The Let's Play Archive

Command & Conquer: Tiberian Sun

by Jobbo_Fett

Part 6: GDI 06: Destroy the Radar Array (+ World Building)

GDI 06: Destroy the Radar Array
Destroy The Radar Array

Leading a team into the alien ship, Commander McNeil discovered the presence of a mutant, Umagon. After a exchange of unfriendly terms [Blunt vs Shiner], Umagon quickly negotiated an exchange between the Forgotten and the GDI. As Umagon alleges that she has information on the whereabouts of General Vega, and will gladly offer it in exchange for GDI helping her, and the Forgotten, in saving their leader, Tratos.

NOD's Radar array appears to be in the location of Parral, Mexico.

Location: Parral, Chihuahua, Mexico
Objective: Destroy the Radar Array

Briefing: Destroy the three relay stations and the radar array to blackout Nod's sensor net. This will make rescuing Tratos easier, as Nod will not be as quick to detect you.

Author's note: Another great baseless mission, which plenty of triggers and wonderful map design. Its clear that the map designers they had were excellent, and knew how to take advantage of their tools here.

Name: Commander Michael McNeil
Aliases: Mack
Affiliation: GDI
Occupation: GDI Commander
Voiced/Played by: Michael Biehn

Commander McNeil was personally requested for by General Solomon, and was briefed of Kane's return by the same. Initially skeptical of the return of Kane, he immediately set out to destroy NOD forces attacking Phoenix Base. Helped capture and secure an alien ship that had crash landed near Texas.

Name: Umagon
Aliases: Unknown
Affiliation: The Forgotten
Occupation: Unknown
Voiced/Played by: Christine Steel

An apparent stowaway on the alien UFO, Umagon met face-to-face with Commander McNeil. Little is known about her, officially or otherwise.


Things are starting to fall into place and more of the world is being fleshed out, if only in bite-sized chunks between missions. Thirty years have passed since the end of the first Tiberium wars, and the only thing anyone has to show for it is the scarred landscapes, abandoned cityscapes, and the ever-expanding fields of glowing Tiberium.



Populations around the world have either died off, sought shelter with the GDI, joined the Brotherhood of NOD, or persevered in Tiberium infested wastelands. Many have adapted by building small, "survivor"-styled habitats, with each location being able to furnish their own food, electricity, and other necessities, thanks in part to hydroponics, solar panels, and underground shelters. These survivors, however, are nothing like the Forgotten, a portion of the population on Earth that has demonstrated an ability to survive in Tiberium-rich environments, albeit while also suffering from genetic mutations. In many cases, Tiberium has even grown on their bodies, earning them the moniker of "Shiners", for the glow of the crystals.

Premade habitats

Desolate skyscrapers

People have not been the only ones to survive Tiberium encroaching on their habitat. So-called Tiberium Fiends have also been spotted roaming the countryside. Not much is yet known of these animals, aside from having some connection to wild boars and other large quadrupeds. Reports indicate that they may be capable of attacking, although it is not known what causes them to do so.

Several fiends at rest

Additionally, crawling its way out of myth and fairy tale is the Visceroid. Rumoured to have been found as early as the First Tiberium War, the Visceroid appears to be the result of a violent and traumatic mutation brought on by the rapid onset of Tiberium exposure. Their movements appear to be erratic, with no concern given to approach or distance themselves from Tiberium, other Visceroids, or other creatures altogether. It can only be hoped that these vile mutations of living matter are no longer conscious.

A baby visceroid

Lastly, for today's recap, a new discovery has been made. Named Tiberian Veins, these living beings appear to infest large areas with thousands of appendages, being one large mass. Nothing is known of their creation or how to destroy them, or if they can be destroyed. Intelligence from NOD prisoners indicate that the veins will damage anything that walks among its many tentacles, although it seems to ignore people and very small vehicles. Any attacks made on a Tiberium Vein cause the creature to release deadly gas, contact of which should be avoided at all cost.

A Tiberian Vein

[Lore to be continued in a later post]