The Let's Play Archive

Command & Conquer: Tiberian Sun

by Jobbo_Fett

Part 2: GDI 02: Secure the Region

GDI 02: Secure the Region

https://www.youtube.com/watch?v=iuk9p8cmtm8
Secure the Region




With the defense of Phoenix Base, local order has been restored in the area. However, the victory did come at a cost, as a communication made by Vega was received, showing him murdering Lt. Peter Tao. Gen. Solomon tasks Commander McNeil with eliminating the NOD forces responsible, while also evacuating any civilians from the area






We're back to having a map! Woooo!

The region looking to be secured is on the border of Arizona and New Mexico, maybe the river is the Gila River?




Location: Near Duncan, Arizona
Objective: Destroy the NOD presence in the area, and evacuate all civilians.

Briefing: The Nod forces that attacked Phoenix Base have been traced back to a small base in this sector. Orders received from GDI Command state that the Nod base must be destroyed. However, there is a significant civilian population in the immediate area that must be evacuated by ORCA Transport before the fighting gets too heavy. Before the Transports can safely land, all seven SAM sites must be destroyed. Once the civilians have been evacuated, the Nod base can be destroyed.


Author's note: Some new units are added to the arsenal, blue Tiberium shows up, we're introduced to engineers, repairing, defending a base, and attacking a defended area! Hard to complain about this one, other than maybe having a repair hut at the northern bridge.







Name: General Solomon
Aliases: None
Affiliation: GDI
Occupation: Supreme Commander of GDI
Voiced/Played by: James Earl Jones

The Supreme Commander of GDI, he oversees GDIs actions from the GDI Space Station Philadelphia. Gen. Solomon was taken aback by the return of Kane, but quickly called for one of his more promising commanders, Michael McNeil. Tasks Com. McNeil with destroying the NOD forces responsible for the attack on Phoenix Base.



Name: Lt. Com. Peter Tao
Aliases: None
Affiliation: GDI
Occupation: GDI Lieutenant Commander [DECEASED]
Voiced/Played by: Bayani Ison

Lt. Com. Tao is seen under attack and calling the SS Philadelphia prior to the first assignment for the Commander. Was captured by Nod forces during an attack on Phoenix Base (Located in or around Phoenix, Arizona), and executed by Phase/Faze(?).



Name: 1st Lt. Chandra
Aliases: None
Affiliation: GDI
Occupation: Kodiak Co-pilot and 2IC
Voiced/Played by: Kris Iyer

Friend and second-in-command to Com. McNeil, he serves as the Kodiak's co-pilot.



Name: Commander Michael McNeil
Aliases: Mack
Affiliation: GDI
Occupation: GDI Commander
Voiced/Played by: Michael Biehn

Commander McNeil was personally requested for by General Solomon, and was briefed of Kane's return by the same. Initially skeptical of the return of Kane, he immediately set out to destroy NOD forces attacking Phoenix Base.



Name: Brink
Aliases: None
Affiliation: GDI
Occupation: Kodiak Pilot
Voiced/Played by: Athena Massey

The Kodiak's pilot.



Name: Vega
Aliases: Faze
Affiliation: NOD
Occupation: Commander within the Brotherhood of NOD (Rank is presumed)
Voiced/Played by: Francesco Quinn

Presumably, he was the leader of the forces behind the attack on Phoenix Base. Murders Lt. Com. Peter Tao.







Orca Transport
RANGE: Short
ARMOR: Light
WEAPON: None

Available only in certain solo-play missions, the Orca Transport can carry up to 5 infantry units to any location on a battle map. Loading and unloading it is identical in function to loading and unloading an amphibious APC.

Author's Note: You can't build these normally, and they are usually heavily scripted. They can carry 5 passengers, which isn't strictly limited to infantry and/or civilians.




Disk Thrower
RANGE: Medium to Long
ARMOR: None
WEAPON: Discus Grenade

The Disk Thrower is a light infantry unit that carries a long-range grenade delivery system. Instead of traditionally shaped grenades, the Disk Thrower uses an aerodynamic grenade that is designed with longer flight in mind. Because of the dynamics of the discus-like projectile, the grenade can bounce along terrain if it does not impact its intended target.

Author's Note: Do you remember Grenadiers? Well, guess what, its the good guys that have 'em now! haha...haha! AhahaHAHAHAHAHAHAHAHAH!



Engineer
RANGE: Short
ARMOR: None
WEAPON: None

Slow and unarmed, the Engineer is, nonetheless, deadly in his own right. The only unit able to capture enemy structures; tactical use of engineers is considered an art among many commanders. The unit has multiple purposes, each explained
below. Note that the engineer unit will be lost when any of the actions below are performed.

Author's Note: Capture enemy buildings, repair your own, or even repair bridges! These guys got a healthy upgrade from Red Alert and I love it.




Tiberium Silo
ARMOR: Light
COST: 150
POWER USAGE: 10
PURPOSE: Increase monetary storage capacity

Tiberium Silos store excess Tiberium once the Tiberium refineries are at maximum capacity. If a Tiberium refinery is filled to capacity and there are no empty silos available, excess Tiberium from a Harvester will be lost.

Author's Note: Like the refinery and the harvester, these things will spread Tiberium when they explode, so be careful with any nearby damaged units.




War Factory
ARMOR: Heavy
COST: 2000
POWER USAGE: 30
PURPOSE: Produces GDI vehicles.

This structure allows for the construction of vehicles. Certain advanced vehicles require additional structures before they can be built by a War Factory.

Author's Note: Allows the player to build some of the best units in the game, what else do you need?