The Let's Play Archive

Command & Conquer: Tiberian Dawn

by Jobbo_Fett

Part 3: Nod Mission 03

NOD Mission 03

https://www.youtube.com/watch?v=op6VmaPMMOY
NOD Mission 03



SUDAN
Population: 28,305,000
Expendability: 50%
Capital: Khartoum
Government: Military
Govt Corruptability: 52%
Net Worth: $12.1 Billion
Point of Conflict: Al-Ubayyid
Military Strength: Respectable
Military Resistance: 72%





Seth compliments us, and tells us he'll put in a good word for us with Kane. We have nothing to emphasize the need for rescuing the prisoners held here, but we may just not be privy to that information.

Location: Al-Ubayyid, Sudan
Objective: Capture the prison; do not destroy it!

Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders. Kane wishes to liberate these victims. Destroy the GDI forces and capture the prison, do not destroy it.


Author's note: I always hear Seth's claim as being very boastful, as if he's hiding something. Anyone else get that vibe?






COMMUNICATIONS CENTER
ARMOR: MEDIUM
COST: 1000
SECONDS TO PRODUCE: 66
POWER USAGE: 40
PURPOSE: BASE RADAR & COMMUNICATION
Allows the use of the radar screen as long as there is sufficient power. The radar screen allows for long-range views of the battlefield and for
commanding units over great distances. When playing as Nod against GDI in the solo play missions, destroying GDI’s Radar Facility will keep
GDI from launching A-10 airstrikes against you.

Author's notes: A building with very little purpose for NODs forces, the communications center basically only gives you the radar/minimap. We'll see what the A-10 airstrikes are like soon enough, so don't worry about seeing those in effect.