The Let's Play Archive

Command & Conquer: Tiberian Sun

by Jobbo_Fett

Part 31: NOD 13: Protect Waste Convoys

NOD 13: Protect Waste Convoys
Protect Waste Convoys

After Slavik and Oxanna were rescued by the heroic actions of the Cyborg Commando and his team, it was revealed to both members that Kane's Tiberium Missile has finally been made ready for operational use. Two attack sites have been chosen, one in Denmark and the other in Germany, with the former necessitating the protection of a convoy due to the lack of local resources, and the latter having only a token base in place that will require extensive repairs to bring up to speed. Regardless, use the new Tiberium weapon against the GDI and observe its effects!

Herning, Denmark is my best guess here.

Location: Herning, Denmark
Objective: Defend the convoy and destroy all GDI forces in the area.

Briefing: The road through this sector is a vital supply link. If a foothold is firmly established and a Tiberium Waste Facility is built, Nod chemical missiles can be launched from the region. The GDI base in the area has no defense against the missiles, and can be destroyed at your leisure once the waste convoys start arriving.

Author's note: I dislike this mission because it combines the worst aspects of level design in Tiberian Sun: Destroy everything on the map and uncontrollable units with long patrols.

Name: Anton Slavik
Aliases: Unknown
Affiliation: NOD
Occupation: Faction Leader within the Brotherhood of NOD [Unverified]
Voiced/Played by: Frank Zagarino

Rescued from certain death by Oxanna and a handful of trusted troops, he immediately murders the traitor responsible upon return to his command vehicle. Along with CABAL, he sets out to defend his holding(s) in Egypt from Hassan's forces. Kills Hassan the Betrayer. Is forced to bail out Vega at the behest of Kane, if only because the ship he was flying contains the Tacitus. Is captured alongside Oxanna by GDI forces lead by Commander McNeil. Lives for Kane; Dies for Kane.

Name: Lt. Oxanna Christos
Aliases: Unknown
Affiliation: NOD
Occupation: 2IC to Slavik
Voiced/Played by: Monika Schnarre

News anchor/reporter and second-in-command to Slavik. Helped rescue Slavik during his public execution turned breakout. Helps Anton Slavik's rise to power by helping to control the media of the brotherhood. Is captured alongside Slavik by GDI forces lead by Commander McNeil.

Name: Kane
Aliases: Caine, Jacob; al-Quayym, Amir
Affiliation: NOD
Occupation: Leader of the Brotherhood of NOD
Voiced/Played by: Joseph David Kucan

First seen since his so-called demise, Kane appears in front of members of the Black Hand, taunts Hassan and informs him about the Messiah's abilities. Has developed a Tiberium weapon with potentially devastating effects, on both the local and international level.

Stealth Tank
RANGE: Medium
ARMOR: Light
WEAPON: Dragon Missiles

The newest in covert warfare, the stealth tank is a light battle tank that is able to cloak itself in order to remain undetected by enemies. The tank is unable to remain cloaked while firing due to the enormous power drain of the stealth generator. Only
infantry and base defences can reveal the stealth tank. However, GDI’s Mobile Sensor Array can detect a stealth tank’s presence.

Author's Note: Is it the newest when we saw it in the original game? Whatever. Great for reconnaissance, and fits into some niche roles, but its fragility really hurts its usability.

Weed Eater
RANGE: Short
ARMOR: Heavy

This Nod vehicle is essentially a massive lawnmower that is used to harvest Tiberium veins for use in a Chemical Missile. The Weed Eater behaves like a Harvester but with two differences. It harvests Tiberium veins, not Tiberium crystals and dumps its cargo at a Tiberium waste facility, not a refinery. The harvested Tiberium veins, once processed at a waste facility, can be used to create a deadly Chemical Missile.

Author's Note: Not much to really say about these dudes.

Laser Fence Post
ARMOR: Medium
COST: 200
PURPOSE: Defensive wall for the Brotherhood of NOD

Laser Fencing consists of emitter posts that project a continuous laser beam between one another, effectively stopping vehicles and infantry. Because laser fence posts can be placed up to 4 cells from one another, a defensive perimeter can be
constructed quickly. However, Laser Fencing does require significant external power to remain online.

Author's Note: One of the most broken things to use against the AI, mostly because they don't know how to prevent said abuse.

Tiberium Waste Facility
ARMOR: Light
COST: 1600
PURPOSE: Prerequisite structure for the Tiberium Missile.

The Tiberium waste facility serves as the drop-off point for the Weed Eater unit. This structure refines and concentrates harvested Tiberium veins for use in the Chemical Missile. Once enough of this Tiberium substance has been collected, it is
automatically loaded into a Chemical Missile, provided a Missile Silo is available. When built, the Waste Facility comes with a Weed Eater unit.

Author's Note: Entirely useless if there are no veins on the map, and in multiplayer the vein holes could and were targeted and killed off when possible. Very high investment for not-so-great return(s), depending on how many missiles you launch.

Stealth Generator
ARMOR: Light
COST: 2500
PURPOSE: Structure that creates cloaking field in a radius.

The Stealth Generator can cloak all units and structures in a large area. The base will remain cloaked until the stealth generator is turned off, the base becomes underpowered or the stealth generator is destroyed. Base defences and units under
the effect will uncloak only when firing or leaving the area of effect. It should be noted that units exiting from a War Factory or Hand of Nod and Harvesters exiting a refinery will be visible briefly before the stealth generator adjusts and cloaks them.

Author's Note: Remember the Gap Generator? What if that was like... 10 times better? That's the Stealth Generator. Decent radius, although high cost and power requirements, it can be very handy to have one or more of these lying about.