Part 13: - Cathedral of the Deep Part 3
Soul of the Deacons of the Deep
Soul of the Deacons of the Deep. One of the twisted souls, steeped in strength.
Use it to acquire many souls, or transpose to extract its true strength.
After Aldrich left for the Boreal valley, Archdeacon Royce remained in the cathedral with the high priests, to keep eternal watch over their master's coffin.
Sorcery of Archdeacon Royce and his deacons, said to have been imparted to them by McDonnell of the Boreal Valley.
Fires dark soul dregs.
Souls which swell from the deep pursue their target, drawn towards life.
Candle stick used as both sword and catalyst. Used for worship by the Deacons of the Deep.
The deacons, under the guidance of Archdeacon McDonnell, became both Clergymen and sorcerers.
Skill: Guiding Light - A candle provides a temporary source of light which reveals additional guidance.
Small silverwork doll depicting a young squire.
In the legendary old city of Irithyll situated in the Boreal Valley, the Pontiff Sulyvahn gave this doll to valued subjects, so that they might use it to cross the barrier when they return home.
Listen carefully, and you can hear it say, "Wherever you go, the moon still sets in Irithyll. Wherever you may be, Irithyll is your home."
This greatsword, bestowed only upon elite knights, is a relic of the ruined land of Astora.
Designed for a focus on thrust attacks, this sword is hard and sharp, but not unusually heavy.
Skill: Charge - Hold sword at waist and charge at foe. Use strong attack while charging to extend the length of the charge.
Greatsword of a debauched executioner used for beheadings.
This sword retains a keen memory of its executioner's duty, and absorbs FP from each fallen foe.
Skill: Stomp - Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for a spinning slash.
Sacred chime for casting miracles of the Gods. A bellvine cut from a small saint-tree that has been meticulously tended to.
Saint-tree bellvines are customary in the far north, and allow for faster casting than ordinary sacred chimes.
Skill: Gentle Prayer - Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.
A silver bident decorated by a holy symbol, formerly wielded by Saint Klimt. He discarded this weapon, that draws upon one's faith, on the day that he put his own faith behind him.
Skill: Charge - Hold spear at waist and charge at foe. Use strong attack while charging to extend the length of the charge.
Paired hammers of the Drang Knights, descendants from the land known for the legend of the Linking of the Fire.
When the Drang Knights disbanded, they scattered across the lands as sellswords. They quickly became known for shieldless, aggressive tactics that struck fear in the hearts of men.
Skill: Spin Bash - Bash foes with a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.
Drang Armor Set
Dark Souls III:
Armour of the Drang Knights, proclaimed descendents of the land known for the legend of the Linking of the Fire.
Fine protection that is both light and strong, having been reinforced with rare geisteel.
The Drang knights were once feared sellswords, until treason meant descending into the abyss, and they were seperated forever.
Dark Souls II: (Llewellyn Set)
Armor reinforced with rare geisteel. Belonged to Chancellor Wellager.
Quality equipment that is both light and strong. Crafted by the castle's resident master smith Llewellyn, and supplied only to a selected few.
His work easily identified by its lack of ostentation, Llewellyn focused solely on an economy of simplicity and strength.
Dark Souls III:
A whip with thorny spikes that shred slaves, causing heavy bleeding.
The Cleansing Chapel uses whips such as these in order to produce the drops as puddles to wipe clean during its rituals.
Skill: Impact - Strike from the left to evade shields and deal a stinging blow that temporarily slows stamina recovery. The shackles of bondage lie deep in the hearts of all humankind.
Dark Souls II:
A whip covered in spikes. Shreds skin and causes bleeding. Very effective against bare flesh, but not against enemies with armor or like protection.
Whip with sharp spikes. Only slightly effective against armor and tough scales, but quite formidable against enemies with exposed skin. Also causes heavy bleeding.
Barbed Straight Sword
Dark Souls III
Sword of Longfinger Kirk, the infamous Knight of Thorns. This sword's blade is lined with countless deadly thorns.
The thorns of this ominous weapon induce heavy bleeding.
Skill: Stance - While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.
The choice weapon of the infamous Darkwraith Kirk, also known as the Knight of Thorns for the gnarly spikes on his favorite weapon.
This frightful sword deals only thrust attacks, and causes heavy bleeding.
Armor of Thorns
Dark Souls III:
Armor of Kirk, the notorious knight of Thorns.
A dense patch of thorns grows form its surface.
A fitting item for the murderous Kirk, for even the simple act of rolling can damage enemies when wearing this attire.
Armor of Kirk, knight of Thorns and notorious member of the Darkwraiths. A dense patch of thorns grows from its surface.
It is a fitting item for the murderous Kirk, for by simply wearing it and rolling, one can damage enemies.
Dark Souls III:
Shield of Longfinger Kirk, the notorious Knight of Thorns. The surface bristles with thorns.
Its vicious design makes it an effective weapon, and its thorns can inflict heavy bleeding on those unfortunate enough to be struck.
Skill: Shield Strike - Use shield to attack enemies. Works while equipped in either hand.
Shield of the infamous Darkwraith Kirk, Knight of Thorns, Covered with spikes.
Can be used as a weapon. Sharp spikes cause heavy bleeding.
Curse Ward Greatshield
Dark Souls III:
Greatshield given to those who resisted the curse long ago.
Far too heavy for an ordinary person, perhaps it signifies the foolishness of resisting the curse.
And yet, those who bear the weight of this shield will not find its protections against curses wanting.
Dark Souls II (Pursuer's Greatshield):
Greatshield of the Pursuer.
For those who can handle the weight of this shield, it offers resistance to curses.
The Pursuer hunts down those branded by the curse, as if each Undead soul that he claims will atone one of his sins.
Note: The shield seems to be rotated by 90 degrees in Dark Souls III, aside from that they look identical
Armor worn by an Archdeacon of the Cathedral of the Deep.
Presented solely to delegates of the gods. Of the three Archdeacons of the Deep, one cast off his white crown and left the cathedral to stand by Aldrich.
A sign of the Way of White's highest rank. Of the three Archdeacons of the Deep, one stood over Aldrich's casket, with hope that he would return one day.
Of the Archdeacons of the Deep, one attended to Rosaria, Mother of Rebirth, whom he deemed a goddess.
Umbral ash of a worn-out paladin who sought the Cathedral of the Deep. With this, the shrine handmaid will prepare new items.
This paladin paid quite a price for his headstrong justice.
Deep Braille Divine Tome
A braille divine tome of the Deep, belonging to the deacons of the cathedral.
Intended to teach divine protection to the deacons of the deep, but later, dark tales were added to its pages, such that it is now considered a thing profane.
A malformed ring left by Aldrich, Saint of the Deep. Recovers FP from critical attacks.
Aldrich, infamous for his appetite for flesh, apparently had the desire to share with others his joy of imbibing the final shudders of life while luxuriating in his victim's screams
Lloyd's Sword Ring
Ring given to knights of the Way of White. Depicts Allfather Lloyd's Sword of Law.
Boosts attack power when HP is full.
Much time has passed since the worship of Lloyd was common in the Way of White. The clerics of Carim had always strongly asserted that Lloyd was a derivative fraud, and that the Allfather title was self-proclaimed.
A ring bestowed upon the Deacons of the Cathedral of the Deep. Allows attunement of additional spells.
In the Cathedral slumber things most terrible, and as such, the deacons require a grand narrative, to ensure they do not falter in their duty. A philosophy, to ward away the madness beckoned by the grotesqueries at hand.
Rosaria's Fingers (Covenant)
Sacred seal of Archdeacon Klimt, who served Rosaria, Mother of Rebirth. Equip to pledge oneself to the Rosaria's Fingers covenant.
Rosaria's Fingers collect tongues in her name. Some do it to be reborn; others do it to help comfort their voiceless goddess.