The Let's Play Archive

Command & Conquer: Red Alert 2

by Jobbo_Fett

Part 2: Allied 01 - Operation: Lone Guardian

Allied 01: Operation Lone Guardian
Operation Lone Guardian

The Soviet Union is attacking the United States of America! Forces are pouring in across the US-Mexico border and reports are coming in that naval and air assets are being used against cities on the East Coast, specifically New York! Help Agent Tanya stabilize the situation in New York, there's not a moment to lose!

In the heart of New York!

Location: New York, New York, USA.
Objective: Make contact with Fort Bradley and eliminate Soviet forces in the area.

Briefing: The Soviets have invaded! They outnumber us ten to one. You must assist special agent Tanya in New York. We are marshaling our forces as fast as we can, Commander, but we need time. A small American base, Fort Bradley, is in the New York area. If you can make contact, they may be able to assist in the defense of New York. Tanya will be moving through a chaotic battlefield. Keep your eye out for targets of opportunity and watch for new mission objectives.

Author's note: A nice intro mission that shows off Tanya, naval and air units, and sets the story situation rather well. Also, bonus points for having unique buildings and blowing up the Statue of Liberty.

Name: Ben Carville
Aliases: General Thorn
Affiliation: Allies
Occupation: Leading General of the US Forces.
Voiced/Played by: Barry Corbin

Top military official for the United States of America's armed forces. Reports directly to the president. Enjoys antagonizing Tanya.

Name: Unknown
Aliases: Unknown
Affiliation: Allies
Occupation: Officers within the US Forces.
Voiced/Played by: Unknown [Might have to find this out after the rest of the cast is done]

Officers within the US forces, possibly assigned to General Carville's unit.

Name: Tanya
Aliases: Widowmaker
Affiliation: Hired Gun
Occupation: Special Agent / International Gun For Hire
Voiced/Played by: Kari Wuhrer

Agent Tanya is a renowned mercenary who plays by her own rules. It has been suggested that the name "Tanya" may be a codename, similar to Agent 007.

Name: Lt. Eva
Aliases: None
Affiliation: Allies
Occupation: Tactical and Communications officer for the Commander
Voiced/Played by: Athena Massey

Lt. Eva is the Commander's tactics and communications officer, providing a vital supporting role in the Commander's control of his forces, and the battlefield.

RANGE: Medium-Long
WEAPON: Dual Colt 1911
COST: 1000

The most versatile infantry unit for the Allied forces is Tanya. About as fast as a typical GI, Tanya also has the ability to swim across rivers and oceans. While not that powerful against vehicles, Tanya’s powerful weapon kills off enemy infantry units with a single shot. Tanya can also plant C4 charges on enemy buildings or ships, destroying them instantly. Planting C4 charges on the repair huts of bridges allows Tanya to destroy bridges as well.

Author's Note: Tanya is our "Hero" unit. She's tough but don't expose her to vehicles for very long, she will not survive.

RANGE: Short
COST: 500

Although unarmed, the Engineer is a very useful unit. Surgical use of engineering teams can quickly turn the tide of battle. Note that when an engineer is used, the unit itself is lost. Engineers can be used to repair destroyed bridges (enter the bridge huts), steal enemy structures, repair your own structures and repair or capture neutral tech buildings. Engineers can also defuse [REDACTED] bombs by targeting the affected unit or structure.

Author's Note: We've seen engineers before, they haven't changed.

Attack Dog
RANGE: Short
WEAPON: "Bad" Teeth
COST: 200

Specially-trained German Shepherds, Attack Dogs are extremely effective against infantry, but are completely worthless against vehicles and structures. Additionally, Attack Dogs are your first, best and only line of defence against Allied Spies. You’ll want Attack Dogs guarding your base at all times.

Author's Note: Dogs are back and that makes me happy. Now I wonder how I should mod them...

ARMOR: Steel
COST: 500
PURPOSE: Base Defense

Pill-boxes are fortified gun emplacements designed to protect an area against attacks by enemy infantry. Pill-boxes are not very effective against vehicles and they cannot shoot through walls.

Author's Note: Your basic defensive structure. Works well against infantry and lightly-armored targets.


Faster than Par Time: "Your lightning counterattack blunted the Soviet invasion."

Slower than Par Time: "You barely succeeded in holding back the Soviet advance."