The Let's Play Archive

Command & Conquer: Tiberian Dawn

by Jobbo_Fett

Part 18: GDI Mission 01

GDI Mission 01

https://www.youtube.com/watch?v=gYZiWB3EYxw
GDI Mission 01



[REDACTED]




Looks like we have clear a beachhead of Nod forces!

Location: [TOP SECRET CLEARANCE REQUIRED]
Objective: Begin building a base and clear the area of NOD forces.

Briefing: Use the units provided to protect the Mobile Construction Vehicle (MCV). You should then deploy the MCV by double clicking on it. Then you can begin to build up a base. Start with a Power Plant. Finally, search out and destroy all enemy Nod units in the surrounding area.


Author's note: A very straightforward mission. Start to build your base, if you so choose, and then clear the area of NOD forces.





Name: [REDACTED]
Aliases: [REDACTED]
Affiliation: GDI
Occupation: Our boss, presumably
Voiced/Played by: Eric Martin



Name: Commander
Aliases: Unknown
Affiliation: GDI
Occupation: Commander within the Global Defense Initiative
Voiced/Played by: N/A



Name: Commander Carter
Aliases: Unknown
Affiliation: GDI
Occupation: Commander within the Global Defense Initiative
Voiced/Played by: N/A






CONSTRUCTION YARD
ARMOR: MEDIUM
COST: N/A
SECONDS TO PRODUCE: N/A
POWER USAGE: NONE
PURPOSE: PRODUCES STRUCTURES
The Construction Yard is the foundation of a base and allows the construction of other buildings. You must protect this structure! Without it, you cannot build any new structures. The Construction Yard is fairly strong, but as with almost all structures, it is vulnerable to Engineers. Try surrounding your Construction Yard with walls to keep out unwanted guests.

Author's notes: Just like NOD, this is the be all end all of any base.



POWER PLANT
ARMOR: MEDIUM
COST: 300
SECONDS TO PRODUCE: 20
POWER USAGE: NONE
PURPOSE: PROVIDES POWER TO BASE
This unit provides power to the structures in your base. Power output is directly related to the Power Plant’s condition, so protect them during battles. If they get damaged, you must repair them quickly or else some of your base defenses may cease to function. The Power Plant outputs 100 units of power.

Author's notes: Same output and cost as NOD.



INFANTRY BARRACKS
ARMOR: MEDIUM
COST: 300
SECONDS TO PRODUCE: 20
POWER USAGE: 10
PURPOSE: PRODUCES INFANTRY
This structure is a field training center for all available infantry units. Building multiple Barracks will increase the rate at which infantry are produced.

Author's notes: Once again, no change from NOD.



MINIGUN INFANTRY
ARMOR: NONE
COST: 100
SECONDS TO PRODUCE: 7
RANGE: SHORT
WEAPON: M-16 RIFLE
Equipped with the GAU-3 “Eliminator” 5.56mm chaingun, this troop is the key player in the GDI forces. En masse, this unit is very useful against slow-moving armored units like tanks. Just remember that large tanks can easily crush your infantry and flame-based weapons can quickly reduce entire squads to ash.

Author's notes: Interestingly, the GDI actually use a different weapon then the NOD minigunners. In lore, anyways.


HUMM-VEE
ARMOR: LIGHT
COST: 400
SECONDS TO PRODUCE: 27
RANGE: SHORT
WEAPON: M-60 MACHINE GUN
These all-terrain attack vehicles are fast and very useful against infantry and can wipeout large numbers of Attack Cycles when used en masse. Its light armor makes it vulnerable to any explosive weapon.

Author's notes: Similar to the NOD Buggy. Takes longer to build and costs more, but has the same armor class listed in the manual; strange.



MCV
ARMOR: MEDIUM
COST: 5000
SECONDS TO PRODUCE: 333
RANGE: N/A
WEAPON: NONE
The mobile construction vehicle lets you search for suitable base sites. Once one is found, convert the MCV into a full-service Construction Yard
and use it to build other structures. Since this vehicle is slow, unarmed, and expensive, you will want to keep it well guarded with other units.

Author's notes: As important as the building, the MCV in vehicle form allows you to set up the ideal location for your base, but be warned, it is an irreversible action.


HOVER CRAFT
ARMOR: HEAVY
COST: N/A
SECONDS TO PRODUCE: N/A
RANGE: N/A
WEAPON: NONE
This heavily-armored unit deploys men and vehicles during amphibious assault. It is not buildable in any missions, including multiplay.

Author's notes: This needs an entry, although the player can never control it.


GUNBOAT
ARMOR: HEAVY
COST: N/A
SECONDS TO PRODUCE: N/A
RANGE: LONG
WEAPON: TOMAHAWK MISSILE
Heavily armored, and armed with surface-to-surface missiles, this unit is the backbone of GDI’s naval forces. This unit makes special appearances in GDI missions, but is normally unavailable.

Author's notes: Here's another unit we can't build.