The Let's Play Archive

Command & Conquer: Red Alert

by Jobbo_Fett

Part 8: Allied Mission 08 "Protect the Chronosphere research center"

Allied Mission 08
Allied Mission 08

The Chronosphere is being tested on larger subjects, such as the USS Philadelphia in the cutscene*. Stavros is once again stunned by ongoing developments.

*May not have actually been the USS Philadelphia*

According to the map, somewhere in the area of Stuttgart.

Location: Stuttgart, Germany (Approx.)
Objective: Defend the Chronosphere from Soviet attacks.

Briefing: Our latest technology, the Chronosphere, is housed in this research station. The timer represents the appointed time for the completion of a vital experiment. The Soviets have learned of this and are moving in. Protect the Chronosphere and the Advanced Tech research center. Make sure the base is fully powered at the appointed time. If not, all will be lost!

Author's note: The first pure defense mission, and I feel like it does a very good job at it.

Name: General Von Esling
Aliases: None
Affiliation: Allies
Occupation: Commander of the Allied forces in Europe
Voiced/Played by: Arthur Roberts

A seemingly no-nonsense leader who is willing to try unorthodox means if it means completing his goals. Von Esling has a renewed belief that Soviet aggression has only made the Allies that much stronger.

Name: Nikos Stavros
Aliases: None
Affiliation: Allies
Occupation: Commander within the Allied forces
Voiced/Played by: Barry Kramer

A stickler for the rules, and unwilling to use outside help. Stunned at the loss of his home country of Greece. Stunned when learning about the Iron Curtain's true purpose. Stunned when he sees the Chronosphere experiment on the USS Philadelphia.

Name: Albert Einstein
Aliases: None
Affiliation: Allies
Occupation: Professor, Scientist, Murderer, Creator of the Chronosphere
Voiced/Played by: John Milford

A professor and scientist, Einstein travels through time to "eliminate" Adolf Hitler. Instrumental in the creation of the Chronosphere, as well as revealing the true purpose of the Iron Curtain project.

ARMOR: Light
PURPOSE: Provides power for base
This large, high-yield structure handles the energy strains of some later, more power intensive structures and defenses.

Author's Note: Takes as much space as two power plants, but costs less, while still providing twice the power output as a regular powerplant. So, yeah, these are worth building now.

ARMOR: Heavy
PURPOSE: Passive defense
More effective than the Sandbag Barrier, Concrete Walls are not crushable and block tank ordnance.

Author's Note: Concrete Barriers are the only barriers that can't be driven over, but that hardly means anything when you don't see much in the way of engineer rushes.

ARMOR: Light
PURPOSE: Creates shroud
The Gap Generator allows the Allies to hide associated base from enemy sight. Any enemies scouting the area will only reveal around themselves. The Shroud will immediately close up once the invading unit is destroyed or leaves the area.

Author's Note: Useful for hiding your forces from prying eyes, they effectively generate FoW in a radius around the building, but require power to keep the area concealed.

The Chronosphere and Tech Center will be talked about at a later time, mainly because they don't do anything this episode.

Rules InI checks:

The Advanced Power Plant costs 500, has 700 health, and provides 200 power.
The Regular Power Plant costs 300, has 400 health, and provides 100 power.

1 Gap Generator requires 60 power.
1 AA Gun requires 50 power.
1 Turret requires 40 power.
1 [CAMO] Pillbox requires 15 power.