Part 7: GDI 07: Rescue TratosGDI 07: Rescue Tratos
After the GDI team infiltrated and destroyed a NOD Radar Array, the time has come for GDI to fulfill their end of the bargain struck between McNeil and Umagon, rescuing Tratos from a NOD "Medical Facility."
Looks to me like its in/near Tampico in Mexico, but its a little harder to narrow it down when they don't have state/province lines for Mexico.
Location: Tampico, Tamaulipas, Mexico
Objective: Rescue Tratos
Briefing: Nod is experimenting on mutant survivors at a facility in this sector. Among them is Tratos, leader of the mutants. Using Umagon's strike team, rescue Tratos from imprisonment and EVAC him at the specified site. Once complete, move in with GDI forces and destroy the Nod base and the prison test facility.
Author's note: A nice mixed mission, with the base construction part locked behind an objective. Its also a great way to introduce three unique units in the game, although the Hijacker is a little counter-intuitive.
POWER USAGE: 10
PURPOSE: Allows construction of air units. Rearms landed air units.
The Helipad allows for the construction and rearming of Orca Fighters. Without the Heli pad, aircraft cannot be constructed and cannot be rearmed when returning from an attack.
Author's Note: I understand why they would cut the cost for Tiberian Sun, but I miss getting the free unit.
POWER USAGE: 30
PURPOSE: Anti-Air defensive structure upgrade.
Surface to air missiles or SAMs, are GDIs anti-aircraft defence. SAMs can only be used against flying units.
Author's Note: This rarely gets used for most of the campaign, we'll see why.
RANGE: Short to Medium
WEAPON: Hellfire Rockets
The mainstay of GDIs air force, the Orca Fighter is a versatile and lightweight attack aircraft. Fast, lightly armoured and armed with dual missile launchers, the Orca Fighter can deliver a missile barrage to any location on the battlefield within moments of receiving orders. However, like all aircraft, the Orca must return to a helipad in order to reload its weapons.
Author's Note: The ORCA Fighter feels like a bad investment every time I build one. They are ineffectual for the most part, a little too vulnerable for their cost, $1200, and take forever to reload!
Another of the mutant commandos, the hijacker has the ability to commandeer any vehicle he wishes. When the hijacker is selected and the cursor is placed over an enemy vehicle, the cursor becomes an "enter" cursor to signify the vehicle can be
stolen. Clicking on a vehicle when the cursor is in this stage sends the hijacker to the unit to steal it. Once a vehicle is stolen, the hijacker cannot be removed from the vehicle until the vehicle is destroyed. When it is, he pops out and is able to steal
another vehicle. Like all mutant units, the mutant hijacker can heal in Tiberium when he is not inside a vehicle.
Author's Note: Its rare that you see the Hijacker, and I rarely make good use of him. It can be powerful, but you can only ever have 1 at any given moment, so don't expect him to turn the tide of battle.
WEAPON: Rail Gun
Part of Forgotten, Ghostalker carries a small rail gun and is armed with C4 charges. His railgun has the ability to shoot through multiple targets at once, eliminating rows of enemies in a single hit. Ghostalkers C4 ability can be used to destroy
any enemy structure when a C4 icon appears. Left-clicking will send Ghostalker to the building and once he touches the building, it will flash for a few seconds then explode. Like all mutant units, Ghostalker can heal in tiberium.
Author's Note: The Commando of Tiberian Sun, Ghost Stalker is one of the best units in the game, hands down. His rail gun easily dispatches most units, and follow up shots can be made rather easily. His biggest weakness is terrain.
RANGE: Medium to Long
WEAPON: Sniper Rifle
<No entry in game manual>
Author's Note: Umagon is always a mission-critical unit, and sports a sniper rifle that makes short work of most infantry. She's useless against anything else, however, so beware!