The Let's Play Archive

Command & Conquer: Tiberian Sun

by Jobbo_Fett

Part 16: GDI 16: Locate and Destroy Prototype Manufacturing Facility

GDI 16: Locate and Destroy Prototype Manufacturing Facility

https://www.youtube.com/watch?v=68fjmPvzrys
Locate and Destroy Prototype Manufacturing Facility




Hot on the trail in search of Kane, Tratos reveals how he translated the Tacitus for the maniac. On top of Tiberium missiles jeopardizing the world, it is learned that the Brotherhood of NOD has also developed a new aircraft type. Neither of these bode well for GDI, but Umagon volunteers to search for the secret production facility, along with Ghost Stalker, in order to prevent their full-scale production.






My best guess is Split, Croatia, or at the very least the area around it.




Location: Split, Croatia
Objective: Locate and Destroy Prototype Manufacturing Facility

Briefing: One of two possible locations of the Prototype Manufacturing Facility. Use the mutants to locate the position of the production facility. The mutants must remain undetected. If Nod suspects enemy forces in the area, they will cloak the facility and deploy troops to destroy them. If the mutants can hide from the Nod troops for a short period, the base will assume the area is clear and uncloak. Once we record the location of the base, GDI Dropships will arrive with reinforcements.


Author's note: I like this mission, but the lack of any sell-all trigger and accompanying "Hunt" action becomes more and more noticeable as the campaign progresses. Regardless, we also get to see the Mammoth Mk II, yet it gets very little fanfare for what should be a superweapon.







Name: Commander Michael McNeil
Aliases: Mack
Affiliation: GDI
Occupation: GDI Commander
Voiced/Played by: Michael Biehn

Commander McNeil was personally requested for by General Solomon, and was briefed of Kane's return by the same. Initially skeptical of the return of Kane, he immediately set out to destroy NOD forces attacking Phoenix Base. Helped capture and secure an alien ship that had crash landed near Texas. He loves to win. Has little compassion for the Forgotten. Attempted to capture Vega alive, but his foiled by a nuclear weapon launched by Kane. His brother was murdered by Kane's forces. Knows how to throw a C4 party.



Name: General Solomon
Aliases: None
Affiliation: GDI
Occupation: Supreme Commander of GDI
Voiced/Played by: James Earl Jones

The Supreme Commander of GDI, he oversees GDIs actions from the GDI Space Station Philadelphia. Gen. Solomon was taken aback by the return of Kane, but quickly called for one of his more promising commanders, Michael McNeil. Tasks Com. McNeil with destroying the NOD forces responsible for the attack on Phoenix Base. Believes the Brotherhood of NOD is attempting to steal GDI technology.




Name: 1st Lt. Chandra
Aliases: None
Affiliation: GDI
Occupation: Kodiak Co-pilot and 2IC
Voiced/Played by: Kris Iyer

Friend and second-in-command to Com. McNeil, he serves as the Kodiak's co-pilot. Helped McNeil capture Vega. Helps with comic relief for the Kodiak crew.



Name: Umagon
Aliases: Unknown
Affiliation: The Forgotten
Occupation: Unknown
Voiced/Played by: Christine Steel

An apparent stowaway on the alien UFO, Umagon met face-to-face with Commander McNeil. Little is known about her, officially or otherwise. Despite their initial interactions, Umagon is clearly warming up to GDI, and Commander McNeil in particular.



Name: Tratos
Aliases: Unknown
Affiliation: The Forgotten
Occupation: Leader of the Forgotten
Voiced/Played by: Christopher Winfield

Leader of the Forgotten, he has visions of the future, called Pentosi. Translated the Tacitus for Kane, putting the entire world in danger. It is rumored that he did this for a single box of twinkies, a long-forgotten snack enjoyed by all.





Mammoth Mk.II
RANGE: Medium
ARMOR: Heavy
WEAPON: Twin rail guns and Anti-Air Missiles

This prototype behemoth is GDI’s most powerful weapon. Towering over the battlefield, the Mammoth II carries dual rail guns and a back mounted anti-aircraft missile launcher. The rail guns are capable of reducing most units to slag in a matter of
seconds, while its AA launcher ensures air protection for the unit. Virtually indestructible, the Mammoth Mk. II is still in its testing phases and, due to limitations on the technologies involved, only one can be deployed at any time.

Author's Note: Not really a favorite unit of mine, due to the limitation of having only one at any time on the map (as with Ghost Stalker). It is easily overwhelmed, due to its slow rate of fire. I tend to skip building it.



Orca Carry-All
RANGE: None
ARMOR: Light
WEAPON: None

The largest of all the Orcas, this transport aircraft has the critical job of rescuing or delivering units to any destination on the battlefield. Using a large grappling device, the Carry-All is capable of picking up any vehicle found on the battlefield.
To make the Carry-All pick up a unit, select the Carry-All, then left click on the unit you wish to pick up. To put the unit down, select the Carry-All when it is on the ground, highlight it and left-click on it when the "deploy" cursor appears.

Author's Note: Incredibly useful, if only to speed up tiberium harvesting, but rarely do I ever build it. Also great to transport a Mammoth Mk.II to harass enemy harvesters.