two shields. (Cost: 1)
Level 12 - Physical Defense 30% Up (Cost: 3)
Level 13 - Chivalrous Spirit: Raise physical defense by 25%, up to 150%, for five turns whenever an ability protecting allies is used. (Cost: 1)
Level 14 - Super Charge: Attack deals power of physical defense x 2 instead of physical attack. (1 BP)

Several ways to increase defense and/or protect allies, a couple Lore abilities, plus the potentially powerful abilities Dual Shields and Super Charge.



A classic knight ability, this can be quite helpful during damage-heavy battles.


Both the men and women are wearing pieces of Western plate armor, including pauldrons, gauntlets, tassets (attached to...the belt?), greaves, and sabatons. The guys are wearing blank white tabards and capes, with mail under what appears to be brigandines. The gals wear the ever-awkward and impractical bikini plate armor top, though this time with a cloth underlayer providing minimal protection (except Edea's thighs).