The Let's Play Archive

Buzz Aldrin's Race Into Space

by Frankomatic

Part 26: Spring 1963: Pre-Vote




Kincheloe takes a hike, so Cooper's already broken out separte without my interference. Walker's on the way out as predicted as well. Also EVA suits are more expensive to research, but nobody cares about that.

The only other news is that another set of Astronauts is available. If all things go well there's a decent chance you won't need them, but if you guys want to know the stats and such on them I can type them up. You have a budet of 153 MB.

Purchased Projects and relevant information
Ranger Satellite
Unit Cost: 4
R&D Cost Per Team: 3
Unit Weight: 700
Current Safety: 86%
Max R&D: 90%
Max Safety: 93%
Other Notes: This is for the various Flyby missions.

Atlas
Unit Cost: 3
R&D Cost Per Team: 2
Max Payload: 600
Current Safety: 86%
Max R&D: 84%
Max Safety: 98%

Titan
Unit Cost: 12
R&D Cost Per Team: 4
Max Payload: 1500
Current Safety: 95%
Max R&D: 90%
Max Safety: 98%

Mercury Capsule
Unit Cost: 2
R&D Cost Per Team: 1
Unit Weight: 500
Current Safety: 81%
Max R&D: 80%
Max Safety: 90%
Other Notes: One man capsule. No Lunar Landings or Docking ability.

Gemini Capsule
Unit Cost: 6
R&D Cost Per Team: 2
Unit Weight: 1200
Current Safety: 89%
Max R&D: 84%
Max Safety: 94%
Other Notes: Two man capsule. Can make it to the moon with a kicker and also dock. Can use a 1 man LM.

Kicker-B Booster
Unit Cost: 6
R&D Cost Per Team: 2
Unit Weight: 600
Current Safety: 61%
Max R&D: 94%
Max Safety: 96%
Other Notes: Need either this or Kicker-A for Lunar Missions not involving the Apollo or Jupiter. This is the stronger of the two and basically makes the A pointless unless you're running on the cheap.

EVA Suits
Unit Cost: 0
R&D Cost Per Team: 3
Unit Weight: 0
Current Safety: 91%
Max R&D: 91%
Max Safety: 94%
Other Notes: It's a spacesuit. Needed for EVA stuff.

Docking Module
Unit Cost: 2
Unit Weight: 300
Current Safety: 60%
Max R&D: NOT POSSIBLE
Max Safety: 93%
Other Notes: The only thing that CANNOT be researched. All safety improvement comes from live testing. Required for most of the Lunar Landing mission types.

Equipment List

Missions you could attempt
Refer to this post for a list of all possible missions

Astronaut Stats and Location
Grissom: Cap 3, LM 0, EVA 0, Dock 3, End 2, 81 Mood, Gemini Program
Schirra: Cap 3, LM 2, EVA 0, Dock 0, End 1, 65 Mood, Gemini Program
Cooper: Cap 3, LM 3, EVO 0, Dock 0, End 4, 84 Mood, Nowhere
Slayton: Cap 4, LM 1, EVA 1, Dock 0, End 1, 89 Mood, Gemini Program
Kincheloe: Cap 4, LM 1, EVA 0, Dock 1, End 2, 94 Mood, Gemini Program Retired
Walker: Cap 3, LM 0, EVA 3, Dock 0, End 2, 60 Mood, Gemini Program, Retiring
Wood: Cap 1, LM 1, EVA 0, Dock 0, End 2, 77 Mood, Gemini Program
Young: Cap 2, LM 3, EVA 1, Dock 2, End 0, 91 Mood Gemini Program
Conrad: Cap 4, LM 2, EVA 1, Dock 1, End 4, 87 Mood, Nowhere
Borman: Cap 4, LM 0, EVA 2, Dock 0, End 2, 87 Mood, Nowhere
Lovell: Cap 2, LM 3, EVA 0, Dock 1, END 3 81 Mood, Nowhere
Armstrong: Cap 4, LM 4, EVA 1, Dock 2, End 1, 87 Mood, Nowhere
See: Cap 2, LM 2, EVA 0, Dock 4, End 4, 82 Mood, Nowhere
Knight: Cap 4, LM 3, EVA 2, Dock 0, End 1, 77 Mood, Nowhere
Crews: Cap 4, LM 0, EVA 0, Dock 3, End 1, Basic II Retired
Givens: Cap 4, LM 1, EVA 0, Dock 1, End 2, 77 Mood, Nowhere

Equipment in Stock
1 Ranger Satellite
1 Kicker-B

Missions to occur this season
Pad A: Lunar Flyby
Pad B: Unmanned Orbital Docking

Voting for what to do will end at 05:00PM EST on Wedensday, March 2nd.

Some of your guys took some pretty big mood hits there and I'm not really sure why. I also find it kind of interesting how in this game, turns get shorter and less complicated the later you go as compared to most, where it's the opposite.