Part 3: Allied 02 - Operation: Eagle DawnAllied 02: Eagle Dawn
The Soviets have conquered most of the South and Western states in the US, from California to Louisiana! Reports are coming in that they have managed to capture the Air Force Academy in Colorado Springs. This cannot be tolerated! Without that academy, we will lose a vital part of our training staff which will have devastating effects on our air power capabilities if we do not regain control of the situation.
Fun fact: The Air Force Academy building in-game is modelled after its real life counterpart! What a funky building.
Location: Colorado Springs, Colorado, USA.
Objective: Recapture the Air Force Academy and destroy all Soviet forces in the area.
Briefing: Soviet troops cover America like a foul plague. They have even penetrated our heartland to capture the Air Force Academy in Colorado. The Academy, its cadets, and the unique technology it contains are vital to our defense. Use Tanya to contact any American forces in the area, reclaim our Air Force Academy, and drive the Soviets from the area.
Author's note: An intro to the jump jet infantry of this game. Its alright, though there is a lot of wasted space on something of 1/3rd of the entire map.
Name: Ben Carville
Aliases: General Thorn
Occupation: Leading General of the US Forces.
Voiced/Played by: Barry Corbin
Top military official for the United States of America's armed forces. Reports directly to the president. Enjoys antagonizing Tanya.
Affiliation: Hired Gun
Occupation: Special Agent / International Gun For Hire
Voiced/Played by: Kari Wuhrer
Agent Tanya is a renowned mercenary who plays by her own rules. It has been suggested that the name "Tanya" may be a codename, similar to Agent 007. Responded to the crisis and helped recapture the Air Force Academy in Colorado Springs, after having dealt with the Soviet invasion in New York.
Name: Lt. Eva
Occupation: Tactical and Communications officer for the Commander
Voiced/Played by: Athena Massey
Lt. Eva is the Commander's tactics and communications officer, providing a vital supporting role in the Commander's control of his forces, and the battlefield.
WEAPON: 105mm Cannon
The Grizzly is a standard Allied tank. Useful for base assaults, Grizzly Battle Tanks are also capable of grinding enemy infantry units under their powerful treads. This all-purpose vehicle is useful both in defence and attack.
Author's Note: The standard battle tank for the Allies. Faster than its Soviet counterpart.
WEAPON: 20mm Auto-Cannon
The Rocketeer is the aerial assault version of the simple Allied GI. Armed with a powerful weapon and strapped into an equally powerful jetpack, the Rocketeer hovers over the battlefield. Rocketeers are excellent in providing anti-air defence and air-to-ground attacks on weaker targets.
Author's Note: An aerial infantry that does well against infantry but is rather vulnerable to flak. Great at harassing, though I never really used them prior to this run.
POWER USAGE: 25
PURPOSE: Trains vehicles
If you wish to build vehicles (and you will), you will need a War Factory. All ground vehicles are created at the War Factory, although many may require the addition of other buildings to allow for production.
Author's Note: Absolutely required to create vehicles.
POWER USAGE: None
PURPOSE: Perimeter defense
Walls are a passive defence system designed to stop enemy infantry and vehicles. Multiple pieces of wall section can be placed at once for quick building.
Author's Note: Not much to say about this other than it being similar to past games' walls.
Faster than Par Time: "Your tank blitz stunned the Soviets, ending the battle in a few short hours."
Slower than Par Time: "Your grinding assault cost hundreds of lives but liberated the Air Force Academy."