The Let's Play Archive

Command & Conquer: Red Alert 2

by Jobbo_Fett

Part 15: Soviet 02 - Operation: Hostile Shore

Soviet 02: Operation: Hostile Shore
Operation: Hostile Shore

Those American dogs have completely crumbled following attacks against the financial district of New York, as well as the loss of their obtuse Pentagon! A second wave is enroute and is set to hit the Allied naval forces stationed in Florida quickly, with the goal of rendering the facilities in the area useless. General Vladimir will be available to provide support, but you will be the one to lead the forces ashore.

The map appears to Orlando, or the area directly East of it.

Location: Orlando, Florida State, United States of America
Objective: Destroy all Allied forces in the area.

Briefing: The Americans have foolishly gathered a fleet in a small harbor on the eastern coast of Florida. Assisted by General Vladimir in his Dreadnought, you will force a landing on the hostile shore and set up a base. When ready, you will strike out against the capitalist pigs and crush them under the heel of Soviet justice.

Author's note: A nice, easy mission. It feels much easier than it should when you slip in some forces around the rear of the base and the AI starts panic-selling its stuff.

Name: Alexander Romanov
Aliases: None
Affiliation: Soviet
Occupation: Premier of the Glorious Soviet Union
Voiced/Played by: Nicholas Worth

Premier of the Soviet Union. Has a pet turtle named Harry; no dove though. A rather jovial fellow.

Name: Yuri
Aliases: None
Affiliation: Soviet
Occupation: Aide/Confidant to the Premier of the Soviet Union [Unconfirmed]
Voiced/Played by: Udo Kier

Aide/Confidant to the Premier of the Soviet Union.

Name: Gen. Vladimir
Aliases: None
Affiliation: Soviet
Occupation: General of the Soviet Union
Voiced/Played by: Adam Greggor

General of the Soviet Union's forces.

Flak Track
RANGE: Short-Medium
ARMOR: Heavy
WEAPON: Flak Cannon
COST: 500

This light Soviet vehicle is designed to defend against both air- and light ground-assaults. It attacks by expelling flak, much like the Flak Trooper. This vehicle can also operate as a troop transport, carrying infantry units over-ground. This vehicle is not amphibious and cannot cross water.

Author's Note: Interesting that it mentions non-amphibious movement. Not quite sure why.

Rhino Tank
RANGE: Medium
ARMOR: Heavy
WEAPON: 120mm Cannon
COST: 900

The Soviet answer to the Allied Grizzly Battle Tank is the Rhino Heavy Tank. Larger and slower than the Grizzly, the Rhino is geared toward pure power and is extremely effective against structures.

Author's Note: The Hammer of the Soviet ground forces, more than capable of scrapping any allied vehicles they come across.

Attack Sub
RANGE: Medium
ARMOR: Heavy
WEAPON: Torpedo (Unspecified size)
COST: 600

This naval vessel attacks from below the waves, launching powerful torpedoes at its foes. Not capable of attacking land-based targets, the Typhoon is nonetheless a powerful unit for naval conflicts, and in large numbers conflicts and, in large numbers, can take complete control of waterways. Typhoon Attack Subs are stealth units and do not appear on enemy radar.

Author's Note: The workhorse of the Soviet navy, attack subs will be the primary anti-vessel weapon platform for Red commanders.

COST: 1000
PURPOSE: Produces Radar

Because the Soviets do not have traditional aircraft, they have no need of an airfield. The Radar Tower, when created, activates the Soviet Radar display.

Author's Note: Does what you would expect - provides the Radar map.

War Factory
COST: 2000
PURPOSE: Produces vehicles

If you wish to build vehicles (and you will), you will need a War Factory. All ground vehicles are created at the War Factory, although many may require the addition of other buildings to allow for production.

Author's Note: Nothing of note, it is equivalent to the Allied War Factory.

Naval Shipyard
ARMOR: Concrete
COST: 1000
PURPOSE: Produces ships

Your navy will play an important role both in protecting your base and in attacking the enemy position. All of your naval units, including [REDACTED], are created at your Naval Yard. This structure must be placed entirely in water. Damaged ships can be returned to the Naval Yard to be repaired.

Author's Note: Functionally the same as the Allied Shipyard.


Faster than Par Time: "The American fleet and Naval base were destroyed so quickly that your soldiers were able to capture several American officers."

Slower than Par Time: "The American fleet was destroyed. While Soviet casualties were high, this is of no concern so long as you continue to bring victory."