The Let's Play Archive

Command & Conquer: Red Alert 2

by Jobbo_Fett

Part 16: Soviet 03 - Operation: Big Apple

Soviet 03: Operation: Big Apple
Operation: Big Apple

While our initial strikes have yielded great results, Gen. Vladimir has managed to arrive to Moscow before us to claim all the glory. We'll get our just rewards in time, but let's show Premier Romanov why our forces are the true heroes of the Motherland!

New York, New York.

Location: New York, New York State, United States of America
Objective: Capture the World Trade Center

Briefing: Comrade General. The Premier requests that you capture the pathetic capitalist shrine of New York called the World Trade Center.

Author's note: A fun way to teach players about urban combat, with a nice diversity of enemy troops and placement

Name: Unknown
Aliases: None
Affiliation: Soviet
Occupation: Reporter/Journalist
Voiced/Played by: Gabriella Bern

Reporter for ongoing celebrations at Moscow.

Name: Alexander Romanov
Aliases: None
Affiliation: Soviet
Occupation: Premier of the Glorious Soviet Union
Voiced/Played by: Nicholas Worth

Premier of the Soviet Union. Has a pet turtle named Harry; no dove though. A rather jovial fellow.

Name: Yuri
Aliases: None
Affiliation: Soviet
Occupation: Aide/Confidant to the Premier of the Soviet Union [Unconfirmed]
Voiced/Played by: Udo Kier

Aide/Confidant to the Premier of the Soviet Union. May not be on the up-and-up, dislikes Gen. Vladimir.

Name: Gen. Vladimir
Aliases: None
Affiliation: Soviet
Occupation: General of the Soviet Union
Voiced/Played by: Adam Greggor

General of the Soviet Union's forces. Pompous glory hog.

Tesla Trooper
RANGE: Short
ARMOR: Plate
WEAPON: Shock Gloves/Gun
COST: 500

This specialised infantry unit attacks with a powerful electrical charge generated from his portable [REDACTED]. Tesla Troopers are valuable for a number of reasons, not the least of which is their immunity to being steam-rolled by enemy tanks. In times of emergency power shortages, Tesla Troopers can charge up the [REDACTED] defending your base to keep them operating against enemy units. Charging up a [REDACTED] will also increase its range and power. To charge a [REDACTED], simply move a Tesla Trooper near it. Charging will happen automatically.

Author's Note: Very useful to have a few hanging around your base in case your Tesla Reactors aren't enough. Also they do rather well against infantry aren't a counter to anything, judging by their damage stats. At the very least their damage is only reduced against Light armoured stuff.

Flak Trooper
RANGE: Medium
WEAPON: Flak Launcher
COST: 300

This advanced infantry unit is useful against both ground and air targets. The Flak Trooper attacks with explosive flak, allowing him to damage aircraft as well as seriously wound enemy infantry.

Author's Note: Your low tech portable means of anti-air defense as the Soviets. Generally useful to have as they perform double-duty against Allied buildings.

V3 Launcher
RANGE: Long-Extreme
ARMOR: Light
WEAPON: V3 Rocket
COST: 800

The V3 Rocket Launcher is the closest thing the Soviet army has to artillery. While physically weak and easily destroyed, the V3 is capable of tremendous devastation. It launches very powerful, long-range rockets that can cause huge amounts of damage to whatever they hit. A great support weapon, the V3 Rocket Launcher is too vulnerable to lead an assault.

Author's Note: Sadly, the lack of any real splash damage really hinders the V3's power and use. Still, useful to hit something like a Prism Tower from outside its range.

Psi Corps Trooper
RANGE: Medium
WEAPON: Mind Bullets
COST: 1000

There is no manual entry for this unit.

Author's Note: Able to take control of enemy units, Psi-Corps Troopers are dangerous in the right wrong hands.


Faster than Par Time: "The Psychic Beacon was built so quickly that an entire American Armored division was captured by its power before they could escape."

Slower than Par Time: "You have spread the power of Premier Romanov. American civilians are eagerly joining our army."